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https://git.code.sf.net/p/quake/quakeforge
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a6f3e1753a
Being typedefed directly to a pointer is a holdover from when pointer declarations were really awkward.
32 lines
778 B
Objective-C
32 lines
778 B
Objective-C
#ifndef __Machine_h
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#define __Machine_h
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#include "Symbol.h"
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#include "CompiledCode.h"
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#include "Frame.h"
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#include "Continuation.h"
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#include "hash.h"
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#include "state.h"
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@interface Machine: SchemeObject
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{
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state_t state;
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SchemeObject *value;
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hashtab_t *globals;
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SchemeObject *all_globals;
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}
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- (void) loadCode: (CompiledCode *) code;
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- (SchemeObject *) run;
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- (void) addGlobal: (Symbol *) sym value: (SchemeObject *) val;
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- (void) environment: (Frame *) e;
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- (void) continuation: (Continuation *) c;
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- (Continuation *) continuation;
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- (void) value: (SchemeObject *) o;
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- (SchemeObject *) stack;
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- (void) stack: (SchemeObject *) o;
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- (state_t *) state;
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- (void) state: (state_t *) st;
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- (void) reset;
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- (void) procedure: (Procedure *) pr;
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@end
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#endif //__Machine_h
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