mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 14:42:07 +00:00
d33f5b8d0d
Light maps are maybe updating, but as nothing is actually rendered yet, it's hard to tell.
86 lines
2.5 KiB
C
86 lines
2.5 KiB
C
#ifndef __vid_vulkan_h
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#define __vid_vulkan_h
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#ifndef VK_NO_PROTOTYPES
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#define VK_NO_PROTOTYPES
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#endif
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#include <vulkan/vulkan.h>
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#include "QF/darray.h"
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typedef struct vulkan_renderpass_s {
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VkRenderPass renderpass;
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struct qfv_imageresource_s *colorImage;
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struct qfv_imageresource_s *depthImage;
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} vulkan_renderpass_t;
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typedef struct vulkan_framebuffer_s {
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VkFramebuffer framebuffer;
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VkFence fence;
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VkSemaphore imageAvailableSemaphore;
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VkSemaphore renderDoneSemaphore;
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VkCommandBuffer cmdBuffer;
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struct qfv_cmdbufferset_s *subCommand;
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} vulkan_framebuffer_t;
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typedef struct vulkan_matrices_s {
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VkBuffer buffer_2d;
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VkBuffer buffer_3d;
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VkDeviceMemory memory;
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float *projection_2d;
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float *projection_3d;
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float *view_3d;
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float *sky_3d;
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} vulkan_matrices_t;
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typedef struct vulkan_framebufferset_s
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DARRAY_TYPE (vulkan_framebuffer_t) vulkan_framebufferset_t;
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typedef struct vulkan_ctx_s {
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void (*load_vulkan) (struct vulkan_ctx_s *ctx);
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void (*unload_vulkan) (struct vulkan_ctx_s *ctx);
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const char **required_extensions;
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struct vulkan_presentation_s *presentation;
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int (*get_presentation_support) (struct vulkan_ctx_s *ctx,
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VkPhysicalDevice physicalDevice,
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uint32_t queueFamilyIndex);
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void (*choose_visual) (struct vulkan_ctx_s *ctx);
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void (*create_window) (struct vulkan_ctx_s *ctx);
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VkSurfaceKHR (*create_surface) (struct vulkan_ctx_s *ctx);
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struct qfv_instance_s *instance;
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struct qfv_device_s *device;
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struct qfv_swapchain_s *swapchain;
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VkSampleCountFlagBits msaaSamples; // FIXME not here?
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struct hashlink_s *hashlinks; //FIXME want per thread
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VkSurfaceKHR surface; //FIXME surface = window, so "contains" swapchain
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struct plitem_s *pipelineDef;
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struct hashtab_s *shaderModules;
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struct hashtab_s *setLayouts;
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struct hashtab_s *pipelineLayouts;
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struct hashtab_s *descriptorPools;
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struct hashtab_s *samplers;
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struct bspctx_s *bsp_context;
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struct drawctx_s *draw_context;
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VkCommandPool cmdpool;
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VkCommandBuffer cmdbuffer;
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VkFence fence; // for ctx->cmdbuffer only
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vulkan_renderpass_t renderpass;
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struct qfv_stagebuf_s *staging;
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VkPipeline pipeline;
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size_t curFrame;
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vulkan_framebufferset_t framebuffers;
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// projection and view matrices (model is push constant)
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vulkan_matrices_t matrices;
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#define EXPORTED_VULKAN_FUNCTION(fname) PFN_##fname fname;
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#define GLOBAL_LEVEL_VULKAN_FUNCTION(fname) PFN_##fname fname;
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#include "QF/Vulkan/funclist.h"
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} vulkan_ctx_t;
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#endif//__vid_vulkan_h
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