quakeforge/qw/include/cl_main.h
Bill Currie bc1b483525 Nuke the rcsid stuff.
It's pretty useless in git.
2012-04-22 10:56:32 +09:00

60 lines
1.6 KiB
C

/*
client.h
Client definitions
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef _CL_MAIN_H
#define _CL_MAIN_H
#include "client.h"
#include "QF/qtypes.h"
#include "QF/render.h"
void CL_Init (void);
void Host_WriteConfiguration (void);
void CL_EstablishConnection (const char *host);
void CL_Disconnect (void);
void CL_Disconnect_f (void);
void CL_NextDemo (void);
qboolean CL_DemoBehind(void);
void CL_BeginServerConnect(void);
extern char emodel_name[], pmodel_name[], prespawn_name[], modellist_name[], soundlist_name[];
extern struct cvar_s *cl_timeframes;
extern struct cvar_s *cl_predict_players;
extern struct cvar_s *cl_solid_players;
extern struct cvar_s *cl_autoexec;
extern struct cvar_s *cl_cshift_bonus;
extern struct cvar_s *cl_cshift_contents;
extern struct cvar_s *cl_cshift_damage;
extern struct cvar_s *cl_cshift_powerup;
extern struct gib_event_s *cl_player_health_e, *cl_chat_e;
#endif // _CL_MAIN_H