mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-11 21:31:30 +00:00
dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
950 lines
27 KiB
C
950 lines
27 KiB
C
/*
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trace.c
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BSP line tracing
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Copyright (C) 2004 Bill Currie
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Author: Bill Currie <bill@taniwha.org>
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Date: 2004/9/25
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "qfalloca.h"
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#include "QF/model.h"
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#include "QF/sys.h"
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#include "QF/winding.h"
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#include "compat.h"
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#include "world.h"
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/* LINE TESTING IN HULLS */
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// 1/32 epsilon to keep floating point happy
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#ifndef DIST_EPSILON
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#define DIST_EPSILON (0.03125)
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#endif
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#define PLANE_EPSILON (0.001)
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typedef struct {
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plane_t planes[3];
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winding_t points[3];
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winding_t edges[3];
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clipport_t portals[3];
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} clipbox_t;
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typedef struct {
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bool seen_empty;
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bool seen_solid;
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bool moved;
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plane_t *split_plane;
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vec3_t dist;
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const vec_t *origin;
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const vec_t *start_point;
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const vec_t *end_point;
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clipbox_t box;
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} trace_state_t;
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typedef struct {
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vec3_t start;
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vec3_t end;
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vec_t start_frac;
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int side;
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int num;
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plane_t *plane;
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} tracestack_t;
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static void
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fast_norm (vec3_t v)
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{
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vec_t m;
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m = fabs (v[0]) + fabs (v[1]) + fabs (v[2]);
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VectorScale (v, 1 / m, v);
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}
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/** Initialize the clipbox representing the faces that might hit the portal.
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When a box is moving, at most three of its faces might hit the portal.
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Those faces all face such that the dot product of their normal and the
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box's velocity is positive (ie, n.v > 0). When the motion is in an axial
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plane, only two faces might hit. For axial motion, only one face.
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The faces are set up such that the first point of each winding is the
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leading corner of the box, and the edges are set up such that testing
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only the first three edges of each winding covers all nine edges (ie,
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the forth edge of one face is the reverse of the first edge of the next
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face).
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The windings are clockwise when looking down the face's normal (ie, when
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looking at the front of the face).
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*/
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static void
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init_box (const trace_t *trace, clipbox_t *box, const vec3_t vel)
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{
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vec3_t p;
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int u[3];
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int i, j, k;
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vec_t s[2] = {1, -1};
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//FIXME rotated box
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for (i = 0; i < 3; i++)
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u[i] = (vel[i] >= 0 ? 1 : -1);
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VectorCompMult (p, u, trace->extents);
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for (i = 0; i < 3; i++) {
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box->portals[i].planenum = i;
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box->portals[i].next[0] = 0;
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box->portals[i].next[0] = 0;
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box->portals[i].leafs[0] = 0;
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box->portals[i].leafs[0] = 0;
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box->portals[i].winding = &box->points[i];
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box->portals[i].edges = &box->edges[i];
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VectorZero (box->planes[i].normal);
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box->planes[i].normal[i] = u[i];
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box->planes[i].dist = DotProduct (p, box->planes[i].normal);
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box->planes[i].type = i;
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box->points[i].numpoints = 4;
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box->edges[i].numpoints = 4;
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VectorCopy (u, box->points[i].points[0]);
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VectorZero (box->edges[i].points[0]);
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j = (i + (u[0]*u[1]*u[2] + 3) / 2) % 3;
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box->edges[i].points[0][j] = -u[j];
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for (j = 1; j < 4; j++) {
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box->points[i].points[j][i] = box->points[i].points[j - 1][i];
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box->edges[i].points[j][i] = box->edges[i].points[j - 1][i];
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for (k = 0; k < 2; k++) {
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int a, b;
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a = (i + 1 + k) % 3;
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b = (i + 2 - k) % 3;
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box->points[i].points[j][a]
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= s[k] * u[i] * box->points[i].points[j - 1][b];
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box->edges[i].points[j][a]
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= s[k] * u[i] * box->edges[i].points[j - 1][b];
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}
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VectorCompMult (box->points[i].points[j - 1],
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box->points[i].points[j - 1], trace->extents);
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VectorCompMult (box->edges[i].points[j - 1],
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box->edges[i].points[j - 1], trace->extents);
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VectorScale (box->edges[i].points[j - 1], 2,
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box->edges[i].points[j - 1]);
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}
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VectorCompMult (box->points[i].points[3],
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box->points[i].points[3], trace->extents);
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VectorCompMult (box->edges[i].points[3],
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box->edges[i].points[3], trace->extents);
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VectorScale (box->edges[i].points[3], 2,
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box->edges[i].points[3]);
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}
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}
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static inline float
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calc_offset (const trace_t *trace, const plane_t *plane)
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{
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vec_t d = 0;
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vec3_t Rn;
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//FIXME rotated box/ellipsoid
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switch (trace->type) {
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case tr_point:
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break;
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case tr_box:
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if (plane->type < 3)
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d = trace->extents[plane->type];
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else
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d = (fabs (trace->extents[0] * plane->normal[0])
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+ fabs (trace->extents[1] * plane->normal[1])
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+ fabs (trace->extents[2] * plane->normal[2]));
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break;
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case tr_ellipsoid:
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VectorSet (trace->extents[0] * plane->normal[0],
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trace->extents[1] * plane->normal[1],
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trace->extents[2] * plane->normal[2], Rn);
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d = sqrt(DotProduct (Rn, Rn)); //FIXME no sqrt
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break;
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}
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return d;
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}
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static bool
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point_inside_portal (const clipport_t *portal, const plane_t *plane,
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const vec3_t p)
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{
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vec3_t x, c;
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const vec_t *n = plane->normal;
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int i;
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const winding_t *points = portal->winding;
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const winding_t *edges = portal->edges;
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for (i = 0; i < points->numpoints; i++) {
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VectorSubtract (p, points->points[i], x);
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CrossProduct (x, edges->points[i], c);
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if (DotProduct (c, c) < PLANE_EPSILON)
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return false;
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if (DotProduct (c, n) <= 0)
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return false;
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}
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return true;
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}
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static bool
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edges_intersect (const vec3_t p1, const vec3_t p2,
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const vec3_t r1, const vec3_t r2)
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{
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vec3_t p, r, b;
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vec3_t p_r, b_p, b_r;
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vec_t tp, tr, den;
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VectorSubtract (p2, p1, p);
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VectorSubtract (r2, r1, r);
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VectorSubtract (r1, p1, b);
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CrossProduct (p, r, p_r);
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if (VectorIsZero (p_r))
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return false;
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CrossProduct (b, p, b_p);
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CrossProduct (b, r, b_r);
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tr = DotProduct (b_p, p_r);
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tp = DotProduct (b_r, p_r);
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den = DotProduct (p_r, p_r);
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if ((tr < 0 || tr > den) || (tp < 0 || tp > den))
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return false;
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return true;
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}
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static bool
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trace_hits_portal (const hull_t *hull, const trace_t *trace,
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clipport_t *portal, const vec3_t start, const vec3_t vel)
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{
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int i;
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vec_t *point;
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vec_t *edge;
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vec_t dist, offset, vn;
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plane_t *plane;
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plane_t cutplane;
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plane = hull->planes + portal->planenum;
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vn = DotProduct (vel, plane->normal);
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cutplane.type = 3; // generic plane
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for (i = 0; i < portal->winding->numpoints; i++) {
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point = portal->winding->points[i];
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edge = portal->edges->points[i];
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// so long as the plane distance and offset are calculated using
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// the same normal vector, the normal vector length does not
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// matter.
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CrossProduct (vel, edge, cutplane.normal);
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fast_norm (cutplane.normal);
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cutplane.dist = DotProduct (cutplane.normal, point);
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dist = PlaneDiff (start, &cutplane);
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offset = calc_offset (trace, &cutplane);
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if ((vn > 0 && dist >= offset - PLANE_EPSILON)
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|| (vn < 0 && dist <= -offset + PLANE_EPSILON))
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return false;
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}
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return true;
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}
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static bool
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trace_enters_leaf (hull_t *hull, trace_t *trace, clipleaf_t *leaf,
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plane_t *plane, const vec3_t vel, const vec3_t org)
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{
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clipport_t *portal;
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int side;
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int planenum;
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vec_t v_n;
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planenum = plane - hull->planes;
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v_n = DotProduct (vel, plane->normal);
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if (!v_n) {
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//FIXME is this correct? The assumption is that if we got to a leaf
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//travelliing parallel to its plane, then we have to be in the leaf
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return true;
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}
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for (portal = leaf->portals; portal; portal = portal->next[side]) {
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side = portal->leafs[1] == leaf;
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if (portal->planenum != planenum)
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continue;
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if (trace_hits_portal (hull, trace, portal, org, vel))
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return true;
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}
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return false;
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}
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static vec_t
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edge_portal_dist (const plane_t *plane, const clipport_t *portal,
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const vec3_t p1, const vec3_t p2, const vec3_t vel)
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{
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int i;
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winding_t *winding = portal->winding;
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winding_t *edges = portal->edges;
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// check for edge point hitting portal face
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{
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vec_t t1, t2, vn;
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vn = DotProduct (vel, plane->normal);
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t1 = PlaneDiff (p1, plane);
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t2 = PlaneDiff (p2, plane);
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// ensure p1 is the closest point to the plane
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if ((0 < t2 && t2 < t1)
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|| (0 > t2 && t2 > t1)) {
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// p2 is closer to the plane, so swap the points and times
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const vec_t *r = p2;
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vec_t t = t2;
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t2 = t1; t1 = t;
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p2 = p1; p1 = r;
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}
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if (vn * t1 > 0) {
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// the edge is travelling away from the portal's plane
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return 1;
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}
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// if t1 * t2 < 0, the points straddle the portal's plane and the
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// nearest point test can be skipped
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if (vn && t1 * t2 > 0) { //FIXME epsilon
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vec3_t x, c;
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vec3_t imp;
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t1 /= vn;
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if (t1 <= -1) {
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// the edge doesn't make it as far as the portal's plane
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return 1;
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}
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VectorMultSub (p1, t1, vel, imp);
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for (i = 0; i < winding->numpoints; i++) {
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VectorSubtract (imp, winding->points[i], x);
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CrossProduct (x, edges->points[i], c);
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if (DotProduct (c, plane->normal) < 0)
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break; // miss
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}
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if (i == winding->numpoints) {
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// the closer end of the edge hit the portal, so -t1 is the
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// fraction
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return -t1;
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}
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// the closer end of the edge missed the portal, check the farther
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// end, but only with this portal edge.
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VectorMultSub (p2, t2 / vn, vel, imp);
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VectorSubtract (imp, winding->points[i], x);
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CrossProduct (x, edges->points[i], c);
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if (DotProduct (c, plane->normal) < 0) {
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// both impacts are on the outside of this portal edge, so the
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// edge being tested misses the portal
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return 1;
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}
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// the two impact points are on both sides of a portal edge, so the
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// edge being tested might hit a portal edge rather than the portal
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// face
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}
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}
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{
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vec3_t e;
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vec_t frac = 1.0;
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plane_t ep;
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// set up the plane through which the edge travels
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VectorSubtract (p2, p1, e);
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CrossProduct (e, vel, ep.normal);
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ep.dist = DotProduct (p1, ep.normal);
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ep.type = 3;
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for (i = 0; i < winding->numpoints; i++) {
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vec_t t, vn;
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const vec_t *r = winding->points[i];
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const vec_t *v = edges->points[i];
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vec3_t x, y;
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vn = DotProduct (v, ep.normal);
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if (!vn) // FIXME epsilon
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continue; // portal edge is parallel to the plane
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t = PlaneDiff (r, &ep) / vn;
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if (t < -1 || t > 0)
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continue; // portal edge does not reach the plane
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// impact point of portal edge with the plane
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VectorMultSub (r, t, v, x);
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// project the impact point back to the edge along the velocity
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VectorSubtract (x, p1, y);
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t = DotProduct (y, vel) / DotProduct (vel, vel);
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VectorMultSub (x, t, vel, y);
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VectorSubtract (y, p1, y);
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t = DotProduct (y, y) / DotProduct (e, y);
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if (t < 0 || t > 1)
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continue; // the edge misses the portal edge
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VectorMultAdd (p1, t, e, y);
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VectorSubtract (x, y, y);
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t = DotProduct (y, vel) / DotProduct (vel, vel);
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if (t < 0 || t >= frac)
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continue; // this is not the nearest edge pair
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// the edges hit, and they are the closes edge pair so far
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frac = t;
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}
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return frac;
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}
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}
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static vec_t
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box_portal_dist (const hull_t *hull, const clipport_t *portal,
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const trace_state_t *state)
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{
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vec3_t nvel;
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plane_t *plane = hull->planes + portal->planenum;
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int i, j;
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vec_t frac, t;
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vec3_t p1, p2;
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const clipbox_t *box = &state->box;
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const vec_t *start = state->start_point;
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const vec_t *vel = state->dist;
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frac = 1.0;
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for (i = 0; i < 3; i++) {
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// all faces on box have 4 points (and edges), but we need test only
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// three on each face
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for (j = 0; j < 3; j++) {
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VectorAdd (box->points[i].points[j], start, p1);
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VectorAdd (box->points[i].points[j + 1], start, p2);
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t = edge_portal_dist (plane, portal, p1, p2, vel);
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if (t < frac)
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frac = t;
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}
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}
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VectorNegate (vel, nvel);
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for (i = 0; i < portal->winding->numpoints; i++) {
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j = i + 1;
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if (j >= portal->winding->numpoints)
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j -= portal->winding->numpoints;
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VectorSubtract (portal->winding->points[i], start, p1);
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VectorSubtract (portal->winding->points[j], start, p2);
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for (j = 0; j < 3; j++) {
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const clipport_t *p = &box->portals[j];
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t = edge_portal_dist (box->planes + p->planenum, p, p1, p2, nvel);
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if (t < frac)
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frac = t;
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}
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}
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return frac;
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}
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static inline void
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calc_impact (hull_t *hull, trace_t *trace, trace_state_t *state,
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clipleaf_t *leaf)
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{
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vec_t t1, t2, frac, offset;
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t1 = PlaneDiff (state->start_point, state->split_plane);
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t2 = PlaneDiff (state->end_point, state->split_plane);
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offset = calc_offset (trace, state->split_plane);
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if (t1 < 0) {
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frac = (t1 + offset + DIST_EPSILON) / (t1 - t2);
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// invert plane paramterers
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} else {
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frac = (t1 - offset - DIST_EPSILON) / (t1 - t2);
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}
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frac = bound (0, frac, 1);
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if (leaf && trace->type != tr_point) {
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int i;
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int side;
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int planenum;
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clipport_t *portal;
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vec3_t impact;
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planenum = state->split_plane - hull->planes;
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VectorMultAdd (state->start_point, frac, state->dist, impact);
|
|
if (DotProduct (state->dist, state->split_plane->normal) > 0)
|
|
VectorMultAdd (impact, offset, state->split_plane->normal, impact);
|
|
else
|
|
VectorMultSub (impact, offset, state->split_plane->normal, impact);
|
|
|
|
for (portal = leaf->portals; portal; portal = portal->next[side]) {
|
|
side = portal->leafs[1] == leaf;
|
|
if (portal->planenum != planenum)
|
|
continue;
|
|
for (i = 0; i < portal->winding->numpoints; i++) {
|
|
vec3_t r, s;
|
|
VectorSubtract (impact, portal->winding->points[i], r);
|
|
CrossProduct (r, portal->edges->points[i], s);
|
|
if (DotProduct (s, state->split_plane->normal) > 0)
|
|
continue; // "hit"
|
|
break; // "miss";
|
|
}
|
|
if (i == portal->winding->numpoints)
|
|
goto finish_impact; // impact with the face of the polygon
|
|
}
|
|
frac = 1.0;
|
|
for (portal = leaf->portals; portal; portal = portal->next[side]) {
|
|
vec_t t;
|
|
|
|
side = portal->leafs[1] == leaf;
|
|
if (portal->planenum != planenum)
|
|
continue;
|
|
t = box_portal_dist (hull, portal, state);
|
|
if (t < frac)
|
|
frac = t;
|
|
}
|
|
}
|
|
finish_impact:
|
|
if (frac < trace->fraction) {
|
|
trace->fraction = frac;
|
|
VectorMultAdd (state->start_point, frac, state->dist, trace->endpos);
|
|
if (t1 < 0) {
|
|
// invert plane paramterers
|
|
VectorNegate (state->split_plane->normal, trace->plane.normal);
|
|
trace->plane.dist = -state->split_plane->dist;
|
|
} else {
|
|
VectorCopy (state->split_plane->normal, trace->plane.normal);
|
|
trace->plane.dist = state->split_plane->dist;
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool
|
|
portal_intersect (trace_t *trace, clipport_t *portal, plane_t *plane,
|
|
const vec3_t origin)
|
|
{
|
|
vec3_t r;
|
|
vec_t o_n;
|
|
int i;
|
|
static vec3_t verts[][2] = {
|
|
{{ -1, -1, -1}, { 1, -1, -1}},
|
|
{{ -1, -1, 1}, { 1, -1, 1}},
|
|
{{ -1, 1, -1}, { 1, 1, -1}},
|
|
{{ -1, 1, 1}, { 1, 1, 1}},
|
|
{{ -1, -1, -1}, { -1, 1, -1}},
|
|
{{ 1, -1, -1}, { 1, 1, -1}},
|
|
{{ -1, -1, 1}, { -1, 1, 1}},
|
|
{{ 1, -1, 1}, { 1, 1, 1}},
|
|
{{ -1, -1, -1}, { -1, -1, 1}},
|
|
{{ -1, 1, -1}, { -1, 1, 1}},
|
|
{{ 1, -1, -1}, { 1, -1, 1}},
|
|
{{ 1, 1, -1}, { 1, 1, 1}},
|
|
};
|
|
|
|
// if any portal point is inside or touches the box, then they intersect
|
|
for (i = 0; i < portal->winding->numpoints; i++) {
|
|
VectorSubtract (portal->winding->points[i], origin, r);
|
|
if (fabs(r[0]) <= trace->extents[0]
|
|
&& fabs(r[1]) <= trace->extents[1]
|
|
&& fabs(r[2]) <= trace->extents[2])
|
|
return true;
|
|
}
|
|
// if any box edge crosses or touches the plane within the portal, then
|
|
// they intersect
|
|
o_n = DotProduct (origin, plane->normal);
|
|
for (i = 0; i < 12; i++) {
|
|
vec3_t p1, p2, imp, dist;
|
|
vec_t t1, t2, frac;
|
|
|
|
VectorCompMult (p1, trace->extents, verts[i][0]);
|
|
VectorCompMult (p2, trace->extents, verts[i][1]);
|
|
t1 = PlaneDiff (p1, plane) + o_n;
|
|
t2 = PlaneDiff (p2, plane) + o_n;
|
|
// if both ends of the box edge are on the same side (or touching) the
|
|
// plane, the edge does not cross the plane
|
|
// if only one end of the edge is touching, then we still have to
|
|
// check the impact point.
|
|
if ((t1 > 0 && t2 > 0) || (t1 < 0 && t2 < 0) || (t1 == t2))
|
|
continue;
|
|
if (t1 == t2) {
|
|
int j;
|
|
// the edge is on the plane
|
|
// if either end touches the portal, then the box and portal touch
|
|
if (point_inside_portal (portal, plane, p1))
|
|
return true;
|
|
if (point_inside_portal (portal, plane, p2))
|
|
return true;
|
|
// if the edge intersects with a portal edge, then the box and
|
|
// portal touch
|
|
for (j = 0; j < portal->winding->numpoints; j++) {
|
|
int k = j + 1;
|
|
if (k == portal->winding->numpoints)
|
|
k = 0;
|
|
if (edges_intersect (p1, p2, portal->winding->points[j],
|
|
portal->winding->points[k]))
|
|
return true;
|
|
}
|
|
continue;
|
|
}
|
|
// since t1 and t2 are guaranteed to be on opposite sides of the plane,
|
|
// or only one touching, they are guaranteed to be unequal. Also, frac
|
|
// is guaranteed to be between 0 and 1
|
|
frac = t1 / (t1 - t2);
|
|
VectorSubtract (p2, p1, dist);
|
|
VectorMultAdd (p1, frac, dist, imp);
|
|
VectorAdd (imp, origin, imp);
|
|
if (point_inside_portal (portal, plane, imp)) {
|
|
// the impact point is in the portal
|
|
return true;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int test_count;
|
|
|
|
static int
|
|
trace_contents (hull_t *hull, trace_t *trace, clipleaf_t *leaf,
|
|
const vec3_t origin)
|
|
{
|
|
clipport_t *portal;
|
|
int side;
|
|
int contents = leaf->contents;
|
|
|
|
leaf->test_count = test_count;
|
|
// set the auxiliary contents data. this is a bit field of all contents
|
|
// types contained within the trace.
|
|
// contents start at -1 (empty). bit 0 represents CONTENTS_EMPTY
|
|
trace->contents |= 1 << (~contents);
|
|
// check all adjoining leafs that contain part of the trace
|
|
for (portal = leaf->portals; portal; portal = portal->next[side]) {
|
|
vec_t offset;
|
|
vec_t dist;
|
|
plane_t *plane;
|
|
int res;
|
|
clipleaf_t *l;
|
|
|
|
side = portal->leafs[1] == leaf;
|
|
l = portal->leafs[side ^ 1];
|
|
if (l->test_count == test_count)
|
|
continue;
|
|
|
|
plane = hull->planes + portal->planenum;
|
|
dist = PlaneDiff (origin, plane);
|
|
offset = calc_offset (trace, plane);
|
|
// the side of the plane on which we are does not matter, only
|
|
// whether we're crossing the plane. merely touching the plane does
|
|
// not cause us to cross it
|
|
if (fabs (dist) >= offset - PLANE_EPSILON)
|
|
continue;
|
|
if (!portal_intersect (trace, portal, plane, origin))
|
|
continue;
|
|
res = trace_contents (hull, trace, l, origin);
|
|
//FIXME better test?
|
|
// solid > lava > slime > water > empty (desired)
|
|
// solid > current (good)
|
|
// problem is, current > sky > lava (what is best?)
|
|
if (res == CONTENTS_SOLID
|
|
|| (contents != CONTENTS_SOLID && res < contents))
|
|
contents = res;
|
|
}
|
|
return contents;
|
|
}
|
|
|
|
static vec_t
|
|
trace_to_leaf (const hull_t *hull, clipleaf_t *leaf,
|
|
const trace_t *trace, const trace_state_t *state, vec3_t stop)
|
|
{
|
|
clipport_t *portal;
|
|
plane_t *plane;
|
|
int side;
|
|
vec_t frac = 1;
|
|
vec_t t1, t2, offset, f;
|
|
bool clipped = false;
|
|
clipleaf_t *l;
|
|
trace_state_t lstate = *state;
|
|
|
|
leaf->test_count = test_count;
|
|
for (portal = leaf->portals; portal; portal = portal->next[side]) {
|
|
side = portal->leafs[1] == leaf;
|
|
plane = hull->planes + portal->planenum;
|
|
if (plane == state->split_plane)
|
|
continue;
|
|
if (!trace_hits_portal (hull, trace, portal,
|
|
state->start_point, state->dist))
|
|
continue;
|
|
l = portal->leafs[side^1];
|
|
if (l->test_count == test_count)
|
|
continue;
|
|
//FIXME the decision on whether to recurse needs to be reviewed
|
|
t1 = PlaneDiff (state->start_point, plane);
|
|
t2 = PlaneDiff (state->end_point, plane);
|
|
offset = calc_offset (trace, plane);
|
|
f = (t1 + (t1 < 0 ? offset : -offset)) / (t1 - t2);
|
|
if (f < 0 && l->contents != CONTENTS_SOLID
|
|
&& l->test_count != test_count) {
|
|
f = trace_to_leaf (hull, l, trace, state, 0);
|
|
} else {
|
|
lstate.split_plane = plane;
|
|
f = box_portal_dist (hull, portal, &lstate);
|
|
}
|
|
if (f >= 0) {
|
|
clipped = true;
|
|
if (f < frac)
|
|
frac = f;
|
|
}
|
|
}
|
|
//printf ("%d %g\n", clipped, frac);
|
|
if (!clipped)
|
|
frac = 0;
|
|
if (stop)
|
|
VectorMultAdd (state->start_point, frac, state->dist, stop);
|
|
return frac;
|
|
}
|
|
|
|
static int
|
|
visit_leaf (hull_t *hull, int num, clipleaf_t *leaf, trace_t *trace,
|
|
trace_state_t *state)
|
|
{
|
|
int contents;
|
|
|
|
// it's not possible to not be in the leaf when doing a point trace
|
|
if (trace->type != tr_point) {
|
|
vec3_t origin;
|
|
|
|
// if split_plane is null, the trace did not cross the last node plane
|
|
if (state->split_plane
|
|
&& !trace_enters_leaf (hull, trace, leaf, state->split_plane,
|
|
state->dist, state->origin))
|
|
return 0; // we're not here
|
|
contents = leaf->contents;
|
|
if (contents != CONTENTS_SOLID) {
|
|
//FIXME this is probably slow
|
|
test_count++;
|
|
trace_to_leaf (hull, leaf, trace, state, origin);
|
|
//printf ("(%g %g %g) (%g %g %g)\n",
|
|
//VectorExpand (state->start_point), VectorExpand (origin));
|
|
test_count++;
|
|
trace->contents = 0;
|
|
contents = trace_contents (hull, trace, leaf, origin);
|
|
//printf ("%d\n", contents);
|
|
}
|
|
} else {
|
|
contents = num;
|
|
}
|
|
if (contents == CONTENTS_SOLID) {
|
|
if (!state->seen_empty && !state->seen_solid) {
|
|
// this is the first leaf visited, thus the start leaf
|
|
trace->startsolid = state->seen_solid = true;
|
|
} else if (!state->seen_empty && state->seen_solid) {
|
|
// If crossing from one solid leaf to another, treat the
|
|
// whole trace as solid (this is what id does).
|
|
// However, since allsolid is initialized to true, no need
|
|
// to do anything.
|
|
if (state->moved)
|
|
return 1;
|
|
} else {
|
|
// crossing from an empty leaf to a solid leaf: the trace
|
|
// has collided.
|
|
if (state->split_plane) {
|
|
calc_impact (hull, trace, state, leaf);
|
|
} else {
|
|
// if there's no split plane, then there is no impact
|
|
trace->fraction = 1.0;
|
|
}
|
|
if (trace->type == tr_point)
|
|
return 1;
|
|
}
|
|
} else {
|
|
state->seen_empty = true;
|
|
trace->allsolid = false;
|
|
if (contents == CONTENTS_EMPTY)
|
|
trace->inopen = true;
|
|
else
|
|
trace->inwater = true;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
VISIBLE void
|
|
MOD_TraceLine (hull_t *hull, int num,
|
|
const vec3_t start_point, const vec3_t end_point,
|
|
trace_t *trace)
|
|
{
|
|
vec_t start_dist, end_dist, frac[2], offset;
|
|
vec3_t start, end, dist;
|
|
int side;
|
|
tracestack_t *tstack;
|
|
tracestack_t *tracestack;
|
|
dclipnode_t *node;
|
|
plane_t *plane;
|
|
clipleaf_t *leaf;
|
|
trace_state_t trace_state;
|
|
|
|
if (!hull->depth)
|
|
Sys_Error ("hull depth not set");
|
|
// +2 for paranoia
|
|
tracestack = alloca ((hull->depth + 2) * sizeof (tracestack_t));
|
|
VectorCopy (start_point, start);
|
|
VectorCopy (end_point, end);
|
|
VectorSubtract (end, start, trace_state.dist);
|
|
|
|
tstack = tracestack;
|
|
trace_state.start_point = start_point;
|
|
trace_state.end_point = end_point;
|
|
trace_state.origin = start;
|
|
trace_state.seen_empty = false;
|
|
trace_state.seen_solid = false;
|
|
trace_state.moved = false;
|
|
trace_state.split_plane = 0;
|
|
if (trace->type == tr_box)
|
|
init_box (trace, &trace_state.box, trace_state.dist);
|
|
|
|
leaf = 0;
|
|
plane = 0;
|
|
|
|
trace->allsolid = true;
|
|
trace->startsolid = false;
|
|
trace->inopen = false;
|
|
trace->inwater = false;
|
|
trace->fraction = 1.0;
|
|
|
|
while (1) {
|
|
while (num < 0) {
|
|
if (visit_leaf (hull, num, leaf, trace, &trace_state))
|
|
return;
|
|
|
|
// pop up the stack for a back side
|
|
do {
|
|
if (tstack-- == tracestack) {
|
|
// we've finished.
|
|
return;
|
|
}
|
|
} while (tstack->start_frac > trace->fraction);
|
|
|
|
// go down the back side
|
|
VectorCopy (tstack->start, start);
|
|
VectorCopy (tstack->end, end);
|
|
side = tstack->side;
|
|
trace_state.split_plane = tstack->plane;
|
|
trace_state.moved = tstack->start_frac > 0;
|
|
|
|
if (hull->nodeleafs)
|
|
leaf = hull->nodeleafs[tstack->num].leafs[side ^ 1];
|
|
num = hull->clipnodes[tstack->num].children[side ^ 1];
|
|
}
|
|
//printf ("%d\n", num);
|
|
|
|
node = hull->clipnodes + num;
|
|
plane = hull->planes + node->planenum;
|
|
|
|
start_dist = PlaneDiff (start, plane);
|
|
end_dist = PlaneDiff (end, plane);
|
|
offset = calc_offset (trace, plane);
|
|
|
|
if (start_dist >= offset && end_dist >= offset) {
|
|
// entirely in front of the plane
|
|
plane = 0;
|
|
if (hull->nodeleafs)
|
|
leaf = hull->nodeleafs[num].leafs[0];
|
|
num = node->children[0];
|
|
continue;
|
|
}
|
|
//non-zero offset lets the object touch the plane but still be
|
|
//behind the plane. however, point traces are assumed to be on the
|
|
//front side of the plane if touching the plane
|
|
if ((offset && start_dist <= -offset && end_dist <= -offset)
|
|
|| (!offset && start_dist < -offset && end_dist < -offset)) {
|
|
// entirely behind the plane
|
|
plane = 0;
|
|
if (hull->nodeleafs)
|
|
leaf = hull->nodeleafs[num].leafs[1];
|
|
num = node->children[1];
|
|
continue;
|
|
}
|
|
|
|
// cross the plane
|
|
|
|
if (start_dist == end_dist) {
|
|
// avoid division by zero (non-point clip only)
|
|
// since neither side is forward and we need to check both sides
|
|
// anyway, it doesn't matter which side we start with, so long as
|
|
// the fractions are correct.
|
|
side = 0;
|
|
frac[0] = 1;
|
|
frac[1] = 0;
|
|
} else {
|
|
// choose the side such that we are always moving forward through
|
|
// the map
|
|
side = start_dist < end_dist;
|
|
// if either start or end have the box straddling the plane, then
|
|
// frac will be appropriately clipped to 0 and 1, otherwise, frac
|
|
// will be inside that range
|
|
frac[0] = (start_dist + offset) / (start_dist - end_dist);
|
|
frac[1] = (start_dist - offset) / (start_dist - end_dist);
|
|
frac[0] = bound (0, frac[0], 1);
|
|
frac[1] = bound (0, frac[1], 1);
|
|
}
|
|
|
|
VectorSubtract (end, start, dist);
|
|
|
|
tstack->num = num;
|
|
tstack->side = side;
|
|
tstack->plane = plane;
|
|
// if the move is parallel to the plane, then the plane is not a good
|
|
// split plane
|
|
if (start_dist == end_dist)
|
|
tstack->plane = trace_state.split_plane;
|
|
VectorCopy (end, tstack->end);
|
|
VectorMultAdd (start, frac[side ^ 1], dist, tstack->start);
|
|
tstack->start_frac = frac[side ^ 1];
|
|
tstack++;
|
|
|
|
VectorMultAdd (start, frac[side], dist, end);
|
|
|
|
if (hull->nodeleafs)
|
|
leaf = hull->nodeleafs[num].leafs[side];
|
|
num = node->children[side];
|
|
}
|
|
}
|
|
|
|
VISIBLE int
|
|
MOD_HullContents (hull_t *hull, int num, const vec3_t origin, trace_t *trace)
|
|
{
|
|
int prevnode = -1;
|
|
int side = 0;
|
|
clipleaf_t *leaf;
|
|
// follow origin down the bsp tree to find the "central" leaf
|
|
while (num >= 0) {
|
|
vec_t d;
|
|
dclipnode_t *node;
|
|
plane_t *plane;
|
|
|
|
node = hull->clipnodes + num;
|
|
plane = hull->planes + node->planenum;
|
|
d = PlaneDiff (origin, plane);
|
|
prevnode = num;
|
|
side = d < 0;
|
|
num = node->children[side];
|
|
}
|
|
if (trace)
|
|
trace->contents = 0;
|
|
if (!trace || trace->type == tr_point
|
|
|| prevnode == -1 || !hull->nodeleafs) {
|
|
return num;
|
|
}
|
|
// check the contents of the "central" and surrounding touched leafs
|
|
leaf = hull->nodeleafs[prevnode].leafs[side];
|
|
test_count++;
|
|
return trace_contents (hull, trace, leaf, origin);
|
|
}
|