mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-11 21:31:30 +00:00
dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
411 lines
8.9 KiB
C
411 lines
8.9 KiB
C
/*
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snd_win.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#define CINTERFACE
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#include "winquake.h"
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#include "QF/cvar.h"
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#include "QF/qargs.h"
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#include "QF/sys.h"
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#include "snd_internal.h"
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// 64K is > 1 second at 16-bit, 22050 Hz
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#define WAV_BUFFERS 64
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#define WAV_MASK 0x3F
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#define WAV_BUFFER_SIZE 0x0400
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#define SECONDARY_BUFFER_SIZE 0x10000
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typedef enum { SIS_SUCCESS, SIS_FAILURE, SIS_NOTAVAIL } sndinitstat;
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static bool snd_firsttime = true;
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static int sample16;
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static int snd_sent, snd_completed;
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static int snd_blocked = 0;
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/*
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Global variables. Must be visible to window-procedure function
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so it can unlock and free the data block after it has been played.
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*/
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static HANDLE hData;
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static HPSTR lpData;//, lpData2;
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static HGLOBAL hWaveHdr;
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static LPWAVEHDR lpWaveHdr;
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static HWAVEOUT hWaveOut;
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//static WAVEOUTCAPS wavecaps;
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static DWORD gSndBufSize;
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static bool SNDDMA_InitWav (snd_t *snd);
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static int snd_stereo;
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static cvar_t snd_stereo_cvar = {
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.name = "snd_stereo",
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.description =
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"sound stereo output",
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.default_value = "1",
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.flags = CVAR_ROM,
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.value = { .type = &cexpr_int, .value = &snd_stereo },
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};
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static int snd_rate;
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static cvar_t snd_rate_cvar = {
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.name = "snd_rate",
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.description =
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"sound playback rate. 0 is system default",
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.default_value = "0",
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.flags = CVAR_ROM,
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.value = { .type = &cexpr_int, .value = &snd_rate },
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};
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static int snd_bits;
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static cvar_t snd_bits_cvar = {
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.name = "snd_bits",
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.description =
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"sound sample depth. 0 is system default",
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.default_value = "0",
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.flags = CVAR_ROM,
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.value = { .type = &cexpr_int, .value = &snd_bits },
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};
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static void
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SNDDMA_Init_Cvars (void)
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{
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Cvar_Register (&snd_stereo_cvar, 0, 0);
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Cvar_Register (&snd_rate_cvar, 0, 0);
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Cvar_Register (&snd_bits_cvar, 0, 0);
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}
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static void
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SNDDMA_BlockSound (snd_t *snd)
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{
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if (++snd_blocked == 1)
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waveOutReset (hWaveOut);
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}
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static void
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SNDDMA_UnblockSound (snd_t *snd)
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{
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if (snd_blocked)
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--snd_blocked;
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}
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static void
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FreeSound (void)
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{
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int i;
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if (hWaveOut) {
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waveOutReset (hWaveOut);
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if (lpWaveHdr) {
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for (i = 0; i < WAV_BUFFERS; i++)
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waveOutUnprepareHeader (hWaveOut, lpWaveHdr + i,
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sizeof (WAVEHDR));
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}
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waveOutClose (hWaveOut);
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if (hWaveHdr) {
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GlobalUnlock (hWaveHdr);
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GlobalFree (hWaveHdr);
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}
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if (hData) {
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GlobalUnlock (hData);
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GlobalFree (hData);
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}
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}
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hWaveOut = 0;
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hData = 0;
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hWaveHdr = 0;
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lpData = NULL;
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lpWaveHdr = NULL;
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}
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/*
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SNDDM_InitWav
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Crappy windows multimedia base
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*/
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static bool
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SNDDMA_InitWav (snd_t *snd)
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{
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int i;
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HRESULT hr;
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WAVEFORMATEX format;
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snd_sent = 0;
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snd_completed = 0;
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if (!snd_stereo) {
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snd->channels = 1;
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} else {
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snd->channels = 2;
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}
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snd->samplebits = snd_bits;
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snd->speed = snd_rate;
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memset (&format, 0, sizeof (format));
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format.wFormatTag = WAVE_FORMAT_PCM;
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format.nChannels = snd->channels;
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format.wBitsPerSample = snd->samplebits;
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format.nSamplesPerSec = snd->speed;
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format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8;
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format.cbSize = 0;
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format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;
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/* Open a waveform device for output using window callback. */
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while ((hr = waveOutOpen ((LPHWAVEOUT) & hWaveOut, WAVE_MAPPER,
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&format, 0, 0L,
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CALLBACK_NULL)) != MMSYSERR_NOERROR) {
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if (hr != MMSYSERR_ALLOCATED) {
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Sys_Printf ("waveOutOpen failed\n");
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return false;
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}
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Sys_Printf ("waveOutOpen failure;\n" " hardware already in use\n");
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return false;
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}
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/*
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Allocate and lock memory for the waveform data. The memory
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for waveform data must be globally allocated with
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GMEM_MOVEABLE and GMEM_SHARE flags.
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*/
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gSndBufSize = WAV_BUFFERS * WAV_BUFFER_SIZE;
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hData = GlobalAlloc (GMEM_MOVEABLE | GMEM_SHARE, gSndBufSize);
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if (!hData) {
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Sys_Printf ("Sound: Out of memory.\n");
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FreeSound ();
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return false;
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}
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lpData = GlobalLock (hData);
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if (!lpData) {
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Sys_Printf ("Sound: Failed to lock.\n");
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FreeSound ();
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return false;
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}
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memset (lpData, 0, gSndBufSize);
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/*
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* Allocate and lock memory for the header. This memory must
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* also be globally allocated with GMEM_MOVEABLE and
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* GMEM_SHARE flags.
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*/
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hWaveHdr = GlobalAlloc (GMEM_MOVEABLE | GMEM_SHARE,
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(DWORD) sizeof (WAVEHDR) * WAV_BUFFERS);
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if (hWaveHdr == NULL) {
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Sys_Printf ("Sound: Failed to Alloc header.\n");
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FreeSound ();
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return false;
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}
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lpWaveHdr = (LPWAVEHDR) GlobalLock (hWaveHdr);
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if (lpWaveHdr == NULL) {
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Sys_Printf ("Sound: Failed to lock header.\n");
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FreeSound ();
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return false;
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}
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memset (lpWaveHdr, 0, sizeof (WAVEHDR) * WAV_BUFFERS);
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/* After allocation, set up and prepare headers. */
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for (i = 0; i < WAV_BUFFERS; i++) {
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lpWaveHdr[i].dwBufferLength = WAV_BUFFER_SIZE;
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lpWaveHdr[i].lpData = lpData + i * WAV_BUFFER_SIZE;
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if (waveOutPrepareHeader (hWaveOut, lpWaveHdr + i, sizeof (WAVEHDR)) !=
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MMSYSERR_NOERROR) {
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Sys_Printf ("Sound: failed to prepare wave headers\n");
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FreeSound ();
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return false;
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}
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}
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snd->frames = gSndBufSize / (snd->samplebits / 8) / snd->channels;
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snd->framepos = 0;
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snd->submission_chunk = 1;
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snd->buffer = (unsigned char *) lpData;
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sample16 = (snd->samplebits / 8) - 1;
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return true;
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}
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/*
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SNDDMA_Init
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Try to find a sound device to mix for.
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Returns false if nothing is found.
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*/
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static int
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SNDDMA_Init (snd_t *snd)
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{
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int ret = 0;
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if (snd_firsttime) {
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if ((ret = SNDDMA_InitWav (snd))) {
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Sys_Printf ("Wave sound initialized\n");
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} else {
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Sys_Printf ("Wave sound failed to init\n");
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}
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}
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snd_firsttime = false;
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return ret;
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}
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/*
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SNDDMA_GetDMAPos
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return the current sample position (in mono samples read)
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inside the recirculating dma buffer, so the mixing code will know
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how many sample are required to fill it up.
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*/
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static int
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SNDDMA_GetDMAPos (snd_t *snd)
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{
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int s = 0;
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s = snd_sent * WAV_BUFFER_SIZE;
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s >>= sample16;
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s /= snd->channels;
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s %= snd->frames;
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snd->framepos = s;
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return snd->framepos;
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}
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/*
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SNDDMA_Submit
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Send sound to device if buffer isn't really the dma buffer
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*/
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static void
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SNDDMA_Submit (snd_t *snd)
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{
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int wResult;
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LPWAVEHDR h;
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// find which sound blocks have completed
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while (1) {
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if (snd_completed == snd_sent) {
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Sys_MaskPrintf (SYS_snd, "Sound overrun\n");
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break;
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}
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if (!(lpWaveHdr[snd_completed & WAV_MASK].dwFlags & WHDR_DONE)) {
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break;
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}
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snd_completed++; // this buffer has been played
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}
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// submit two new sound blocks
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while (((snd_sent - snd_completed) >> sample16) < 4) {
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h = lpWaveHdr + (snd_sent & WAV_MASK);
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snd_sent++;
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/*
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Now the data block can be sent to the output device. The
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waveOutWrite function returns immediately and waveform
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data is sent to the output device in the background.
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*/
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wResult = waveOutWrite (hWaveOut, h, sizeof (WAVEHDR));
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if (wResult != MMSYSERR_NOERROR) {
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Sys_Printf ("Failed to write block to device\n");
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FreeSound ();
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return;
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}
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}
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}
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static void
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SNDDMA_shutdown (snd_t *snd)
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{
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FreeSound ();
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}
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static snd_output_data_t plugin_info_snd_output_data = {
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};
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static snd_output_funcs_t plugin_info_snd_output_funcs = {
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.init = SNDDMA_Init,
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.shutdown = SNDDMA_shutdown,
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.get_dma_pos = SNDDMA_GetDMAPos,
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.submit = SNDDMA_Submit,
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.block_sound = SNDDMA_BlockSound,
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.unblock_sound = SNDDMA_UnblockSound,
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};
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static general_data_t plugin_info_general_data = {
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};
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static general_funcs_t plugin_info_general_funcs = {
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.init = SNDDMA_Init_Cvars,
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};
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static plugin_data_t plugin_info_data = {
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.general = &plugin_info_general_data,
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.snd_output = &plugin_info_snd_output_data,
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};
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static plugin_funcs_t plugin_info_funcs = {
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.general = &plugin_info_general_funcs,
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.snd_output = &plugin_info_snd_output_funcs,
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};
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static plugin_t plugin_info = {
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.type = qfp_snd_output,
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.api_version = QFPLUGIN_VERSION,
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.plugin_version = "0.1",
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.description = "Windows digital output",
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.copyright = "Copyright (C) 1996-1997 id Software, Inc.\n"
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"Copyright (C) 1999,2000,2001 contributors of the QuakeForge "
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"project\n"
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"Please see the file \"AUTHORS\" for a list of contributors",
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.functions = &plugin_info_funcs,
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.data = &plugin_info_data,
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};
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PLUGIN_INFO(snd_output, win)
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{
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return &plugin_info;
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}
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