mirror of
https://git.code.sf.net/p/quake/quakeforge
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34bcf7faab
I always wanted these, but as gcc now provides warnings for functions that could do with such attributes, finding all the functions is much easier.
95 lines
2.6 KiB
C
95 lines
2.6 KiB
C
#ifndef __r_internal_h
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#define __r_internal_h
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#include "QF/vid.h"
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#include "QF/plugin/vid_render.h"
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#include "r_cvar.h"
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#include "r_dynamic.h"
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#include "r_local.h"
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#include "r_screen.h"
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#include "r_shared.h"
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extern viddef_t vid; // global video state
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extern vid_render_data_t vid_render_data;
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extern vid_render_funcs_t gl_vid_render_funcs;
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extern vid_render_funcs_t glsl_vid_render_funcs;
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extern vid_render_funcs_t sw_vid_render_funcs;
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extern vid_render_funcs_t sw32_vid_render_funcs;
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extern vid_render_funcs_t *vid_render_funcs;
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#define vr_data vid_render_data
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#define vr_funcs vid_render_funcs
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extern refdef_t r_refdef;
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extern int r_viewsize;
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void R_LineGraph (int x, int y, int *h_vals, int count);
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void Fog_Update (float density, float red, float green, float blue,
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float time);
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struct plitem_s;
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void Fog_ParseWorldspawn (struct plitem_s *worldspawn);
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float *Fog_GetColor (void);
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float Fog_GetDensity (void) __attribute__((pure));
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void Fog_SetupFrame (void);
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void Fog_EnableGFog (void);
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void Fog_DisableGFog (void);
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void Fog_StartAdditive (void);
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void Fog_StopAdditive (void);
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void Fog_Init (void);
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void gl_R_Init (void);
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void glsl_R_Init (void);
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void sw_R_Init (void);
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void sw32_R_Init (void);
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void R_Init_Cvars (void);
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void R_InitEfrags (void);
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void R_ClearState (void);
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void R_InitSky (struct texture_s *mt); // called at level load
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void R_Textures_Init (void);
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void R_RenderView (void); // must set r_refdef first
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void R_ViewChanged (float aspect); // must set r_refdef first
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// called whenever r_refdef or vid change
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void R_AddEfrags (entity_t *ent);
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void R_RemoveEfrags (entity_t *ent);
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void R_NewMap (model_t *worldmodel, model_t **models, int num_models);
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// LordHavoc: relative bmodel lighting
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void R_PushDlights (const vec3_t entorigin);
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void R_DrawWaterSurfaces (void);
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void *D_SurfaceCacheAddress (void) __attribute__((pure));
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int D_SurfaceCacheForRes (int width, int height);
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void D_FlushCaches (void);
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void D_DeleteSurfaceCache (void);
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void D_InitCaches (void *buffer, int size);
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void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj);
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void R_LoadSkys (const char *);
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void R_ClearEfrags (void);
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void R_ClearEnts (void);
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void R_EnqueueEntity (struct entity_s *ent);
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entity_t *R_AllocEntity (void);
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void R_FreeAllEntities (void);
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void R_FindNearLights (const vec3_t pos, int count, dlight_t **lights);
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dlight_t *R_AllocDlight (int key);
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void R_DecayLights (double frametime);
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void R_ClearDlights (void);
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int R_InitGraphTextures (int base);
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void R_DrawAliasModel (entity_t *e);
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void R_MarkLeaves (void);
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void GL_SetPalette (const byte *palette);
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void GLSL_SetPalette (const byte *palette);
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#endif//__r_internal_h
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