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https://git.code.sf.net/p/quake/quakeforge
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This is an imperfect revision of history.
189 lines
4.4 KiB
C
189 lines
4.4 KiB
C
/*
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trace.c
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BSP line tracing
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Copyright (C) 2004 Bill Currie
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Author: Bill Currie <bill@taniwha.org>
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Date: 2004/9/25
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((unused)) const char rcsid[] =
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"$Id$";
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/model.h"
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#include "compat.h"
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#include "world.h"
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/* LINE TESTING IN HULLS */
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// 1/32 epsilon to keep floating point happy
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#define DIST_EPSILON (0.03125)
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typedef struct {
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vec3_t backpt;
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int side;
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int num;
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mplane_t *plane;
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} tracestack_t;
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static inline void
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calc_impact (trace_t *trace, const vec3_t start, const vec3_t end,
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mplane_t *plane)
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{
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vec_t t1, t2, frac;
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int i, side;
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if (plane->type < 3) {
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t1 = start[plane->type] - plane->dist;
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t2 = end[plane->type] - plane->dist;
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} else {
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t1 = DotProduct (plane->normal, start) - plane->dist;
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t2 = DotProduct (plane->normal, end) - plane->dist;
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}
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side = t1 < 0;
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if (side) {
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frac = (t1 + DIST_EPSILON) / (t1 - t2);
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// invert plane paramterers
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trace->plane.normal[0] = -plane->normal[0];
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trace->plane.normal[1] = -plane->normal[1];
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trace->plane.normal[2] = -plane->normal[2];
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trace->plane.dist = -plane->dist;
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} else {
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frac = (t1 - DIST_EPSILON) / (t1 - t2);
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VectorCopy (plane->normal, trace->plane.normal);
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trace->plane.dist = plane->dist;
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}
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frac = bound (0, frac, 1);
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trace->fraction = frac;
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for (i = 0; i < 3; i++)
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trace->endpos[i] = start[i] + frac * (end[i] - start[i]);
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}
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qboolean
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MOD_TraceLine (hull_t *hull, int num, const vec3_t start, const vec3_t end,
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trace_t *trace)
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{
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vec_t front, back;
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vec3_t frontpt, backpt;
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int side, empty, solid;
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tracestack_t *tstack;
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tracestack_t tracestack[256];
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dclipnode_t *node;
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mplane_t *plane, *split_plane;
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VectorCopy (start, frontpt);
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VectorCopy (end, backpt);
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tstack = tracestack;
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empty = 0;
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solid = 0;
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split_plane = 0;
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while (1) {
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while (num < 0) {
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if (!solid && num != CONTENTS_SOLID) {
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empty = 1;
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if (num == CONTENTS_EMPTY)
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trace->inopen = true;
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else
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trace->inwater = true;
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} else if (!empty && num == CONTENTS_SOLID) {
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solid = 1;
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} else if (empty || solid) {
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// DONE!
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trace->allsolid = solid & (num == CONTENTS_SOLID);
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trace->startsolid = solid;
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calc_impact (trace, start, end, split_plane);
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return false;
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}
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// pop up the stack for a back side
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if (tstack-- == tracestack) {
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trace->allsolid = solid & (num == CONTENTS_SOLID);
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trace->startsolid = solid;
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return true;
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}
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// set the hit point for this plane
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VectorCopy (backpt, frontpt);
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// go down the back side
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VectorCopy (tstack->backpt, backpt);
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side = tstack->side;
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split_plane = tstack->plane;
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num = hull->clipnodes[tstack->num].children[side ^ 1];
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}
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node = hull->clipnodes + num;
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plane = hull->planes + node->planenum;
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if (plane->type < 3) {
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front = frontpt[plane->type] - plane->dist;
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back = backpt[plane->type] - plane->dist;
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} else {
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front = DotProduct (plane->normal, frontpt) - plane->dist;
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back = DotProduct (plane->normal, backpt) - plane->dist;
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}
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if (front >= 0 && back >= 0) {
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num = node->children[0];
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continue;
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}
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if (front < 0 && back < 0) {
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num = node->children[1];
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continue;
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}
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side = front < 0;
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front = front / (front - back);
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tstack->num = num;
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tstack->side = side;
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tstack->plane = plane;
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VectorCopy (backpt, tstack->backpt);
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tstack++;
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backpt[0] = frontpt[0] + front * (backpt[0] - frontpt[0]);
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backpt[1] = frontpt[1] + front * (backpt[1] - frontpt[1]);
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backpt[2] = frontpt[2] + front * (backpt[2] - frontpt[2]);
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num = node->children[side];
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}
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}
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