quakeforge/libs/audio/renderer
Bill Currie 962438bddc [sound] Flush sfx hash table on gamedir change
Along with "releasing" all the sfx entries, need to flush the name
lookup so correct names don't get the wrong sounds. Fixes the ricochet
sound for rocket explosions (and shotgun sounds for nail guns) in
quakeworld.
2024-01-13 01:03:23 +09:00
..
flac.c [audio] Ensure FLAC doesn't use dll imports 2022-09-13 17:13:57 +09:00
Makemodule.am [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
midi.c [sound] Use SYS_snd for all masked prints 2022-06-06 12:39:54 +09:00
snd_channels.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
snd_dma.c [audio] Plug yet more leaks 2023-03-05 18:31:30 +09:00
snd_mem.c [zone] Make zone_error be like printf 2023-12-20 18:32:53 +09:00
snd_mix.c [sound] Bring QF into the atomic age 2022-06-06 12:39:54 +09:00
snd_resample.c [sound] Rename "cache" to "block" and clean out old code 2022-06-06 12:39:54 +09:00
snd_sfx.c [sound] Flush sfx hash table on gamedir change 2024-01-13 01:03:23 +09:00
vorbis.c [sound] Rename "cache" to "block" and clean out old code 2022-06-06 12:39:54 +09:00
wav.c [sound] Rename "cache" to "block" and clean out old code 2022-06-06 12:39:54 +09:00