mirror of
https://git.code.sf.net/p/quake/quakeforge
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dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
77 lines
2.1 KiB
C
77 lines
2.1 KiB
C
/*
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game.h
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __game_h
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#define __game_h
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#include "QF/qtypes.h"
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#include "QF/qdefs.h"
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#define MIN_EDICTS 256 // lowest allowed value for max_edicts
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#define MAX_EDICTS 32000 // highest allowed value for max_edicts
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#define MAX_DATAGRAM 32000 // max length of unreliable message
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#define MAX_MSGLEN 32000 // max length of a reliable message
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#define DATAGRAM_MTU 1400 // actual limit for unreliable messages
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// to nonlocal clients
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#define MAX_MODELS 2048
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#define MAX_SOUNDS 2048
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#include <math.h>
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#include <string.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <setjmp.h>
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#define MINIMUM_MEMORY 0x550000
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#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000)
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#define MAX_NUM_ARGVS 50
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#define ON_EPSILON 0.1 // point on plane side epsilon
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#define SAVEGAME_COMMENT_LENGTH 39
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#include "gamedefs.h"
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#define SOUND_CHANNELS 8
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extern int current_skill; // skill level for currently loaded level (in case
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// the user changes the cvar while the level is
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// running, this reflects the level actually in use)
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extern bool isDedicated;
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extern bool standard_quake;
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struct memhunk_s;
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void Game_Init (struct memhunk_s *hunk);
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#endif // __game_h
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