mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 08:50:58 +00:00
31295c1f63
into a common dir now. Also fix some #include path changes.
725 lines
15 KiB
C
725 lines
15 KiB
C
/*
|
|
snd_win.c
|
|
|
|
(description)
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#define CINTERFACE
|
|
|
|
#include "winquake.h"
|
|
#include "QF/qargs.h"
|
|
#include "QF/console.h"
|
|
#include "sound.h"
|
|
|
|
#define iDirectSoundCreate(a,b,c) pDirectSoundCreate(a,b,c)
|
|
|
|
HRESULT (WINAPI * pDirectSoundCreate) (GUID FAR * lpGUID,
|
|
LPDIRECTSOUND FAR * lplpDS,
|
|
IUnknown FAR * pUnkOuter);
|
|
|
|
// 64K is > 1 second at 16-bit, 22050 Hz
|
|
#define WAV_BUFFERS 64
|
|
#define WAV_MASK 0x3F
|
|
#define WAV_BUFFER_SIZE 0x0400
|
|
#define SECONDARY_BUFFER_SIZE 0x10000
|
|
|
|
typedef enum { SIS_SUCCESS, SIS_FAILURE, SIS_NOTAVAIL } sndinitstat;
|
|
|
|
static qboolean wavonly;
|
|
static qboolean dsound_init;
|
|
static qboolean wav_init;
|
|
static qboolean snd_firsttime = true, snd_isdirect, snd_iswave;
|
|
static qboolean primary_format_set;
|
|
|
|
static int sample16;
|
|
static int snd_sent, snd_completed;
|
|
|
|
/*
|
|
* Global variables. Must be visible to window-procedure function
|
|
* so it can unlock and free the data block after it has been played.
|
|
*/
|
|
|
|
HANDLE hData;
|
|
HPSTR lpData, lpData2;
|
|
|
|
HGLOBAL hWaveHdr;
|
|
LPWAVEHDR lpWaveHdr;
|
|
|
|
HWAVEOUT hWaveOut;
|
|
|
|
WAVEOUTCAPS wavecaps;
|
|
|
|
DWORD gSndBufSize;
|
|
|
|
MMTIME mmstarttime;
|
|
|
|
LPDIRECTSOUND pDS;
|
|
LPDIRECTSOUNDBUFFER pDSBuf, pDSPBuf;
|
|
|
|
HINSTANCE hInstDS;
|
|
|
|
sndinitstat SNDDMA_InitDirect (void);
|
|
qboolean SNDDMA_InitWav (void);
|
|
|
|
|
|
/*
|
|
S_BlockSound
|
|
*/
|
|
void
|
|
S_BlockSound (void)
|
|
{
|
|
|
|
// DirectSound takes care of blocking itself
|
|
if (snd_iswave) {
|
|
snd_blocked++;
|
|
|
|
if (snd_blocked == 1)
|
|
waveOutReset (hWaveOut);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
S_UnblockSound
|
|
*/
|
|
void
|
|
S_UnblockSound (void)
|
|
{
|
|
|
|
// DirectSound takes care of blocking itself
|
|
if (snd_iswave) {
|
|
snd_blocked--;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
FreeSound
|
|
*/
|
|
void
|
|
FreeSound (void)
|
|
{
|
|
int i;
|
|
|
|
if (pDSBuf) {
|
|
IDirectSoundBuffer_Stop (pDSBuf);
|
|
IDirectSound_Release (pDSBuf);
|
|
}
|
|
// only release primary buffer if it's not also the mixing buffer we just released
|
|
if (pDSPBuf && (pDSBuf != pDSPBuf)) {
|
|
IDirectSound_Release (pDSPBuf);
|
|
}
|
|
|
|
if (pDS) {
|
|
IDirectSound_SetCooperativeLevel (pDS, mainwindow, DSSCL_NORMAL);
|
|
IDirectSound_Release (pDS);
|
|
}
|
|
|
|
if (hWaveOut) {
|
|
waveOutReset (hWaveOut);
|
|
|
|
if (lpWaveHdr) {
|
|
for (i = 0; i < WAV_BUFFERS; i++)
|
|
waveOutUnprepareHeader (hWaveOut, lpWaveHdr + i,
|
|
sizeof (WAVEHDR));
|
|
}
|
|
|
|
waveOutClose (hWaveOut);
|
|
|
|
if (hWaveHdr) {
|
|
GlobalUnlock (hWaveHdr);
|
|
GlobalFree (hWaveHdr);
|
|
}
|
|
|
|
if (hData) {
|
|
GlobalUnlock (hData);
|
|
GlobalFree (hData);
|
|
}
|
|
|
|
}
|
|
|
|
pDS = NULL;
|
|
pDSBuf = NULL;
|
|
pDSPBuf = NULL;
|
|
hWaveOut = 0;
|
|
hData = 0;
|
|
hWaveHdr = 0;
|
|
lpData = NULL;
|
|
lpWaveHdr = NULL;
|
|
dsound_init = false;
|
|
wav_init = false;
|
|
}
|
|
|
|
|
|
/*
|
|
SNDDMA_InitDirect
|
|
|
|
Direct-Sound support
|
|
*/
|
|
sndinitstat SNDDMA_InitDirect (void)
|
|
{
|
|
DSBUFFERDESC dsbuf;
|
|
DSBCAPS dsbcaps;
|
|
DWORD dwSize, dwWrite;
|
|
DSCAPS dscaps;
|
|
WAVEFORMATEX format, pformat;
|
|
HRESULT hresult;
|
|
int reps;
|
|
|
|
memset ((void *) &sn, 0, sizeof (sn));
|
|
|
|
shm = &sn;
|
|
|
|
shm->channels = 2;
|
|
shm->samplebits = 16;
|
|
shm->speed = 11025;
|
|
|
|
memset (&format, 0, sizeof (format));
|
|
format.wFormatTag = WAVE_FORMAT_PCM;
|
|
format.nChannels = shm->channels;
|
|
format.wBitsPerSample = shm->samplebits;
|
|
format.nSamplesPerSec = shm->speed;
|
|
format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8;
|
|
format.cbSize = 0;
|
|
format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;
|
|
|
|
if (!hInstDS) {
|
|
hInstDS = LoadLibrary ("dsound.dll");
|
|
|
|
if (hInstDS == NULL) {
|
|
Con_Printf ("Couldn't load dsound.dll\n");
|
|
return SIS_FAILURE;
|
|
}
|
|
|
|
pDirectSoundCreate =
|
|
(void *) GetProcAddress (hInstDS, "DirectSoundCreate");
|
|
|
|
if (!pDirectSoundCreate) {
|
|
Con_Printf ("Couldn't get DS proc addr\n");
|
|
return SIS_FAILURE;
|
|
}
|
|
}
|
|
|
|
while ((hresult = iDirectSoundCreate (NULL, &pDS, NULL)) != DS_OK) {
|
|
if (hresult != DSERR_ALLOCATED) {
|
|
Con_Printf ("DirectSound create failed\n");
|
|
return SIS_FAILURE;
|
|
}
|
|
Con_Printf ("DirectSoundCreate failure\n"
|
|
" hardware already in use\n");
|
|
return SIS_NOTAVAIL;
|
|
}
|
|
|
|
dscaps.dwSize = sizeof (dscaps);
|
|
if (DS_OK != IDirectSound_GetCaps (pDS, &dscaps)) {
|
|
Con_Printf ("Couldn't get DS caps\n");
|
|
}
|
|
|
|
if (dscaps.dwFlags & DSCAPS_EMULDRIVER) {
|
|
Con_Printf ("No DirectSound driver installed\n");
|
|
FreeSound ();
|
|
return SIS_FAILURE;
|
|
}
|
|
|
|
if (DS_OK !=
|
|
IDirectSound_SetCooperativeLevel (pDS, mainwindow, DSSCL_EXCLUSIVE)) {
|
|
Con_Printf ("Set coop level failed\n");
|
|
FreeSound ();
|
|
return SIS_FAILURE;
|
|
}
|
|
// get access to the primary buffer, if possible, so we can set the
|
|
// sound hardware format
|
|
memset (&dsbuf, 0, sizeof (dsbuf));
|
|
dsbuf.dwSize = sizeof (DSBUFFERDESC);
|
|
dsbuf.dwFlags = DSBCAPS_PRIMARYBUFFER;
|
|
dsbuf.dwBufferBytes = 0;
|
|
dsbuf.lpwfxFormat = NULL;
|
|
|
|
memset (&dsbcaps, 0, sizeof (dsbcaps));
|
|
dsbcaps.dwSize = sizeof (dsbcaps);
|
|
primary_format_set = false;
|
|
|
|
if (!COM_CheckParm ("-snoforceformat")) {
|
|
if (DS_OK ==
|
|
IDirectSound_CreateSoundBuffer (pDS, &dsbuf, &pDSPBuf, NULL)) {
|
|
pformat = format;
|
|
|
|
if (DS_OK != IDirectSoundBuffer_SetFormat (pDSPBuf, &pformat)) {
|
|
} else
|
|
primary_format_set = true;
|
|
}
|
|
}
|
|
|
|
if (!primary_format_set || !COM_CheckParm ("-primarysound")) {
|
|
// create the secondary buffer we'll actually work with
|
|
memset (&dsbuf, 0, sizeof (dsbuf));
|
|
dsbuf.dwSize = sizeof (DSBUFFERDESC);
|
|
dsbuf.dwFlags = DSBCAPS_CTRLFREQUENCY | DSBCAPS_LOCSOFTWARE;
|
|
dsbuf.dwBufferBytes = SECONDARY_BUFFER_SIZE;
|
|
dsbuf.lpwfxFormat = &format;
|
|
|
|
memset (&dsbcaps, 0, sizeof (dsbcaps));
|
|
dsbcaps.dwSize = sizeof (dsbcaps);
|
|
|
|
if (DS_OK !=
|
|
IDirectSound_CreateSoundBuffer (pDS, &dsbuf, &pDSBuf, NULL)) {
|
|
Con_Printf ("DS:CreateSoundBuffer Failed");
|
|
FreeSound ();
|
|
return SIS_FAILURE;
|
|
}
|
|
|
|
shm->channels = format.nChannels;
|
|
shm->samplebits = format.wBitsPerSample;
|
|
shm->speed = format.nSamplesPerSec;
|
|
|
|
if (DS_OK != IDirectSound_GetCaps (pDSBuf, &dsbcaps)) {
|
|
Con_Printf ("DS:GetCaps failed\n");
|
|
FreeSound ();
|
|
return SIS_FAILURE;
|
|
}
|
|
} else {
|
|
if (DS_OK !=
|
|
IDirectSound_SetCooperativeLevel (pDS, mainwindow,
|
|
DSSCL_WRITEPRIMARY)) {
|
|
Con_Printf ("Set coop level failed\n");
|
|
FreeSound ();
|
|
return SIS_FAILURE;
|
|
}
|
|
|
|
if (DS_OK != IDirectSound_GetCaps (pDSPBuf, &dsbcaps)) {
|
|
Con_Printf ("DS:GetCaps failed\n");
|
|
return SIS_FAILURE;
|
|
}
|
|
|
|
pDSBuf = pDSPBuf;
|
|
}
|
|
|
|
// Make sure mixer is active
|
|
IDirectSoundBuffer_Play (pDSBuf, 0, 0, DSBPLAY_LOOPING);
|
|
|
|
gSndBufSize = dsbcaps.dwBufferBytes;
|
|
|
|
// initialize the buffer
|
|
reps = 0;
|
|
|
|
while ((hresult = IDirectSoundBuffer_Lock (pDSBuf, 0, gSndBufSize,
|
|
(LPVOID *) & lpData, &dwSize,
|
|
NULL, NULL, 0)) != DS_OK) {
|
|
if (hresult != DSERR_BUFFERLOST) {
|
|
Con_Printf ("SNDDMA_InitDirect: DS::Lock Sound Buffer Failed\n");
|
|
FreeSound ();
|
|
return SIS_FAILURE;
|
|
}
|
|
|
|
if (++reps > 10000) {
|
|
Con_Printf ("SNDDMA_InitDirect: DS: couldn't restore buffer\n");
|
|
FreeSound ();
|
|
return SIS_FAILURE;
|
|
}
|
|
|
|
}
|
|
|
|
memset (lpData, 0, dwSize);
|
|
// lpData[4] = lpData[5] = 0x7f; // force a pop for debugging
|
|
|
|
IDirectSoundBuffer_Unlock (pDSBuf, lpData, dwSize, NULL, 0);
|
|
|
|
/* we don't want anyone to access the buffer directly w/o locking it
|
|
first. */
|
|
lpData = NULL;
|
|
|
|
IDirectSoundBuffer_Stop (pDSBuf);
|
|
IDirectSoundBuffer_GetCurrentPosition (pDSBuf, &mmstarttime.u.sample,
|
|
&dwWrite);
|
|
IDirectSoundBuffer_Play (pDSBuf, 0, 0, DSBPLAY_LOOPING);
|
|
|
|
shm->soundalive = true;
|
|
shm->splitbuffer = false;
|
|
shm->samples = gSndBufSize / (shm->samplebits / 8);
|
|
shm->samplepos = 0;
|
|
shm->submission_chunk = 1;
|
|
shm->buffer = (unsigned char *) lpData;
|
|
sample16 = (shm->samplebits / 8) - 1;
|
|
|
|
dsound_init = true;
|
|
|
|
return SIS_SUCCESS;
|
|
}
|
|
|
|
|
|
/*
|
|
SNDDM_InitWav
|
|
|
|
Crappy windows multimedia base
|
|
*/
|
|
qboolean
|
|
SNDDMA_InitWav (void)
|
|
{
|
|
WAVEFORMATEX format;
|
|
int i;
|
|
HRESULT hr;
|
|
|
|
snd_sent = 0;
|
|
snd_completed = 0;
|
|
|
|
shm = &sn;
|
|
|
|
shm->channels = 2;
|
|
shm->samplebits = 16;
|
|
shm->speed = 11025;
|
|
|
|
memset (&format, 0, sizeof (format));
|
|
format.wFormatTag = WAVE_FORMAT_PCM;
|
|
format.nChannels = shm->channels;
|
|
format.wBitsPerSample = shm->samplebits;
|
|
format.nSamplesPerSec = shm->speed;
|
|
format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8;
|
|
format.cbSize = 0;
|
|
format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;
|
|
|
|
/* Open a waveform device for output using window callback. */
|
|
while ((hr = waveOutOpen ((LPHWAVEOUT) & hWaveOut, WAVE_MAPPER,
|
|
&format, 0, 0L,
|
|
CALLBACK_NULL)) != MMSYSERR_NOERROR) {
|
|
if (hr != MMSYSERR_ALLOCATED) {
|
|
Con_Printf ("waveOutOpen failed\n");
|
|
return false;
|
|
}
|
|
Con_Printf ("waveOutOpen failure;\n" " hardware already in use\n");
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
* Allocate and lock memory for the waveform data. The memory
|
|
* for waveform data must be globally allocated with
|
|
* GMEM_MOVEABLE and GMEM_SHARE flags.
|
|
|
|
*/
|
|
gSndBufSize = WAV_BUFFERS * WAV_BUFFER_SIZE;
|
|
hData = GlobalAlloc (GMEM_MOVEABLE | GMEM_SHARE, gSndBufSize);
|
|
if (!hData) {
|
|
Con_Printf ("Sound: Out of memory.\n");
|
|
FreeSound ();
|
|
return false;
|
|
}
|
|
lpData = GlobalLock (hData);
|
|
if (!lpData) {
|
|
Con_Printf ("Sound: Failed to lock.\n");
|
|
FreeSound ();
|
|
return false;
|
|
}
|
|
memset (lpData, 0, gSndBufSize);
|
|
|
|
/*
|
|
* Allocate and lock memory for the header. This memory must
|
|
* also be globally allocated with GMEM_MOVEABLE and
|
|
* GMEM_SHARE flags.
|
|
*/
|
|
hWaveHdr = GlobalAlloc (GMEM_MOVEABLE | GMEM_SHARE,
|
|
(DWORD) sizeof (WAVEHDR) * WAV_BUFFERS);
|
|
|
|
if (hWaveHdr == NULL) {
|
|
Con_Printf ("Sound: Failed to Alloc header.\n");
|
|
FreeSound ();
|
|
return false;
|
|
}
|
|
|
|
lpWaveHdr = (LPWAVEHDR) GlobalLock (hWaveHdr);
|
|
|
|
if (lpWaveHdr == NULL) {
|
|
Con_Printf ("Sound: Failed to lock header.\n");
|
|
FreeSound ();
|
|
return false;
|
|
}
|
|
|
|
memset (lpWaveHdr, 0, sizeof (WAVEHDR) * WAV_BUFFERS);
|
|
|
|
/* After allocation, set up and prepare headers. */
|
|
for (i = 0; i < WAV_BUFFERS; i++) {
|
|
lpWaveHdr[i].dwBufferLength = WAV_BUFFER_SIZE;
|
|
lpWaveHdr[i].lpData = lpData + i * WAV_BUFFER_SIZE;
|
|
|
|
if (waveOutPrepareHeader (hWaveOut, lpWaveHdr + i, sizeof (WAVEHDR)) !=
|
|
MMSYSERR_NOERROR) {
|
|
Con_Printf ("Sound: failed to prepare wave headers\n");
|
|
FreeSound ();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
shm->soundalive = true;
|
|
shm->splitbuffer = false;
|
|
shm->samples = gSndBufSize / (shm->samplebits / 8);
|
|
shm->samplepos = 0;
|
|
shm->submission_chunk = 1;
|
|
shm->buffer = (unsigned char *) lpData;
|
|
sample16 = (shm->samplebits / 8) - 1;
|
|
|
|
wav_init = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
SNDDMA_Init
|
|
|
|
Try to find a sound device to mix for.
|
|
Returns false if nothing is found.
|
|
*/
|
|
|
|
qboolean
|
|
SNDDMA_Init (void)
|
|
{
|
|
sndinitstat stat;
|
|
|
|
if (COM_CheckParm ("-wavonly"))
|
|
wavonly = true;
|
|
|
|
dsound_init = wav_init = 0;
|
|
|
|
stat = SIS_FAILURE; // assume DirectSound won't
|
|
// initialize
|
|
|
|
/* Init DirectSound */
|
|
if (!wavonly) {
|
|
if (snd_firsttime || snd_isdirect) {
|
|
stat = SNDDMA_InitDirect ();;
|
|
|
|
if (stat == SIS_SUCCESS) {
|
|
snd_isdirect = true;
|
|
|
|
if (snd_firsttime)
|
|
Con_Printf ("DirectSound initialized\n");
|
|
} else {
|
|
snd_isdirect = false;
|
|
Con_Printf ("DirectSound failed to init\n");
|
|
}
|
|
}
|
|
}
|
|
// if DirectSound didn't succeed in initializing, try to initialize
|
|
// waveOut sound, unless DirectSound failed because the hardware is
|
|
// already allocated (in which case the user has already chosen not
|
|
// to have sound)
|
|
if (!dsound_init && (stat != SIS_NOTAVAIL)) {
|
|
if (snd_firsttime || snd_iswave) {
|
|
|
|
snd_iswave = SNDDMA_InitWav ();
|
|
|
|
if (snd_iswave) {
|
|
if (snd_firsttime)
|
|
Con_Printf ("Wave sound initialized\n");
|
|
} else {
|
|
Con_Printf ("Wave sound failed to init\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
snd_firsttime = false;
|
|
|
|
if (!dsound_init && !wav_init) {
|
|
if (snd_firsttime)
|
|
Con_Printf ("No sound device initialized\n");
|
|
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
SNDDMA_GetDMAPos
|
|
|
|
return the current sample position (in mono samples read)
|
|
inside the recirculating dma buffer, so the mixing code will know
|
|
how many sample are required to fill it up.
|
|
*/
|
|
int
|
|
SNDDMA_GetDMAPos (void)
|
|
{
|
|
MMTIME mmtime;
|
|
int s = 0;
|
|
DWORD dwWrite;
|
|
|
|
if (dsound_init) {
|
|
mmtime.wType = TIME_SAMPLES;
|
|
IDirectSoundBuffer_GetCurrentPosition (pDSBuf, &mmtime.u.sample,
|
|
&dwWrite);
|
|
s = mmtime.u.sample - mmstarttime.u.sample;
|
|
} else if (wav_init) {
|
|
s = snd_sent * WAV_BUFFER_SIZE;
|
|
}
|
|
|
|
|
|
s >>= sample16;
|
|
|
|
s &= (shm->samples - 1);
|
|
|
|
return s;
|
|
}
|
|
|
|
/*
|
|
SNDDMA_Submit
|
|
|
|
Send sound to device if buffer isn't really the dma buffer
|
|
*/
|
|
void
|
|
SNDDMA_Submit (void)
|
|
{
|
|
LPWAVEHDR h;
|
|
int wResult;
|
|
|
|
if (!wav_init)
|
|
return;
|
|
|
|
//
|
|
// find which sound blocks have completed
|
|
//
|
|
while (1) {
|
|
if (snd_completed == snd_sent) {
|
|
Con_DPrintf ("Sound overrun\n");
|
|
break;
|
|
}
|
|
|
|
if (!(lpWaveHdr[snd_completed & WAV_MASK].dwFlags & WHDR_DONE)) {
|
|
break;
|
|
}
|
|
|
|
snd_completed++; // this buffer has been played
|
|
}
|
|
|
|
//
|
|
// submit two new sound blocks
|
|
//
|
|
while (((snd_sent - snd_completed) >> sample16) < 4) {
|
|
h = lpWaveHdr + (snd_sent & WAV_MASK);
|
|
|
|
snd_sent++;
|
|
/*
|
|
* Now the data block can be sent to the output device. The
|
|
* waveOutWrite function returns immediately and waveform
|
|
* data is sent to the output device in the background.
|
|
*/
|
|
wResult = waveOutWrite (hWaveOut, h, sizeof (WAVEHDR));
|
|
|
|
if (wResult != MMSYSERR_NOERROR) {
|
|
Con_Printf ("Failed to write block to device\n");
|
|
FreeSound ();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
SNDDMA_Shutdown
|
|
|
|
Reset the sound device for exiting
|
|
*/
|
|
void
|
|
SNDDMA_Shutdown (void)
|
|
{
|
|
FreeSound ();
|
|
}
|
|
|
|
DWORD *
|
|
DSOUND_LockBuffer (qboolean lockit)
|
|
{
|
|
int reps;
|
|
|
|
static DWORD dwSize;
|
|
static DWORD dwSize2;
|
|
static DWORD *pbuf1;
|
|
static DWORD *pbuf2;
|
|
HRESULT hresult;
|
|
|
|
if (!pDSBuf)
|
|
return NULL;
|
|
|
|
if (lockit) {
|
|
reps = 0;
|
|
while ((hresult = IDirectSoundBuffer_Lock (pDSBuf, 0, gSndBufSize,
|
|
(LPVOID *) & pbuf1, &dwSize,
|
|
(LPVOID *) & pbuf2, &dwSize2,
|
|
0)) != DS_OK) {
|
|
if (hresult != DSERR_BUFFERLOST) {
|
|
Con_Printf
|
|
("S_TransferStereo16: DS::Lock Sound Buffer Failed\n");
|
|
S_Shutdown ();
|
|
S_Startup ();
|
|
return NULL;
|
|
}
|
|
|
|
if (++reps > 10000) {
|
|
Con_Printf
|
|
("S_TransferStereo16: DS: couldn't restore buffer\n");
|
|
S_Shutdown ();
|
|
S_Startup ();
|
|
return NULL;
|
|
}
|
|
}
|
|
} else {
|
|
IDirectSoundBuffer_Unlock (pDSBuf, pbuf1, dwSize, NULL, 0);
|
|
pbuf1 = NULL;
|
|
pbuf2 = NULL;
|
|
dwSize = 0;
|
|
dwSize2 = 0;
|
|
}
|
|
return (pbuf1);
|
|
}
|
|
|
|
void
|
|
DSOUND_ClearBuffer (int clear)
|
|
{
|
|
DWORD *pData;
|
|
|
|
// FIXME: this should be called with 2nd pbuf2 = NULL, dwsize =0
|
|
pData = DSOUND_LockBuffer (true);
|
|
memset (pData, clear, shm->samples * shm->samplebits / 8);
|
|
DSOUND_LockBuffer (false);
|
|
}
|
|
|
|
void
|
|
DSOUND_Restore (void)
|
|
{
|
|
// if the buffer was lost or stopped, restore it and/or restart it
|
|
DWORD dwStatus;
|
|
|
|
if (!pDSBuf)
|
|
return;
|
|
|
|
if (IDirectSoundBuffer_GetStatus (pDSBuf, &dwStatus) != DD_OK)
|
|
Con_Printf ("Couldn't get sound buffer status\n");
|
|
|
|
if (dwStatus & DSBSTATUS_BUFFERLOST)
|
|
IDirectSoundBuffer_Restore (pDSBuf);
|
|
|
|
if (!(dwStatus & DSBSTATUS_PLAYING))
|
|
IDirectSoundBuffer_Play (pDSBuf, 0, 0, DSBPLAY_LOOPING);
|
|
|
|
return;
|
|
}
|