quakeforge/libs/audio/test/testsound.c
Bill Currie 8acd5c558b [scene] Make entity_t just an entity id for ECS
This puts the hierarchy (transform) reference, animation, visibility,
renderer, active, and old_origin data in separate components. There are
a few bugs (crashes on grenade explosions in gl/glsl/vulkan, immediately
in sw, reasons known, missing brush models in vulkan).

While quake doesn't really need an ECS, the direction I want to take QF
does, and it does seem to have improved memory bandwidth a little
(uncertain). However, there's a lot more work to go (especially fixing
the above bugs), but this seems to be a good start.
2022-10-23 22:24:36 +09:00

96 lines
1.9 KiB
C

/*
testsound.c
sound system test program
Copyright (C) 2010 Bill Currie
Author: Bill Currie <bill@taniwha.org>
Date: 2010/8/10
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
#include <unistd.h>
#include "QF/cbuf.h"
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/idparse.h"
#include "QF/plugin.h"
#include "QF/qargs.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/zone.h"
#include "QF/sound.h"
#include "QF/scene/transform.h"
#ifdef _WIN32
# include "winquake.h"
HWND win_mainwindow;
#endif
#define MEMSIZE (32 * 1024 * 1024)
cbuf_t *testsound_cbuf;
cbuf_args_t *testsound_args;
static void
init (void)
{
testsound_cbuf = Cbuf_New (&id_interp);
testsound_args = Cbuf_ArgsNew ();
Sys_Init ();
COM_ParseConfig (testsound_cbuf);
cmd_warncmd = 1;
memhunk_t *hunk = Memory_Init (Sys_Alloc (MEMSIZE), MEMSIZE);
QFS_Init (hunk, "qw");
PI_Init ();
S_Init_Cvars ();
S_Init (0, 0);
Cmd_StuffCmds (testsound_cbuf);
}
int
main (int argc, const char *argv[])
{
COM_InitArgv (argc, argv);
init ();
Cbuf_Execute_Stack (testsound_cbuf);
while (1) {
Cbuf_Execute_Stack (testsound_cbuf);
S_Update (nulltransform, 0);
usleep(20 * 1000);
}
Sys_Quit ();
}