mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-17 18:30:58 +00:00
330 lines
5.6 KiB
Objective-C
330 lines
5.6 KiB
Objective-C
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#include "qedefs.h"
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id preferences_i;
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#define DEFOWNER "QuakeEd2"
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float lightaxis[3] = {1, 0.6, 0.75};
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@implementation Preferences
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- init
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{
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[super init];
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preferences_i = self;
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return self;
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}
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int _atoi (char *c)
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{
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if (!c)
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return 0;
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return atoi(c);
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}
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int _atof (char *c)
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{
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if (!c)
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return 0;
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return atof(c);
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}
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void WriteNumericDefault (char *name, float value)
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{
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char str[128];
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sprintf (str,"%f", value);
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NSWriteDefault (DEFOWNER, name, str);
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}
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void WriteStringDefault (char *name, char *value)
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{
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NSWriteDefault (DEFOWNER, name, value);
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}
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//
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// Read in at start of program
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//
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- readDefaults
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{
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char *string;
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float value;
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string = (char *)NSGetDefaultValue(DEFOWNER,"ProjectPath");
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[self setProjectPath: string];
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string = (char *)NSGetDefaultValue(DEFOWNER,"BspSoundPath");
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[self setBspSoundPath:string];
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value = _atoi((char *)NSGetDefaultValue(DEFOWNER,"ShowBSPOutput"));
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[self setShowBSP:value];
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value = _atoi((char *)NSGetDefaultValue(DEFOWNER,"OffsetBrushCopy"));
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[self setBrushOffset:value];
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value = _atoi((char *)NSGetDefaultValue(DEFOWNER,"StartWad"));
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[self setStartWad:value];
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value = _atof((char *)NSGetDefaultValue(DEFOWNER,"Xlight"));
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[self setXlight:value];
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value = _atof((char *)NSGetDefaultValue(DEFOWNER,"Ylight"));
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[self setYlight:value];
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value = _atof((char *)NSGetDefaultValue(DEFOWNER,"Zlight"));
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[self setZlight:value];
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return self;
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}
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- setProjectPath:(char *)path
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{
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if (!path)
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path = "";
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strcpy (projectpath, path);
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[startproject_i setStringValue: path];
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WriteStringDefault ("ProjectPath", path);
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return self;
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}
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- setCurrentProject:sender
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{
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[startproject_i setStringValue: [project_i currentProjectFile]];
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[self UIChanged: self];
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return self;
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}
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- (char *)getProjectPath
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{
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return projectpath;
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}
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//
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//===============================================
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// BSP sound stuff
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//===============================================
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//
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// Set the BSP sound using an OpenPanel
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//
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- setBspSound:sender
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{
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id panel;
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char *types[]={"snd",NULL};
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int rtn;
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char **filename;
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char path[1024], file[64];
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panel = [OpenPanel new];
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ExtractFilePath (bspSound, path);
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ExtractFileBase (bspSound, file);
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rtn = [panel
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runModalForDirectory:path
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file: file
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types: types];
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if (rtn)
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{
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filename = (char **)[panel filenames];
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strcpy(bspSound,[panel directory]);
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strcat(bspSound,"/");
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strcat(bspSound,filename[0]);
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[self setBspSoundPath:bspSound];
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[self playBspSound];
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}
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return self;
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}
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//
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// Play the BSP sound
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//
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- playBspSound
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{
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[bspSound_i play];
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return self;
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}
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//
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// Set the bspSound path
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//
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- setBspSoundPath:(char *)path
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{
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if (!path)
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path = "";
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strcpy(bspSound,path);
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if (bspSound_i)
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[bspSound_i free];
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bspSound_i = [[Sound alloc] initFromSoundfile:bspSound];
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if (!bspSound_i)
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{
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strcpy (bspSound, "/NextLibrary/Sounds/Funk.snd");
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bspSound_i = [[Sound alloc] initFromSoundfile:bspSound];
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}
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[bspSoundField_i setStringValue:bspSound];
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WriteStringDefault ("BspSoundPath", bspSound);
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return self;
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}
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//===============================================
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// Show BSP Output management
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//===============================================
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//
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// Set the state
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//
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- setShowBSP:(int)state
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{
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showBSP = state;
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[showBSP_i setIntValue:state];
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WriteNumericDefault ("ShowBSPOutput", showBSP);
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return self;
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}
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//
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// Get the state
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//
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- (int)getShowBSP
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{
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return showBSP;
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}
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//===============================================
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// "Offset Brush ..." management
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//===============================================
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//
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// Set the state
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//
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- setBrushOffset:(int)state
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{
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brushOffset = state;
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[brushOffset_i setIntValue:state];
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WriteNumericDefault ("OffsetBrushCopy", state);
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return self;
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}
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//
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// Get the state
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//
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- (int)getBrushOffset
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{
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return brushOffset;
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}
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//===============================================
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// StartWad
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//===============================================
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- setStartWad:(int)value // set start wad (0-2)
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{
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startwad = value;
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if (startwad<0 || startwad>2)
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startwad = 0;
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[startwad_i selectCellAt:startwad : 0];
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WriteNumericDefault ("StartWad", value);
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return self;
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}
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- (int)getStartWad
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{
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return startwad;
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}
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//===============================================
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// X,Y,Z light values
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//===============================================
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//
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// Set the state
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//
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- setXlight:(float)value
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{
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xlight = value;
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if (xlight < 0.25 || xlight > 1)
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xlight = 0.6;
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lightaxis[1] = xlight;
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[xlight_i setFloatValue:xlight];
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WriteNumericDefault ("Xlight", xlight);
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return self;
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}
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- setYlight:(float)value
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{
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ylight = value;
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if (ylight < 0.25 || ylight > 1)
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ylight = 0.75;
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lightaxis[2] = ylight;
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[ylight_i setFloatValue:ylight];
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WriteNumericDefault ("Ylight", ylight);
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return self;
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}
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- setZlight:(float)value
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{
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zlight = value;
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if (zlight < 0.25 || zlight > 1)
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zlight = 1;
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lightaxis[0] = zlight;
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[zlight_i setFloatValue:zlight];
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WriteNumericDefault ("Zlight", zlight);
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return self;
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}
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//
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// Get the state
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//
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- (float)getXlight
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{
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return [xlight_i floatValue];
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}
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- (float)getYlight
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{
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return [ylight_i floatValue];
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}
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- (float)getZlight
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{
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return [zlight_i floatValue];
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}
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/*
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============
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UIChanged
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Grab all the current UI state
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============
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*/
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-UIChanged: sender
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{
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qprintf ("defaults updated");
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[self setProjectPath: (char *)[startproject_i stringValue]];
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[self setBspSoundPath: (char *)[bspSoundField_i stringValue]];
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[self setShowBSP: [showBSP_i intValue]];
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[self setBrushOffset: [brushOffset_i intValue]];
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[self setStartWad: [startwad_i selectedRow]];
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[self setXlight: [xlight_i floatValue]];
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[self setYlight: [ylight_i floatValue]];
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[self setZlight: [zlight_i floatValue]];
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[map_i makeGlobalPerform: @selector(flushTextures)];
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[quakeed_i updateAll];
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return self;
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}
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@end
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