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https://git.code.sf.net/p/quake/quakeforge
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68 lines
1.2 KiB
Objective-C
68 lines
1.2 KiB
Objective-C
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// Map is a list of Entity objects
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extern id map_i;
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@interface Map : NSMutableArray
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{
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id currentEntity;
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id oldselection; // temp when loading a new map
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float minz, maxz;
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}
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- newMap;
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- writeStats;
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- readMapFile: (char *)fname;
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- writeMapFile: (char *)fname useRegion: (BOOL)reg;
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- entityConnect: (vec3_t)p1 : (vec3_t)p2;
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- selectRay: (vec3_t)p1 : (vec3_t)p2 : (BOOL)ef;
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- grabRay: (vec3_t)p1 : (vec3_t)p2;
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- setTextureRay: (vec3_t)p1 : (vec3_t)p2 : (BOOL)allsides;
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- getTextureRay: (vec3_t)p1 : (vec3_t)p2;
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- currentEntity;
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- setCurrentEntity: ent;
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- (float)currentMinZ;
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- setCurrentMinZ: (float)m;
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- (float)currentMaxZ;
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- setCurrentMaxZ: (float)m;
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- (int)numSelected;
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- selectedBrush; // returns the first selected brush
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//
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// operations on current selection
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//
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- makeSelectedPerform: (SEL)sel;
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- makeUnselectedPerform: (SEL)sel;
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- makeAllPerform: (SEL)sel;
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- makeGlobalPerform: (SEL)sel; // in and out of region
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- cloneSelection: sender;
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- makeEntity: sender;
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- subtractSelection: sender;
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- selectCompletelyInside: sender;
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- selectPartiallyInside: sender;
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- tallBrush: sender;
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- shortBrush: sender;
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- rotate_x: sender;
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- rotate_y: sender;
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- rotate_z: sender;
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- flip_x: sender;
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- flip_y: sender;
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- flip_z: sender;
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- selectCompleteEntity: sender;
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@end
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