mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-25 22:01:33 +00:00
ea4ac894d8
This makes them semantically compatible with memcpy.
70 lines
1.7 KiB
C
70 lines
1.7 KiB
C
/*
|
|
gl_model_fullbright.c
|
|
|
|
fullbright skin handling
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
// models are the only shared resource between a client and server running
|
|
// on the same machine.
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include "QF/GL/qf_textures.h"
|
|
#include "QF/checksum.h"
|
|
#include "QF/qendian.h"
|
|
#include "QF/sys.h"
|
|
|
|
#include "mod_internal.h"
|
|
|
|
int
|
|
Mod_Fullbright (byte *skin, int width, int height, const char *name)
|
|
{
|
|
byte *texels;
|
|
int pixels;
|
|
int texnum = 0;
|
|
|
|
pixels = width * height;
|
|
|
|
texels = malloc (pixels);
|
|
SYS_CHECKMEM (texels);
|
|
|
|
// Check for fullbright pixels
|
|
if (Mod_CalcFullbright (texels, skin, pixels)) {
|
|
//FIXME black should be transparent for fullbrights (or just fix
|
|
//fullbright rendering in gl)
|
|
Sys_MaskPrintf (SYS_dev, "FB Model ID: '%s'\n", name);
|
|
for (int i = 0; i < pixels; i++) {
|
|
if (!texels[i]) {
|
|
texels[i] = 255;
|
|
}
|
|
}
|
|
texnum = GL_LoadTexture (name, width, height, texels, true, true, 1);
|
|
}
|
|
|
|
free (texels);
|
|
return texnum;
|
|
}
|