quakeforge/include
2002-08-16 18:29:21 +00:00
..
QF hopefully take care of glGetProcAddress type once and for all :) 2002-08-16 18:29:21 +00:00
win32
.gitignore
adivtab.h
alsa_funcs_list.h
anorm_dots.h whitespace 2002-08-08 22:03:57 +00:00
anorms.h
asm_draw.h
asm_i386.h rename sfxcache_t size to bytes 2002-06-16 04:21:25 +00:00
block8.h
block16.h
buildnum.h
compat.h Add r_nearclip and r_particles_nearclip. Also put some limits on r_farclip. And fix id's insane max and min float, and some minor improvements in frustum setup in GL. 2002-06-26 22:20:12 +00:00
context_x11.h
d_iface.h
d_ifacea.h
d_local.h
dga_check.h
exp.h
fbset.h
getopt.h
gl_warp_sin.h
in_win.h
logos.h
Makefile.am
menu.h
old_keys.h
ops.h
qstring.h
quakeasm.h
r_cvar.h Add r_nearclip and r_particles_nearclip. Also put some limits on r_farclip. And fix id's insane max and min float, and some minor improvements in frustum setup in GL. 2002-06-26 22:20:12 +00:00
r_dynamic.h Another step towards QSG2 compliance. 2002-07-25 14:43:36 +00:00
r_local.h
r_shared.h first stab at colored alias model lighting 2002-08-12 06:14:55 +00:00
sbar.h Use function pointers for DeathmatchOverlay, instead of a ridiculous if/else tangle. Bulkier, but considerably faster. 2002-08-15 09:38:23 +00:00
skin_stencil.h
varrays.h
vgamodes.h
view.h
vregset.h
winquake.h Clean out DDActive, except from -mgl, which isn't supported ATM. Clean up vid_mgl.c comments and dead code a bit. 2002-07-02 20:34:51 +00:00
world.h