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https://git.code.sf.net/p/quake/quakeforge
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983a7422db
I decided it was worth doing after all. This cleans up event forwarding in qwaq.
288 lines
6.7 KiB
Objective-C
288 lines
6.7 KiB
Objective-C
#ifndef __ruamoko_Array_h
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#define __ruamoko_Array_h
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#include <Object.h>
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#include <runtime.h>
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/**
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The Array class is a general ordered collection class.
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The %Array class manages an ordered collection of objects.
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If you want to subclass Array, you need to override these methods:
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\li #count()
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\li #objectAtIndex:
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\li #addObject:
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\li #insertObject:atIndex:
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\li #removeObjectAtIndex:
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\li #removeLastObject
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\li #replaceObjectAtIndex:withObject:
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*/
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@interface Array: Object //<Copying>
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{
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unsigned count; ///< The number of objects currently contained
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unsigned capacity; ///< The number of objects that can be held right now
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unsigned granularity; ///< The number of pointers allocated at a time (based on initial capacity)
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id *_objs; ///< A primitive array of pointers to objects
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}
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///\name Creating arrays
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//\{
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/**
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Create and return an empty array with the default initial capacity.
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*/
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+ (id) array;
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/**
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Creates and returns an empty array with initial capacity \a cap.
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\param cap The initial capacity of the array.
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*/
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+ (id) arrayWithCapacity: (unsigned)cap;
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/**
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Returns a copy of \a array, retaining its contents.
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*/
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+ (id) arrayWithArray: (Array *)array;
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/**
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Create an array containing only \a anObject .
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*/
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+ (id) arrayWithObject: (id)anObject;
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/**
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Create an array from a list of objects.
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\warning Due to the nature of the Ruamoko/QuakeC language, do not supply
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more than 6 objects to this method.
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*/
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+ (id) arrayWithObjects: (id)firstObj, ...;
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/**
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Create and return an array containing the first \a count objects from
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primitive array \a objs.
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\warning Do not supply a primitive array containing fewer than \a count
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objects.
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*/
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+ (id) arrayWithObjects: (id *)objs
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count: (unsigned)cnt;
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//\}
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///\name Initializing arrays
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//\{
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/**
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Initialize the receiver with capacity \a cap
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*/
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- (id) initWithCapacity: (unsigned)cap;
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/**
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Initialize the receiver with objects from \a array.
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*/
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- (id) initWithArray: (Array *)array;
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/**
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Initialize the receiver with objects from \a array.
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\param array The array to duplicate
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\param flag if #YES, copies the contents instead of retaining them.
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*/
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- (id) initWithArray: (Array *)array
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copyItems: (BOOL)flag;
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/**
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Initialize the receiver with a list of objects.
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\warning Due to the nature of the Ruamoko/QuakeC language, do not supply
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more than 6 objects to this method.
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*/
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- (id) initWithObjects: (id)firstObj, ...;
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/**
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Initialize the receiver with a primitive array of objects.
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*/
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- (id) initWithObjects: (id *)objs
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count: (unsigned)count;
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//\}
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///\name Querying an array
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//\{
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/**
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Returns #YES if the receiver contains \a anObject.
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The #isEqual: method is used to determine this, so that (for example) a
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newly-created string object can be compared to one already in the array.
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*/
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- (BOOL) containsObject: (id)anObject;
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/**
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Returns the number of objects contained in the receiver.
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*/
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- (unsigned) count;
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/**
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Returns the object contained at index \a index.
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*/
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- (id) objectAtIndex: (unsigned)index;
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/**
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Returns the contained object with the highest index.
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*/
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- (id) lastObject;
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//- (Enumerator) objectEnumerator;
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//- (Enumerator) reverseObjectEnumerator;
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#if 0
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/**
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Copies all object references in the range \a aRange to \a aBuffer.
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\warning The destination buffer must be large enough to hold all contents.
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*/
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- (BOOL) getObjects: (id *)aBuffer
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range: (Range)aRange;
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#endif
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//\}
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///\name Finding objects
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//\{
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/**
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Returns the lowest index of an object equal to \a anObject.
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If no object is equal, returns #NotFound.
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*/
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- (unsigned) indexOfObject: (id)anObject;
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#if 0
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/**
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Returns the lowest index, within the range \a aRange, of an object equal
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to \a anObject.
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If no object is equal, returns #NotFound.
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*/
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- (unsigned) indexOfObject: (id)anObject
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inRange: (Range)aRange;
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#endif
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/**
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Returns the lowest index of an object with the same address as \a anObject.
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Returns #NotFound if \a anObject is not found within the array.
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*/
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- (unsigned) indexOfObjectIdenticalTo: (id)anObject;
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#if 0
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/**
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Returns the lowest index, within the range \a aRange, of an object with
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the same address as \a anObject.
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Returns #NotFound if \a anObject is not found within the range.
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*/
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- (unsigned) indexOfObjectIdenticalTo: (id)anObject
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inRange: (Range)aRange;
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#endif
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//\}
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///\name Adding objects
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//\{
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/**
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Adds a single object to an array
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*/
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- (void) addObject: (id)anObject;
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/**
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Adds each object in \a array to the receiver, retaining it.
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*/
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- (void) addObjectsFromArray: (Array *)array;
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/**
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Adds a single object to an array
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Adds \a anObject to the receiver at index \a index, pushing any objects
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with a higher index to the next higher slot.
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*/
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- (void) insertObject: (id)anObject
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atIndex: (unsigned)index;
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//\}
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///\name Replacing Objects
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//\{
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/**
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Removes object at \a index, replacing it with \a anObject.
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*/
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- (void) replaceObjectAtIndex: (unsigned)index
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withObject: (id)anObject;
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/**
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Replaces the object currently in the receiver with those from \a array.
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\note If \a array and self are the same object, this method has no effect.
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*/
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- (void) setArray: (Array *)array;
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//\}
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///\name Removing Objects
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//\{
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/**
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Recursively removes all objects from the receiver by sending
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#removeLastObject to \a self, until #count() returns zero.
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*/
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- (void) removeAllObjects;
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/**
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Removes from the receiver the contained object with the highest index.
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*/
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- (void) removeLastObject;
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/**
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Finds and removes all objects from the receiver that are equal to
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\a anObject, by sending each #isEqual: with \a anObject as the argument.
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*/
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- (void) removeObject: (id)anObject;
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/**
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Finds and removes all objects from the receiver that are equal to any
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objects in array \a anArray.
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*/
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- (void) removeObjectsInArray: (Array *)anArray;
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/**
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Finds and removes all objects from the receiver that are \b exactly equal
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to \a anObject, using a direct address comparison.
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*/
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- (void) removeObjectIdenticalTo: (id)anObject;
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/**
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Removes the object located at index \a index, moving each object with a
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higher index down one position.
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*/
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- (void) removeObjectAtIndex: (unsigned)index;
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//\}
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///\name Sending Messages to Elements
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//\{
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/**
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Iteratively sends #performSelector: to each contained object.
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*/
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- (void) makeObjectsPerformSelector: (SEL)selector;
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/**
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Iteratively sends #performSelector:withObject: to each contained object.
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*/
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- (void) makeObjectsPerformSelector: (SEL)selector
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withObject: (void *)arg;
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//\}
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/**
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Iteratively sends #performSelector:withObject:withObject: to each
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contained object.
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*/
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- (void) makeObjectsPerformSelector: (SEL)selector
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withObject: (void *)arg
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withObject: (void *)arg2;
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//\}
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@end
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#endif//__ruamoko_Array_h
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