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https://git.code.sf.net/p/quake/quakeforge
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a522464fc1
I think it was mostly a holdover from early development, but it certainly makes sense to tuck the functionality away in Struct.
23 lines
418 B
Objective-C
23 lines
418 B
Objective-C
#ifndef __renderer_vulkan_vkgen_vkstruct_h
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#define __renderer_vulkan_vkgen_vkstruct_h
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#include <Object.h>
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#include "vkgen.h"
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#include "vktype.h"
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@class PLItem;
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@interface Struct: Type
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{
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string outname;
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}
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-(void) queueFieldTypes;
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-(qfot_var_t *)findField:(string) fieldName;
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-(void) writeTable;
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-(void) writeSymtabInit;
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-(void) writeSymtabEntry;
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-(string) outname;
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@end
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#endif//__renderer_vulkan_vkgen_vkstruct_h
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