mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-12 05:31:59 +00:00
8d2791752e
After yesterday's crazy marathon editing all the particles files, and starting to do another big change to them today, I realized that I really do need to merge them down. All the actual spawning is now in the client library (though particle insertion will need to be moved). GLSL particle rendering is semi-broken in that it now does only points (until I come up with a way to select between points and quads (probably a context object, which I need anyway for Vulkan)).
335 lines
11 KiB
C
335 lines
11 KiB
C
/*
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r_cvar.c
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renderer cvar definitions
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Copyright (C) 2000 Bill Currie
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Ragnvald Maartmann-Moe IV
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Author: Bill Currie
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Ragnvald Maartmann-Moe IV
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Date: 2001/5/17
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/cvar.h"
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#include "QF/model.h"
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#include "QF/qendian.h"
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#include "QF/render.h"
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#include "compat.h"
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#include "r_internal.h"
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cvar_t *cl_crossx;
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cvar_t *cl_crossy;
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cvar_t *cl_verstring;
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cvar_t *crosshair;
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cvar_t *crosshaircolor;
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cvar_t *d_mipcap;
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cvar_t *d_mipscale;
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cvar_t *r_aliasstats;
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cvar_t *r_aliastransadj;
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cvar_t *r_aliastransbase;
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cvar_t *r_ambient;
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cvar_t *r_clearcolor;
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cvar_t *r_dlight_lightmap;
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cvar_t *r_dlight_max;
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cvar_t *r_drawentities;
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cvar_t *r_drawexplosions;
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cvar_t *r_drawflat;
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cvar_t *r_drawviewmodel;
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cvar_t *r_dspeeds;
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cvar_t *r_dynamic;
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cvar_t *r_explosionclip;
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cvar_t *r_farclip;
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cvar_t *r_firecolor;
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cvar_t *r_flatlightstyles;
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cvar_t *r_graphheight;
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cvar_t *r_lightmap_components;
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cvar_t *r_maxedges;
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cvar_t *r_maxsurfs;
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cvar_t *r_mirroralpha;
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cvar_t *r_nearclip;
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cvar_t *r_norefresh;
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cvar_t *r_novis;
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cvar_t *r_numedges;
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cvar_t *r_numsurfs;
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cvar_t *r_particles;
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cvar_t *r_particles_max;
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cvar_t *r_particles_nearclip;
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cvar_t *r_reportedgeout;
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cvar_t *r_reportsurfout;
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cvar_t *r_shadows;
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cvar_t *r_skyname;
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cvar_t *r_speeds;
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cvar_t *r_timegraph;
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cvar_t *r_wateralpha;
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cvar_t *r_waterripple;
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cvar_t *r_waterwarp;
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cvar_t *r_zgraph;
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cvar_t *scr_fov;
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cvar_t *scr_fisheye;
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cvar_t *scr_fviews;
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cvar_t *scr_ffov;
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cvar_t *scr_showpause;
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cvar_t *scr_showram;
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cvar_t *scr_showturtle;
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cvar_t *scr_viewsize;
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int r_viewsize;
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quat_t crosshair_color;
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static void
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crosshaircolor_update (void *_var, const viddef_t *vid)
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{
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cvar_t *var = _var;
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byte *color;
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color = &vid->palette32[bound (0, var->int_val, 255) * 4];
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QuatScale (color, 1.0 / 255, crosshair_color);
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}
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static void
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crosshaircolor_f (cvar_t *var)
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{
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if (!r_data->vid->palette32) {
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// palette not initialized yet
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return;
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}
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crosshaircolor_update (var, r_data->vid);
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}
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static void
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r_lightmap_components_f (cvar_t *var)
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{
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switch (var->int_val) {
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case 1:
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mod_lightmap_bytes = 1;
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break;
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case 3:
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case 4:
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default:
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mod_lightmap_bytes = 3;
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break;
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}
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}
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static void
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r_farclip_f (cvar_t *var)
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{
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Cvar_SetValue (r_farclip, bound (8.0, var->value, Q_MAXFLOAT));
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if (r_particles_nearclip && r_nearclip)
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Cvar_SetValue (r_particles_nearclip,
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bound (r_nearclip->value, r_particles_nearclip->value,
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r_farclip->value));
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r_data->vid->recalc_refdef = true;
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}
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static void
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r_nearclip_f (cvar_t *var)
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{
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Cvar_SetValue (r_nearclip, bound (0.01, var->value, 4.0));
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if (r_particles_nearclip && r_farclip)
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Cvar_SetValue (r_particles_nearclip,
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bound (r_nearclip->value, r_particles_nearclip->value,
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r_farclip->value));
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r_data->vid->recalc_refdef = true;
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}
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static void
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scr_fov_f (cvar_t *var)
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{
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SCR_SetFOV (var->value);
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}
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static void
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scr_fisheye_f (cvar_t *var)
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{
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if (var->int_val)
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Cvar_Set (scr_fov, "90");
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}
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static void
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scr_ffov_f (cvar_t *var)
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{
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if (var->value < 130)
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Cvar_Set (scr_fviews, "3");
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else if (var->value < 220)
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Cvar_Set (scr_fviews, "5");
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else
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Cvar_Set (scr_fviews, "6");
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}
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static void
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viewsize_f (cvar_t *var)
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{
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if (var->int_val < 30 || var->int_val > 120) {
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Cvar_SetValue (var, bound (30, var->int_val, 120));
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} else {
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r_data->vid->recalc_refdef = true;
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r_viewsize = bound (0, var->int_val, 100);
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if (r_data->viewsize_callback)
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r_data->viewsize_callback (var);
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}
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}
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static void
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r_dlight_max_f (cvar_t *var)
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{
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r_funcs->R_MaxDlightsCheck (var);
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}
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void
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R_Init_Cvars (void)
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{
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cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, NULL,
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"Sets the position of the crosshair on the X-axis.");
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cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, NULL,
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"Sets the position of the crosshair on the Y-axis.");
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cl_verstring = Cvar_Get ("cl_verstring", PACKAGE_VERSION, CVAR_NONE,
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NULL, "Client version string");
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crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, NULL, "Crosshair "
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"type. 0 off, 1 old white, 2 new with colors");
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crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE,
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crosshaircolor_f, "Color of the new crosshair");
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VID_OnPaletteChange_AddListener (crosshaircolor_update, crosshaircolor);
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d_mipcap = Cvar_Get ("d_mipcap", "0", CVAR_NONE, NULL,
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"Detail level. 0 is highest, 3 is lowest.");
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d_mipscale = Cvar_Get ("d_mipscale", "1", CVAR_NONE, NULL, "Detail level "
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"of objects. 0 is highest, 3 is lowest.");
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r_aliasstats = Cvar_Get ("r_polymodelstats", "0", CVAR_NONE, NULL,
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"Toggles the displays of number of polygon "
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"models current being viewed");
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r_aliastransadj = Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, NULL,
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"Determines how much of an alias model is "
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"clipped away and how much is viewable.");
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r_aliastransbase = Cvar_Get ("r_aliastransbase", "200", CVAR_NONE, NULL,
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"Determines how much of an alias model is "
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"clipped away and how much is viewable");
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r_ambient = Cvar_Get ("r_ambient", "0", CVAR_NONE, NULL,
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"Determines the ambient lighting for a level");
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r_clearcolor = Cvar_Get ("r_clearcolor", "2", CVAR_NONE, NULL,
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"This sets the color for areas outside of the "
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"current map");
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r_dlight_lightmap = Cvar_Get ("r_dlight_lightmap", "1", CVAR_ARCHIVE,
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NULL, "Set to 1 for high quality dynamic "
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"lighting.");
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r_dlight_max = Cvar_Get ("r_dlight_max", "32", CVAR_ARCHIVE,
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r_dlight_max_f, "Number of dynamic lights.");
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r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL,
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"Toggles drawing of entities (almost "
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"everything but the world)");
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r_drawexplosions = Cvar_Get ("r_drawexplosions", "1", CVAR_ARCHIVE, NULL,
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"Draw explosions.");
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r_drawflat = Cvar_Get ("r_drawflat", "0", CVAR_NONE, NULL,
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"Toggles the drawing of textures");
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r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, NULL,
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"Toggles view model drawing (your weapons)");
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r_dspeeds = Cvar_Get ("r_dspeeds", "0", CVAR_NONE, NULL,
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"Toggles the display of drawing speed information");
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r_dynamic = Cvar_Get ("r_dynamic", "1", CVAR_NONE, NULL,
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"Set to 0 to disable lightmap changes");
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r_explosionclip = Cvar_Get ("r_explosionclip", "0", CVAR_ARCHIVE, NULL,
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"Clip explosions.");
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r_farclip = Cvar_Get ("r_farclip", "4096", CVAR_ARCHIVE, r_farclip_f,
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"Distance of the far clipping plane from the "
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"player.");
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r_firecolor = Cvar_Get ("r_firecolor", "0.9 0.7 0.0", CVAR_ARCHIVE, NULL,
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"color of rocket and lava ball fires");
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r_flatlightstyles = Cvar_Get ("r_flatlightstyles", "0", CVAR_NONE, NULL,
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"Disable animated lightmaps. 2 = use peak, "
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"1 = use average, anything else = normal");
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r_graphheight = Cvar_Get ("r_graphheight", "32", CVAR_NONE, NULL,
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"Set the number of lines displayed in the "
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"various graphs");
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r_lightmap_components = Cvar_Get ("r_lightmap_components", "3", CVAR_ROM,
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r_lightmap_components_f,
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"Lightmap texture components. 1 "
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"is greyscale, 3 is RGB, 4 is RGBA.");
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r_maxedges = Cvar_Get ("r_maxedges", "0", CVAR_NONE, NULL,
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"Sets the maximum number of edges");
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r_maxsurfs = Cvar_Get ("r_maxsurfs", "0", CVAR_NONE, NULL,
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"Sets the maximum number of surfaces");
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r_mirroralpha = Cvar_Get ("r_mirroralpha", "1", CVAR_NONE, NULL, "None");
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r_nearclip = Cvar_Get ("r_nearclip", "4", CVAR_ARCHIVE, r_nearclip_f,
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"Distance of the near clipping plane from the "
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"player.");
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r_norefresh = Cvar_Get ("r_norefresh_", "0", CVAR_NONE, NULL,
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"Set to 1 to disable display refresh");
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r_novis = Cvar_Get ("r_novis", "0", CVAR_NONE, NULL, "Set to 1 to enable "
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"runtime visibility checking (SLOW)");
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r_numedges = Cvar_Get ("r_numedges", "0", CVAR_NONE, NULL,
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"Toggles the displaying of number of edges "
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"currently being viewed");
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r_numsurfs = Cvar_Get ("r_numsurfs", "0", CVAR_NONE, NULL,
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"Toggles the displaying of number of surfaces "
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"currently being viewed");
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r_reportedgeout = Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, NULL,
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"Toggle the display of how many edges were "
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"not displayed");
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r_reportsurfout = Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, NULL,
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"Toggle the display of how many surfaces "
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"were not displayed");
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r_shadows = Cvar_Get ("r_shadows", "0", CVAR_ARCHIVE, NULL,
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"Set to 1 to enable shadows for entities");
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r_skyname = Cvar_Get ("r_skyname", "none", CVAR_NONE, NULL,
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"name of the current skybox");
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r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL, "Display drawing "
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"time and statistics of what is being viewed");
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r_timegraph = Cvar_Get ("r_timegraph", "0", CVAR_NONE, NULL,
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"Toggle the display of a performance graph");
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r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_ARCHIVE, NULL,
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"Determine the opacity of liquids. 1 = opaque, "
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"0 = transparent, otherwise translucent.");
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r_waterripple = Cvar_Get ("r_waterripple", "0", CVAR_NONE, NULL,
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"Set to make liquids ripple, try setting to 5");
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r_waterwarp = Cvar_Get ("r_waterwarp", "1", CVAR_NONE, NULL,
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"Toggles whether surfaces are warped in liquid.");
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r_zgraph = Cvar_Get ("r_zgraph", "0", CVAR_NONE, NULL,
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"Toggle the graph that reports the changes of "
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"z-axis position");
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scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, scr_fov_f,
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"Your field of view in degrees. Smaller than 90 zooms "
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"in. Don't touch in fisheye mode, use ffov instead.");
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scr_fisheye = Cvar_Get ("fisheye", "0", CVAR_NONE, scr_fisheye_f,
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"Toggles fisheye mode.");
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scr_fviews = Cvar_Get ("fviews", "6", CVAR_NONE, NULL, "The number of "
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"fisheye views.");
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scr_ffov = Cvar_Get ("ffov", "180", CVAR_NONE, scr_ffov_f, "Your field of "
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"view in degrees in fisheye mode.");
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scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, NULL,
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"Toggles display of pause graphic");
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scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, NULL,
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"Show RAM icon if game is running low on memory");
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scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, NULL,
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"Show a turtle icon if your fps is below 10");
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scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, viewsize_f,
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"Set the screen size 30 minimum, 120 maximum");
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r_data->graphheight = r_graphheight;
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r_data->scr_viewsize = scr_viewsize;
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}
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