mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-12 05:31:59 +00:00
a4f71cb4d5
I really don't know how it goot into the gl/glsl vid_common files, but I imagine it propogated to vulkan because I copied one then cloned from there.
395 lines
11 KiB
C
395 lines
11 KiB
C
/*
|
|
vid_common_glsl.c
|
|
|
|
Common OpenGLSL video driver functions
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 2011 Bill Currie <bill@taniwha.org>
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_MATH_H
|
|
# include <math.h>
|
|
#endif
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "QF/cvar.h"
|
|
#include "QF/dstring.h"
|
|
#include "QF/qargs.h"
|
|
#include "QF/quakefs.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/va.h"
|
|
#include "QF/vid.h"
|
|
#include "QF/GLSL/defines.h"
|
|
#include "QF/GLSL/funcs.h"
|
|
#include "QF/GLSL/qf_vid.h"
|
|
#include "QF/GLSL/qf_textures.h"
|
|
|
|
#include "compat.h"
|
|
#include "d_iface.h"
|
|
#include "r_internal.h"
|
|
|
|
static const char quakeforge_effect[] =
|
|
#include "libs/video/renderer/glsl/quakeforge.slc"
|
|
;
|
|
|
|
int glsl_palette;
|
|
int glsl_colormap;
|
|
|
|
static void
|
|
GLSL_Common_Init_Cvars (void)
|
|
{
|
|
}
|
|
|
|
void
|
|
GLSL_SetPalette (void *data, const byte *palette)
|
|
{
|
|
const byte *col, *ip;
|
|
byte *pal, *op;
|
|
unsigned r, g, b, v;
|
|
unsigned short i;
|
|
unsigned *table;
|
|
|
|
// 8 8 8 encoding
|
|
Sys_MaskPrintf (SYS_vid, "Converting 8to24\n");
|
|
|
|
table = d_8to24table;
|
|
for (i = 0; i < 255; i++) { // used to be i<256, see d_8to24table below
|
|
r = palette[i * 3 + 0];
|
|
g = palette[i * 3 + 1];
|
|
b = palette[i * 3 + 2];
|
|
#ifdef WORDS_BIGENDIAN
|
|
v = (255 << 0) + (r << 24) + (g << 16) + (b << 8);
|
|
#else
|
|
v = (255 << 24) + (r << 0) + (g << 8) + (b << 16);
|
|
#endif
|
|
*table++ = v;
|
|
}
|
|
d_8to24table[255] = 0; // 255 is transparent
|
|
|
|
Sys_MaskPrintf (SYS_vid, "Converting palette/colormap to RGBA textures\n");
|
|
pal = malloc (256 * VID_GRADES * 4);
|
|
for (i = 0, col = vr_data.vid->colormap8, op = pal; i < 256 * VID_GRADES;
|
|
i++) {
|
|
ip = palette + *col++ * 3;
|
|
*op++ = *ip++;
|
|
*op++ = *ip++;
|
|
*op++ = *ip++;
|
|
*op++ = 255; // alpha = 1
|
|
}
|
|
for (i = 0; i < VID_GRADES; i++)
|
|
pal[i * 256 * 4 + 255 + 3] = 0;
|
|
|
|
if (!glsl_colormap) {
|
|
GLuint tex;
|
|
qfeglGenTextures (1, &tex);
|
|
glsl_colormap = tex;
|
|
}
|
|
qfeglBindTexture (GL_TEXTURE_2D, glsl_colormap);
|
|
qfeglTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 256, VID_GRADES, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, pal);
|
|
qfeglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
qfeglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
qfeglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
qfeglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
for (i = 0, ip = palette, op = pal; i < 255; i++) {
|
|
*op++ = *ip++;
|
|
*op++ = *ip++;
|
|
*op++ = *ip++;
|
|
*op++ = 255; // alpha = 1
|
|
}
|
|
QuatZero (op);
|
|
|
|
if (!glsl_palette) {
|
|
GLuint tex;
|
|
qfeglGenTextures (1, &tex);
|
|
glsl_palette = tex;
|
|
}
|
|
qfeglBindTexture (GL_TEXTURE_2D, glsl_palette);
|
|
qfeglTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 256, 1, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, pal);
|
|
qfeglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
qfeglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
qfeglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
qfeglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
free (pal);
|
|
}
|
|
|
|
void
|
|
GLSL_Init_Common (void)
|
|
{
|
|
EGLF_FindFunctions ();
|
|
|
|
GLSL_Common_Init_Cvars ();
|
|
|
|
GLSL_TextureInit ();
|
|
|
|
if (developer->int_val & SYS_glsl) {
|
|
GLint max;
|
|
|
|
qfeglGetIntegerv (GL_MAX_VERTEX_UNIFORM_VECTORS, &max);
|
|
Sys_Printf ("max vertex uniform vectors: %d\n", max);
|
|
qfeglGetIntegerv (GL_MAX_FRAGMENT_UNIFORM_VECTORS, &max);
|
|
Sys_Printf ("max fragment uniforms: %d\n", max);
|
|
qfeglGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS, &max);
|
|
Sys_Printf ("max texture image units: %d\n", max);
|
|
qfeglGetIntegerv (GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max);
|
|
Sys_Printf ("max vertex texture image units: %d\n", max);
|
|
qfeglGetIntegerv (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max);
|
|
Sys_Printf ("max combined texture image units: %d\n", max);
|
|
qfeglGetIntegerv (GL_MAX_CUBE_MAP_TEXTURE_SIZE, &max);
|
|
Sys_Printf ("max cube map texture size: %d\n", max);
|
|
qfeglGetIntegerv (GL_MAX_RENDERBUFFER_SIZE, &max);
|
|
Sys_Printf ("max renderbuffer size: %d\n", max);
|
|
qfeglGetIntegerv (GL_MAX_VARYING_VECTORS, &max);
|
|
Sys_Printf ("max varying vectors: %d\n", max);
|
|
qfeglGetIntegerv (GL_MAX_VERTEX_ATTRIBS, &max);
|
|
Sys_Printf ("max vertex attribs: %d\n", max);
|
|
}
|
|
|
|
qfeglClearColor (0, 0, 0, 0);
|
|
|
|
qfeglPixelStorei (GL_UNPACK_ALIGNMENT, 1);
|
|
|
|
qfeglEnable (GL_TEXTURE_2D);
|
|
qfeglFrontFace (GL_CW);
|
|
qfeglCullFace (GL_BACK);
|
|
|
|
qfeglEnable (GL_BLEND);
|
|
qfeglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
GLSL_RegisterEffect ("QuakeForge", quakeforge_effect);
|
|
}
|
|
|
|
int
|
|
GLSL_CompileShader (const char *name, const shader_t *shader, int type)
|
|
{
|
|
int sid;
|
|
int compiled;
|
|
|
|
sid = qfeglCreateShader (type);
|
|
qfeglShaderSource (sid, shader->num_strings, shader->strings, 0);
|
|
qfeglCompileShader (sid);
|
|
qfeglGetShaderiv (sid, GL_COMPILE_STATUS, &compiled);
|
|
if (!compiled || (developer->int_val & SYS_glsl)) {
|
|
dstring_t *log = dstring_new ();
|
|
int size;
|
|
qfeglGetShaderiv (sid, GL_INFO_LOG_LENGTH, &size);
|
|
log->size = size + 1; // for terminating null
|
|
dstring_adjust (log);
|
|
qfeglGetShaderInfoLog (sid, log->size, 0, log->str);
|
|
if (!compiled)
|
|
qfeglDeleteShader (sid);
|
|
Sys_Printf ("Shader (%s) compile log:\n----8<----\n%s----8<----\n",
|
|
name, log->str);
|
|
dstring_delete (log);
|
|
if (!compiled)
|
|
return 0;
|
|
}
|
|
return sid;
|
|
}
|
|
|
|
static const char *
|
|
type_name (GLenum type)
|
|
{
|
|
switch (type) {
|
|
case GL_FLOAT_VEC2:
|
|
return "vec2";
|
|
case GL_FLOAT_VEC3:
|
|
return "vec3";
|
|
case GL_FLOAT_VEC4:
|
|
return "vec4";
|
|
case GL_INT_VEC2:
|
|
return "ivec2";
|
|
case GL_INT_VEC3:
|
|
return "ivec3";
|
|
case GL_INT_VEC4:
|
|
return "ivec4";
|
|
case GL_BOOL:
|
|
return "bool";
|
|
case GL_BOOL_VEC2:
|
|
return "bvec2";
|
|
case GL_BOOL_VEC3:
|
|
return "bvec3";
|
|
case GL_BOOL_VEC4:
|
|
return "bvec4";
|
|
case GL_FLOAT_MAT2:
|
|
return "mat2";
|
|
case GL_FLOAT_MAT3:
|
|
return "mat3";
|
|
case GL_FLOAT_MAT4:
|
|
return "mat4";
|
|
case GL_SAMPLER_2D:
|
|
return "sampler_2d";
|
|
case GL_SAMPLER_CUBE:
|
|
return "sampler_cube";
|
|
case GL_BYTE:
|
|
return "byte";
|
|
case GL_UNSIGNED_BYTE:
|
|
return "unsigned byte";
|
|
case GL_SHORT:
|
|
return "short";
|
|
case GL_UNSIGNED_SHORT:
|
|
return "unsigned short";
|
|
case GL_INT:
|
|
return "int";
|
|
case GL_UNSIGNED_INT:
|
|
return "unsigned int";
|
|
case GL_FLOAT:
|
|
return "float";
|
|
case GL_FIXED:
|
|
return "fixed";
|
|
}
|
|
return va (0, "%x", type);
|
|
}
|
|
|
|
static void
|
|
dump_program (const char *name, int program)
|
|
{
|
|
GLint ind = 0;
|
|
GLint count = 0;
|
|
GLint size;
|
|
dstring_t *pname;
|
|
GLint psize = 0;
|
|
GLenum ptype = 0;
|
|
|
|
pname = dstring_new ();
|
|
qfeglGetProgramiv (program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &size);
|
|
pname->size = size;
|
|
dstring_adjust (pname);
|
|
|
|
qfeglGetProgramiv(program, GL_ACTIVE_UNIFORMS, &count);
|
|
Sys_Printf("Program %s (%d) has %i uniforms\n", name, program, count);
|
|
for (ind = 0; ind < count; ind++) {
|
|
qfeglGetActiveUniform(program, ind, pname->size, 0, &psize, &ptype,
|
|
pname->str);
|
|
Sys_Printf ("Uniform %i name \"%s\" size %i type %s\n", (int)ind,
|
|
pname->str, (int)psize, type_name (ptype));
|
|
}
|
|
|
|
qfeglGetProgramiv (program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &size);
|
|
pname->size = size;
|
|
dstring_adjust (pname);
|
|
|
|
qfeglGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &count);
|
|
Sys_Printf("Program %s (%d) has %i attributes\n", name, program, count);
|
|
for (ind = 0; ind < count; ind++) {
|
|
qfeglGetActiveAttrib(program, ind, pname->size, 0, &psize, &ptype,
|
|
pname->str);
|
|
Sys_Printf ("Attribute %i name \"%s\" size %i type %s\n", (int)ind,
|
|
pname->str, (int)psize, type_name (ptype));
|
|
}
|
|
dstring_delete (pname);
|
|
}
|
|
|
|
int
|
|
GLSL_LinkProgram (const char *name, int vert, int frag)
|
|
{
|
|
int program;
|
|
int linked;
|
|
|
|
program = qfeglCreateProgram ();
|
|
qfeglAttachShader (program, vert);
|
|
qfeglAttachShader (program, frag);
|
|
qfeglLinkProgram (program);
|
|
|
|
qfeglGetProgramiv (program, GL_LINK_STATUS, &linked);
|
|
if (!linked || (developer->int_val & SYS_glsl)) {
|
|
dstring_t *log = dstring_new ();
|
|
int size;
|
|
qfeglGetProgramiv (program, GL_INFO_LOG_LENGTH, &size);
|
|
log->size = size + 1; // for terminating null
|
|
dstring_adjust (log);
|
|
qfeglGetProgramInfoLog (program, log->size, 0, log->str);
|
|
if (!linked)
|
|
qfeglDeleteProgram (program);
|
|
Sys_Printf ("Program (%s) link log:\n----8<----\n%s----8<----\n",
|
|
name, log->str);
|
|
dstring_delete (log);
|
|
if (!linked)
|
|
return 0;
|
|
}
|
|
if (developer->int_val & SYS_glsl)
|
|
dump_program (name, program);
|
|
return program;
|
|
}
|
|
|
|
int
|
|
GLSL_ResolveShaderParam (int program, shaderparam_t *param)
|
|
{
|
|
if (param->uniform) {
|
|
param->location = qfeglGetUniformLocation (program, param->name);
|
|
} else {
|
|
param->location = qfeglGetAttribLocation (program, param->name);
|
|
}
|
|
if (param->location < 0) {
|
|
Sys_Printf ("could not resolve %s %s\n",
|
|
param->uniform ? "uniform" : "attribute", param->name);
|
|
} else {
|
|
Sys_MaskPrintf (SYS_glsl, "Resolved %s %s @ %d\n",
|
|
param->uniform ? "uniform" : "attribute",
|
|
param->name, param->location);
|
|
}
|
|
return param->location;
|
|
}
|
|
|
|
void
|
|
GLSL_DumpAttribArrays (void)
|
|
{
|
|
GLint max = 0;
|
|
GLint ind;
|
|
GLint enabled;
|
|
GLint size = -1;
|
|
GLint stride = -1;
|
|
GLint type = -1;
|
|
GLint norm = -1;
|
|
GLint binding = -1;
|
|
GLint current[4] = {-1, -1, -1, -1};
|
|
void *pointer = 0;
|
|
|
|
qfeglGetIntegerv (GL_MAX_VERTEX_ATTRIBS, &max);
|
|
|
|
for (ind = 0; ind < max; ind++) {
|
|
qfeglGetVertexAttribiv (ind, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &enabled);
|
|
Sys_Printf ("attrib %d: %sabled\n", ind, enabled ? "en" : "dis");
|
|
qfeglGetVertexAttribiv (ind, GL_VERTEX_ATTRIB_ARRAY_SIZE, &size);
|
|
qfeglGetVertexAttribiv (ind, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &stride);
|
|
qfeglGetVertexAttribiv (ind, GL_VERTEX_ATTRIB_ARRAY_TYPE, &type);
|
|
qfeglGetVertexAttribiv (ind, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &norm);
|
|
qfeglGetVertexAttribiv (ind, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
|
|
&binding);
|
|
qfeglGetVertexAttribiv (ind, GL_CURRENT_VERTEX_ATTRIB, current);
|
|
qfeglGetVertexAttribPointerv (ind, GL_VERTEX_ATTRIB_ARRAY_POINTER,
|
|
&pointer);
|
|
Sys_Printf (" %d %d '%s' %d %d (%d %d %d %d) %p\n", size, stride,
|
|
type_name (type), norm, binding, QuatExpand (current),
|
|
pointer);
|
|
}
|
|
}
|