quakeforge/include/QF/progs
Bill Currie cfe7c44df0 [gamecode] Rename ev_integer to ev_int
And other related fields so integer is now int (and uinteger is uint). I
really don't know why I went with integer in the first place, but this
will make using macros easier for dealing with types.
2022-01-18 13:27:19 +09:00
..
pr_comp.h [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00
pr_debug.h [gamecode] Move progs auxiliary headers into a subdirectory 2022-01-09 00:26:52 +09:00
pr_obj.h [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
pr_type.h [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
pr_type_names.h [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00