quakeforge/ruamoko/game/Weapon.h
Bill Currie 75ec6bf244 Clean out some unnecessary types from the progs engine and clean up the mess.
This is a nasty commit, sorry, but 99% of the commit is interdependent.
2011-01-10 12:25:31 +09:00

13 lines
153 B
Objective-C

#ifndef __Weapon_h
#define __Weapon_h
#include "Entity.h"
@protocol Weapon
- (void) setOwner: (Entity [])o;
- (void) fire;
@end
#endif //__Weapon_h