mirror of
https://git.code.sf.net/p/quake/quakeforge
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ec26083228
the volume settings. doesn't /quite/ work properly yet
68 lines
1.2 KiB
Objective-C
68 lines
1.2 KiB
Objective-C
#include "Frame.h"
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#include "Array.h"
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@class Point;
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@interface HUDObject : Object
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{
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Point origin;
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BOOL visible;
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integer handle;
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}
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- (id) initWithComponents: (integer) x : (integer) y;
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- (void) dealloc;
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- (integer) handle;
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- (Point) origin;
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- (Point) size;
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- (void) setOrigin: (Point) newPoint;
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- (void) translate: (Point) addPoint;
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- (BOOL) isVisible;
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- (void) setVisible: (BOOL) _visible;
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- (void) display;
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@end
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@interface HUDText : HUDObject
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{
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string text;
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}
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- (id) initWithComponents: (integer) x :(integer) y :(string) _text;
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- (Point) size;
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- (string) text;
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- (void) setText: (string) _text;
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- (void) display;
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@end
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@interface HUDGraphic : HUDObject
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{
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QPic picture;
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}
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- (id) initWithComponents: (integer)x :(integer)y :(string) _file;
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- (void) dealloc;
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- (Point) size;
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- (void) setFile: (string) _file;
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- (void) display;
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@end
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@extern void () HUD_Init;
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@extern integer HUDHandleClass;
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@interface HUDAnimation : HUDObject
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{
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Array frames;
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integer currentFrame;
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float nextFrameTime;
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BOOL looping;
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}
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- (id) initWithComponents: (integer) x :(integer) y;
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- (void) dealloc;
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- (Point) size;
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- (void) addFrame: (Frame) frame;
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- (void) changeFrame;
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- (void) display;
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- (void) start;
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- (void) stop;
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- (void) setLooping: (BOOL) _looping;
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@end
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