mirror of
https://git.code.sf.net/p/quake/quakeforge
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f9a384ffd4
Now it doesn't matter if you get 22 fps or 72, you jump the same height, which actually happens to be slightly higher than the previous 72fps jump. Effectively, you jump the height you would if you got infinite fps ;) |
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.. | ||
bothdefs.h | ||
msg_backbuf.h | ||
msg_ucmd.h | ||
pmove.h | ||
protocol.h |