mirror of
https://git.code.sf.net/p/quake/quakeforge
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2e91b29580
This gets only some very basics working: * Algebra (multi-vector) types: eg @algebra(float(3,0,1)). * Algebra scopes (using either the above or @algebra(TYPE_NAME) where the above was used in a typedef. * Basis blades (eg, e12) done via procedural symbols that evaluate to suitable constants based on the basis group for the blade. * Addition and subtraction of multi-vectors (only partially tested). * Assignment of sub-algebra multi-vectors to full-algebra multi-vectors (missing elements zeroed). There's still much work to be done, but I thought it time to get something into git. |
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audio | ||
client | ||
console | ||
ecs | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |