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https://git.code.sf.net/p/quake/quakeforge
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69 lines
No EOL
2.2 KiB
Text
69 lines
No EOL
2.2 KiB
Text
GLQuake Drivers
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Graphics Subsystem: Voodoo Graphics or Voodoo Rush
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Copyright ( 1997 3Dfx Interactive, Inc. )
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All Rights Reserved
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3Dfx Interactive, Inc.
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www: www.3dfx.com
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news: news.3dfx.com
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NOTE: GLQuake requires DirectX support DirectSound. DirectX can be
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installed from the media provided with your Voodoo Based 3D Accelerator.
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Glide 2.31 or HIGHER runtime drivers *MUST* be installed to use this
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GLQuake driver. Please download these drivers from your board
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manufacturer OR unsupported drivers from http://www.3dfx.com
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Release Notes for GLQuake's mini-GL driver
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What's in the distribution?
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---------------------------
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This distribution contains GLQuake Drivers for Voodoo Based 3D
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Accelerators. These drivers were tested on the following boards:
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Voodoo Graphics:
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- Quantum 3D Obsidian
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- Diamond Monster 3D
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- Orchid Righteous 3D
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- Deltron Realvision Flash 3D
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- Guillemot MaxiGamer
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- Skywell Magic 3D
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Voodoo Rush:
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- Hercules Stringray 128-3D
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- Intergraph Intense 3D Voodoo
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- Jazz Multimedia Adrenaline Rush
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NOTE: The enclosed drivers are not meant to replace any Direct3D or
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Glide drivers provided by your Voodoo Graphics card manufacturer.
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Please obtain supported drivers from your board manufacturer.
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OEMSR2 and NT users: Do NOT replace OPENGL32.DLL located in your
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Windows\SYSTEM directory.
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Requirements
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- Voodoo Graphics or Voodoo Rush Based 3D Accelerator
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- Windows 95 (Windows NT is supported for Voodoo Rush)
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- A PC with a Pentium 90 or higher CPU
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- 16MB of RAM
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- 2D Video card set at 16 bit color
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Support and Frequently Asked Questions
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GLQuake is currently unsupported. You may however find answers to
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questions on various Quake dedicated websites. 3Dfx provides a GLQuake
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newsgroup on news.3dfx.com (Newsgroup name is 3dfx.games.glquake ) to
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discuss GLQuake with other users. 3Dfx also provides a regularly
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updated GLQuake FAQ at: http://www.3dfx.com/game_dev/quake_faq.html
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Voodoo Graphics and Voodoo Rush are trademarks of 3Dfx Interactive, Inc.
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All other trademarks are the property of their respective owners. |