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gl_draw.c
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[renderer] Clean up r_bsp a little
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2022-03-17 13:09:20 +09:00 |
gl_dyn_lights.c
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[renderer] Remove namehack.h
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2022-03-14 14:31:23 +09:00 |
gl_dyn_part.c
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[renderer] Move most of the scene rendering into r_screen
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2022-03-17 17:57:50 +09:00 |
gl_dyn_textures.c
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[gl] Use glGenTextures to allocate texture numbers
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2022-03-15 13:29:05 +09:00 |
gl_fog.c
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[renderer] Merge the fog support code
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2022-03-08 02:28:19 +09:00 |
gl_graph.c
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[gl] Use glGenTextures to allocate texture numbers
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2022-03-15 13:29:05 +09:00 |
gl_lightmap.c
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[gl] Remove unnecessary light map update code
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2022-03-17 17:46:25 +09:00 |
gl_mod_alias.c
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[mathlib] Remove frustum global
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2022-03-19 12:33:12 +09:00 |
gl_mod_iqm.c
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[renderer] Remove namehack.h
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2022-03-14 14:31:23 +09:00 |
gl_mod_sprite.c
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[renderer] Remove namehack.h
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2022-03-14 14:31:23 +09:00 |
gl_rmain.c
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[renderer] Handle transparent surfaces
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2022-03-18 01:08:19 +09:00 |
gl_rmisc.c
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[renderer] Move most of the scene rendering into r_screen
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2022-03-17 17:57:50 +09:00 |
gl_rsurf.c
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[mathlib] Remove frustum global
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2022-03-19 12:33:12 +09:00 |
gl_screen.c
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[renderer] Move frame rendering out a layer.
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2022-03-08 01:04:40 +09:00 |
gl_sky.c
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[gl] Use glGenTextures to allocate texture numbers
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2022-03-15 13:29:05 +09:00 |
gl_sky_clip.c
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[renderer] Remove namehack.h
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2022-03-14 14:31:23 +09:00 |
gl_textures.c
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[gl] Use glGenTextures to allocate texture numbers
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2022-03-15 13:29:05 +09:00 |
gl_warp.c
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[renderer] Remove namehack.h
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2022-03-14 14:31:23 +09:00 |
qfgl_ext.c
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Separate render and presentation initialization
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2019-07-09 01:00:47 +09:00 |
vid_common_gl.c
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[gl] Use glGenTextures to allocate texture numbers
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2022-03-15 13:29:05 +09:00 |
vtxarray.c
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Fix a bunch of dead increments.
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2018-09-09 11:12:04 +09:00 |