quakeforge/libs/video/renderer/gl
Bill Currie 65af7fb4a4 [mathlib] Remove frustum global
It should never have been there and is now in the refdef (not its final
home: it should probably be part of the camera).
2022-03-19 12:33:12 +09:00
..
gl_draw.c [renderer] Clean up r_bsp a little 2022-03-17 13:09:20 +09:00
gl_dyn_lights.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
gl_dyn_part.c [renderer] Move most of the scene rendering into r_screen 2022-03-17 17:57:50 +09:00
gl_dyn_textures.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_fog.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
gl_graph.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_lightmap.c [gl] Remove unnecessary light map update code 2022-03-17 17:46:25 +09:00
gl_mod_alias.c [mathlib] Remove frustum global 2022-03-19 12:33:12 +09:00
gl_mod_iqm.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
gl_mod_sprite.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
gl_rmain.c [renderer] Handle transparent surfaces 2022-03-18 01:08:19 +09:00
gl_rmisc.c [renderer] Move most of the scene rendering into r_screen 2022-03-17 17:57:50 +09:00
gl_rsurf.c [mathlib] Remove frustum global 2022-03-19 12:33:12 +09:00
gl_screen.c [renderer] Move frame rendering out a layer. 2022-03-08 01:04:40 +09:00
gl_sky.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_sky_clip.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
gl_textures.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_warp.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
qfgl_ext.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
vid_common_gl.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
vtxarray.c Fix a bunch of dead increments. 2018-09-09 11:12:04 +09:00