quakeforge/libs/models/sprite/gl_model_sprite.c
Bill Currie 761a7546dd re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00

78 lines
2 KiB
C

/*
gl_model_sprite.c
gl support routines for sprite model loading and caching
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((unused)) const char rcsid[] =
"$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/console.h"
#include "QF/model.h"
#include "QF/quakefs.h"
#include "QF/texture.h"
#include "QF/tga.h"
#include "QF/GL/qf_textures.h"
#include "compat.h"
void
Mod_SpriteLoadTexture (mspriteframe_t *pspriteframe, int framenum)
{
char name[64];
char filename[MAX_QPATH + 4];
tex_t *targa;
QFile *f;
snprintf (name, sizeof (name), "%s_%i", loadmodel->name, framenum);
snprintf (filename, sizeof (filename), "%s.tga", name);
COM_FOpenFile (filename, &f);
if (f) {
targa = LoadTGA (f);
Qclose (f);
if (targa->format < 4)
pspriteframe->gl_texturenum = GL_LoadTexture (name,
targa->width, targa->height, targa->data,
true, false, 3);
else
pspriteframe->gl_texturenum = GL_LoadTexture (name,
targa->width, targa->height, targa->data,
true, true, 4);
return;
}
pspriteframe->gl_texturenum =
GL_LoadTexture (name, pspriteframe->width, pspriteframe->height,
pspriteframe->pixels, true, true, 1);
}