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https://git.code.sf.net/p/quake/quakeforge
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No semantics yet, but qfcc can parse some of QF's shaders. The grammar mostly follows that in the OpenGL Shading Language, Version 4.60.7 spec, but with a few less tokens. |
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doc | ||
include | ||
source | ||
test | ||
AUTHORS | ||
Makemodule.am | ||
TODO |