mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-05 20:50:43 +00:00
217 lines
5.8 KiB
C
217 lines
5.8 KiB
C
/*
|
|
cl_pred.c
|
|
|
|
(description)
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
static const char rcsid[] =
|
|
"$Id$";
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#include <math.h>
|
|
|
|
#include "QF/console.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/keys.h"
|
|
|
|
#include "bothdefs.h"
|
|
#include "compat.h"
|
|
#include "cl_ents.h"
|
|
#include "client.h"
|
|
#include "pmove.h"
|
|
|
|
cvar_t *cl_predict;
|
|
cvar_t *cl_predict_static;
|
|
cvar_t *cl_pushlatency;
|
|
|
|
|
|
|
|
void
|
|
CL_PredictUsercmd (player_state_t * from, player_state_t * to, usercmd_t *u,
|
|
qboolean spectator)
|
|
{
|
|
// Dabb: if there is no movement to start with, don't predict...
|
|
if(!cl_predict_static->int_val && VectorIsZero (from->velocity)) {
|
|
VectorCopy (from->origin, to->origin);
|
|
VectorCopy (u->angles, to->viewangles);
|
|
VectorCopy (from->velocity, to->velocity);
|
|
return;
|
|
}
|
|
|
|
// split up very long moves
|
|
if (u->msec > 50) {
|
|
player_state_t temp;
|
|
usercmd_t split;
|
|
|
|
split = *u;
|
|
split.msec /= 2;
|
|
|
|
CL_PredictUsercmd (from, &temp, &split, spectator);
|
|
CL_PredictUsercmd (&temp, to, &split, spectator);
|
|
return;
|
|
}
|
|
|
|
VectorCopy (from->origin, pmove.origin);
|
|
// VectorCopy (from->viewangles, pmove.angles);
|
|
VectorCopy (u->angles, pmove.angles);
|
|
VectorCopy (from->velocity, pmove.velocity);
|
|
|
|
pmove.oldbuttons = from->oldbuttons;
|
|
pmove.waterjumptime = from->waterjumptime;
|
|
pmove.dead = cl.stats[STAT_HEALTH] <= 0;
|
|
pmove.spectator = spectator;
|
|
pmove.flying = cl.stats[STAT_FLYMODE];
|
|
|
|
pmove.cmd = *u;
|
|
|
|
PlayerMove ();
|
|
// for (i=0 ; i<3 ; i++)
|
|
// pmove.origin[i] = ((int)(pmove.origin[i] * 8)) * 0.125;
|
|
to->waterjumptime = pmove.waterjumptime;
|
|
to->oldbuttons = pmove.oldbuttons; // Tonik
|
|
// to->oldbuttons = pmove.cmd.buttons;
|
|
VectorCopy (pmove.origin, to->origin);
|
|
VectorCopy (pmove.angles, to->viewangles);
|
|
VectorCopy (pmove.velocity, to->velocity);
|
|
to->onground = onground;
|
|
to->weaponframe = from->weaponframe;
|
|
}
|
|
|
|
void
|
|
CL_PredictMove (void)
|
|
{
|
|
float f;
|
|
int oldphysent, i;
|
|
frame_t *from, *to = NULL;
|
|
|
|
if (cl_pushlatency->value > 0)
|
|
Cvar_Set (cl_pushlatency, "0");
|
|
|
|
if (cl.paused)
|
|
return;
|
|
|
|
// assume on ground unless prediction says different
|
|
cl.onground = 0;
|
|
|
|
cl.time = realtime - cls.latency - cl_pushlatency->value * 0.001;
|
|
if (cl.time > realtime)
|
|
cl.time = realtime;
|
|
|
|
if (cl.intermission)
|
|
return;
|
|
|
|
if (!cl.validsequence)
|
|
return;
|
|
|
|
if (cls.netchan.outgoing_sequence - cls.netchan.incoming_sequence >=
|
|
UPDATE_BACKUP - 1)
|
|
return;
|
|
|
|
VectorCopy (cl.viewangles, cl.simangles);
|
|
|
|
// this is the last frame received from the server
|
|
from = &cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK];
|
|
|
|
// we can now render a frame
|
|
if (cls.state == ca_onserver) {
|
|
// first update is the final signon stage
|
|
VID_SetCaption (cls.servername);
|
|
CL_SetState (ca_active);
|
|
}
|
|
|
|
if (!cl_predict->int_val) {
|
|
VectorCopy (from->playerstate[cl.playernum].velocity, cl.simvel);
|
|
VectorCopy (from->playerstate[cl.playernum].origin, cl.simorg);
|
|
return;
|
|
}
|
|
|
|
// Dabb: if there is no movement to start with, don't predict...
|
|
if (!cl_predict_static->int_val
|
|
&& VectorIsZero (from->playerstate[cl.playernum].velocity)) {
|
|
VectorCopy (from->playerstate[cl.playernum].velocity, cl.simvel);
|
|
VectorCopy (from->playerstate[cl.playernum].origin, cl.simorg);
|
|
return;
|
|
}
|
|
|
|
// predict forward until cl.time <= to->senttime
|
|
oldphysent = pmove.numphysent;
|
|
CL_SetSolidPlayers (cl.playernum);
|
|
|
|
// to = &cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK];
|
|
|
|
for (i = 1; i < UPDATE_BACKUP - 1 && cls.netchan.incoming_sequence + i <
|
|
cls.netchan.outgoing_sequence; i++) {
|
|
to = &cl.frames[(cls.netchan.incoming_sequence + i) & UPDATE_MASK];
|
|
CL_PredictUsercmd (&from->playerstate[cl.playernum],
|
|
&to->playerstate[cl.playernum], &to->cmd,
|
|
cl.spectator);
|
|
cl.onground = onground;
|
|
if (to->senttime >= cl.time)
|
|
break;
|
|
from = to;
|
|
}
|
|
|
|
pmove.numphysent = oldphysent;
|
|
|
|
if (i == UPDATE_BACKUP - 1 || !to)
|
|
return; // net hasn't deliver packets in a
|
|
// long time...
|
|
|
|
// now interpolate some fraction of the final frame
|
|
if (to->senttime == from->senttime)
|
|
f = 0;
|
|
else
|
|
f = bound(0, (cl.time - from->senttime) / (to->senttime - from->senttime), 1);
|
|
|
|
for (i = 0; i < 3; i++)
|
|
if (fabs (from->playerstate[cl.playernum].origin[i] -
|
|
to->playerstate[cl.playernum].origin[i]) > 128) {
|
|
// teleported, so don't lerp
|
|
VectorCopy (to->playerstate[cl.playernum].velocity, cl.simvel);
|
|
VectorCopy (to->playerstate[cl.playernum].origin, cl.simorg);
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
cl.simorg[i] = from->playerstate[cl.playernum].origin[i]
|
|
+ f * (to->playerstate[cl.playernum].origin[i] -
|
|
from->playerstate[cl.playernum].origin[i]);
|
|
cl.simvel[i] = from->playerstate[cl.playernum].velocity[i]
|
|
+ f * (to->playerstate[cl.playernum].velocity[i] -
|
|
from->playerstate[cl.playernum].velocity[i]);
|
|
}
|
|
}
|
|
|
|
void
|
|
CL_Prediction_Init_Cvars (void)
|
|
{
|
|
cl_predict = Cvar_Get ("cl_predict", "1", CVAR_NONE, NULL,
|
|
"Set to enable client prediction");
|
|
cl_predict_static = Cvar_Get ("cl_predict_static", "0", CVAR_NONE, NULL,
|
|
"Set to enable static player prediction");
|
|
cl_pushlatency = Cvar_Get ("pushlatency", "-999", CVAR_NONE, NULL,
|
|
"How much prediction should the client make");
|
|
}
|