quakeforge/libs/video/renderer/gl/vid_common_gl.c
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00

1055 lines
28 KiB
C

/*
vid_common_gl.c
Common OpenGL video driver functions
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2000 Marcus Sundberg [mackan@stacken.kth.se]
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_MATH_H
# include <math.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cvar.h"
#include "QF/qargs.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/vid.h"
#include "QF/GL/defines.h"
#include "QF/GL/extensions.h"
#include "QF/GL/funcs.h"
#include "QF/GL/qf_rmain.h"
#include "QF/GL/qf_textures.h"
#include "QF/GL/qf_vid.h"
#include "compat.h"
#include "d_iface.h"
#include "r_internal.h"
#define WARP_WIDTH 320
#define WARP_HEIGHT 200
unsigned char gl_15to8table[65536];
QF_glActiveTexture qglActiveTexture = NULL;
QF_glMultiTexCoord2f qglMultiTexCoord2f = NULL;
QF_glMultiTexCoord2fv qglMultiTexCoord2fv = NULL;
const char *gl_extensions;
const char *gl_renderer;
const char *gl_vendor;
const char *gl_version;
int gl_major;
int gl_minor;
int gl_release_number;
static int gl_bgra_capable;
int gl_use_bgra;
int gl_va_capable;
static int driver_vaelements;
int vaelements;
int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
int gl_filter_max = GL_LINEAR;
float gldepthmin, gldepthmax;
// Multitexture
bool gl_mtex_capable = false;
static int gl_mtex_tmus = 0;
GLenum gl_mtex_enum;
int gl_mtex_active_tmus = 0;
bool gl_mtex_fullbright = false;
// Combine
bool gl_combine_capable = false;
int lm_src_blend, lm_dest_blend;
float gl_rgb_scale = 1.0;
QF_glColorTableEXT qglColorTableEXT = NULL;
bool gl_feature_mach64 = false;
// GL_EXT_texture_filter_anisotropic
bool gl_Anisotropy;
static float aniso_max;
float gl_aniso;
// GL_ATI_pn_triangles
static bool TruForm;
static int tess_max;
int gl_tess;
// GL_LIGHT
int gl_max_lights;
float gl_anisotropy;
static cvar_t gl_anisotropy_cvar = {
.name = "gl_anisotropy",
.description = 0,
.default_value = "1.0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_float, .value = &gl_anisotropy },
};
int gl_fb_bmodels;
static cvar_t gl_fb_bmodels_cvar = {
.name = "gl_fb_bmodels",
.description =
"Toggles fullbright color support for bmodels",
.default_value = "1",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &gl_fb_bmodels },
};
int gl_finish;
static cvar_t gl_finish_cvar = {
.name = "gl_finish",
.description =
"wait for rendering to finish",
.default_value = "1",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &gl_finish },
};
int gl_max_size;
static cvar_t gl_max_size_cvar = {
.name = "gl_max_size",
.description =
"Texture dimension",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &gl_max_size },
};
int gl_multitexture;
static cvar_t gl_multitexture_cvar = {
.name = "gl_multitexture",
.description =
"Use multitexture when available.",
.default_value = "1",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &gl_multitexture },
};
int gl_tessellate;
static cvar_t gl_tessellate_cvar = {
.name = "gl_tessellate",
.description = 0,
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &gl_tessellate },
};
int gl_textures_bgra;
static cvar_t gl_textures_bgra_cvar = {
.name = "gl_textures_bgra",
.description =
"If set to 1, try to use BGR & BGRA textures instead of RGB & RGBA.",
.default_value = "0",
.flags = CVAR_ROM,
.value = { .type = &cexpr_int, .value = &gl_textures_bgra },
};
int gl_vaelements_max;
static cvar_t gl_vaelements_max_cvar = {
.name = "gl_vaelements_max",
.description =
"Limit the vertex array size for buggy drivers. 0 (default) uses "
"driver provided limit, -1 disables use of vertex arrays.",
.default_value = "0",
.flags = CVAR_ROM,
.value = { .type = &cexpr_int, .value = &gl_vaelements_max },
};
int gl_vector_light;
static cvar_t gl_vector_light_cvar = {
.name = "gl_vector_light",
.description =
"Enable use of GL vector lighting. 0 = flat lighting.",
.default_value = "1",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &gl_vector_light },
};
int gl_screenshot_byte_swap;
static cvar_t gl_screenshot_byte_swap_cvar = {
.name = "gl_screenshot_byte_swap",
.description =
"Swap the bytes for gl screenshots. Needed if you get screenshots with"
" red and blue swapped.",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &gl_screenshot_byte_swap },
};
int gl_affinemodels;
static cvar_t gl_affinemodels_cvar = {
.name = "gl_affinemodels",
.description =
"Makes texture rendering quality better if set to 1",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &gl_affinemodels },
};
int gl_clear;
static cvar_t gl_clear_cvar = {
.name = "gl_clear",
.description =
"Set to 1 to make background black. Useful for removing HOM effect",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &gl_clear },
};
float gl_conspin;
static cvar_t gl_conspin_cvar = {
.name = "gl_conspin",
.description =
"speed at which the console spins",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_float, .value = &gl_conspin },
};
int gl_constretch;
static cvar_t gl_constretch_cvar = {
.name = "gl_constretch",
.description =
"toggle console between slide and stretch",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &gl_constretch },
};
int gl_dlight_polyblend;
static cvar_t gl_dlight_polyblend_cvar = {
.name = "gl_dlight_polyblend",
.description =
"Set to 1 to use a dynamic light effect faster on GL",
.default_value = "0",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &gl_dlight_polyblend },
};
int gl_dlight_smooth;
static cvar_t gl_dlight_smooth_cvar = {
.name = "gl_dlight_smooth",
.description =
"Smooth dynamic vertex lighting",
.default_value = "1",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &gl_dlight_smooth },
};
int gl_fb_models;
static cvar_t gl_fb_models_cvar = {
.name = "gl_fb_models",
.description =
"Toggles fullbright color support for models",
.default_value = "1",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &gl_fb_models },
};
int gl_keeptjunctions;
static cvar_t gl_keeptjunctions_cvar = {
.name = "gl_keeptjunctions",
.description =
"Set to 0 to turn off colinear vertexes upon level load.",
.default_value = "1",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &gl_keeptjunctions },
};
int gl_lerp_anim;
static cvar_t gl_lerp_anim_cvar = {
.name = "gl_lerp_anim",
.description =
"Toggles model animation interpolation",
.default_value = "1",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &gl_lerp_anim },
};
int gl_lightmap_align;
static cvar_t gl_lightmap_align_cvar = {
.name = "gl_lightmap_align",
.description =
"Workaround for nvidia slow path. Set to 4 or 16 if you have an nvidia"
" 3d accelerator, set to 1 otherwise.",
.default_value = "1",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &gl_lightmap_align },
};
int gl_lightmap_subimage;
static cvar_t gl_lightmap_subimage_cvar = {
.name = "gl_lightmap_subimage",
.description =
"Lightmap Update method. Default 2 updates a minimum 'dirty rectangle'"
" around the area changed. 1 updates every line that changed. 0 "
"updates the entire lightmap.",
.default_value = "1",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &gl_lightmap_subimage },
};
int gl_nocolors;
static cvar_t gl_nocolors_cvar = {
.name = "gl_nocolors",
.description =
"Set to 1, turns off all player colors",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &gl_nocolors },
};
int gl_overbright;
static cvar_t gl_overbright_cvar = {
.name = "gl_overbright",
.description =
"Darken lightmaps so that dynamic lights can be overbright. 1 = 0.75 "
"brightness, 2 = 0.5 brightness.",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &gl_overbright },
};
int gl_particle_mip;
static cvar_t gl_particle_mip_cvar = {
.name = "gl_particle_mip",
.description =
"Toggles particle texture mipmapping.",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &gl_particle_mip },
};
int gl_particle_size;
static cvar_t gl_particle_size_cvar = {
.name = "gl_particle_size",
.description =
"Vertical and horizontal size of particle textures as a power of 2. "
"Default is 5 (32 texel square).",
.default_value = "5",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &gl_particle_size },
};
int gl_picmip;
static cvar_t gl_picmip_cvar = {
.name = "gl_picmip",
.description =
"Dimensions of textures. 0 is normal, 1 is half, 2 is 1/4",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &gl_picmip },
};
int gl_playermip;
static cvar_t gl_playermip_cvar = {
.name = "gl_playermip",
.description =
"Detail of player skins. 0 best, 4 worst.",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &gl_playermip },
};
int gl_reporttjunctions;
static cvar_t gl_reporttjunctions_cvar = {
.name = "gl_reporttjunctions",
.description =
"None",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &gl_reporttjunctions },
};
int gl_sky_clip;
static cvar_t gl_sky_clip_cvar = {
.name = "gl_sky_clip",
.description =
"controls amount of sky overdraw",
.default_value = "2",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &gl_sky_clip },
};
int gl_sky_debug;
static cvar_t gl_sky_debug_cvar = {
.name = "gl_sky_debug",
.description =
"debugging `info' for sky clipping",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &gl_sky_debug },
};
int gl_sky_divide;
static cvar_t gl_sky_divide_cvar = {
.name = "gl_sky_divide",
.description =
"subdivide sky polys",
.default_value = "1",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &gl_sky_divide },
};
int gl_sky_multipass;
static cvar_t gl_sky_multipass_cvar = {
.name = "gl_sky_multipass",
.description =
"controls whether the skydome is single or double pass",
.default_value = "1",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &gl_sky_multipass },
};
int gl_texsort;
static cvar_t gl_texsort_cvar = {
.name = "gl_texsort",
.description =
"None",
.default_value = "1",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &gl_texsort },
};
int gl_triplebuffer;
static cvar_t gl_triplebuffer_cvar = {
.name = "gl_triplebuffer",
.description =
"Set to 1 by default. Fixes status bar flicker on some hardware",
.default_value = "1",
.flags = CVAR_ARCHIVE,
.value = { .type = &cexpr_int, .value = &gl_triplebuffer },
};
static int vid_use8bit;
static cvar_t vid_use8bit_cvar = {
.name = "vid_use8bit",
.description =
"Use 8-bit shared palettes.",
.default_value = "0",
.flags = CVAR_ROM,
.value = { .type = &cexpr_int, .value = &vid_use8bit },
};
static void
gl_triplebuffer_f (void *data, const cvar_t *cvar)
{
vid.numpages = gl_triplebuffer ? 3 : 2;
}
static void
gl_max_size_f (void *data, const cvar_t *cvar)
{
GLint texSize;
if (!cvar)
return;
// Check driver's max texture size
qfglGetIntegerv (GL_MAX_TEXTURE_SIZE, &texSize);
if (gl_max_size < 1) {
gl_max_size = texSize;
} else {
gl_max_size = bound (1, gl_max_size, texSize);
}
}
static void
gl_textures_bgra_f (void *data, const cvar_t *cvar)
{
if (!cvar)
return;
if (gl_textures_bgra && gl_bgra_capable) {
gl_use_bgra = 1;
} else {
gl_use_bgra = 0;
}
}
static void
gl_fb_bmodels_f (void *data, const cvar_t *cvar)
{
if (!cvar)
return;
if (gl_fb_bmodels && gl_mtex_tmus >= 3) {
gl_mtex_fullbright = true;
} else {
gl_mtex_fullbright = false;
}
}
void
gl_multitexture_f (void *data, const cvar_t *cvar)
{
if (gl_multitexture && gl_mtex_capable) {
gl_mtex_active_tmus = gl_mtex_tmus;
if (gl_fb_bmodels) {
if (gl_fb_bmodels) {
if (gl_mtex_tmus >= 3) {
gl_mtex_fullbright = true;
qglActiveTexture (gl_mtex_enum + 2);
qfglEnable (GL_TEXTURE_2D);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,
GL_DECAL);
qfglDisable (GL_TEXTURE_2D);
} else {
gl_mtex_fullbright = false;
Sys_MaskPrintf (SYS_vid,
"Not enough TMUs for BSP fullbrights.\n");
}
}
} else {
gl_mtex_fullbright = false;
}
// Lightmaps
qglActiveTexture (gl_mtex_enum + 1);
qfglEnable (GL_TEXTURE_2D);
if (gl_overbright) {
if (gl_combine_capable && gl_overbright) {
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
qfglTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
qfglTexEnvf (GL_TEXTURE_ENV, GL_RGB_SCALE, gl_rgb_scale);
} else {
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
} else {
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
qfglDisable (GL_TEXTURE_2D);
// Base Texture
qglActiveTexture (gl_mtex_enum + 0);
} else {
gl_mtex_active_tmus = 0;
gl_mtex_fullbright = false;
}
}
static void
gl_screenshot_byte_swap_f (void *data, const cvar_t *cvar)
{
if (cvar)
qfglPixelStorei (GL_PACK_SWAP_BYTES,
gl_screenshot_byte_swap ? GL_TRUE : GL_FALSE);
}
static void
gl_anisotropy_f (void *data, const cvar_t *var)
{
if (gl_Anisotropy) {
if (var)
gl_aniso = (bound (1.0, gl_anisotropy, aniso_max));
else
gl_aniso = 1.0;
} else {
gl_aniso = 1.0;
if (var)
Sys_MaskPrintf (SYS_vid,
"Anisotropy (GL_EXT_texture_filter_anisotropic) "
"is not supported by your hardware and/or "
"drivers.\n");
}
}
static void
gl_tessellate_f (void *data, const cvar_t *var)
{
if (TruForm) {
if (var)
gl_tess = (bound (0, gl_tessellate, tess_max));
else
gl_tess = 0;
qfglPNTrianglesiATI (GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI, gl_tess);
} else {
gl_tess = 0;
if (var)
Sys_MaskPrintf (SYS_vid,
"TruForm (GL_ATI_pn_triangles) is not supported "
"by your hardware and/or drivers.\n");
}
}
static void
gl_vaelements_max_f (void *data, const cvar_t *cvar)
{
if (gl_vaelements_max)
vaelements = min (gl_vaelements_max, driver_vaelements);
else
vaelements = driver_vaelements;
}
static void
gl_sky_divide_f (void *data, const cvar_t *cvar)
{
mod_sky_divide = gl_sky_divide;
}
static void
GL_Common_Init_Cvars (void)
{
Cvar_Register (&vid_use8bit_cvar, 0, 0);
Cvar_Register (&gl_textures_bgra_cvar, gl_textures_bgra_f, 0);
Cvar_Register (&gl_fb_bmodels_cvar, gl_fb_bmodels_f, 0);
Cvar_Register (&gl_finish_cvar, 0, 0);
Cvar_Register (&gl_max_size_cvar, gl_max_size_f, 0);
Cvar_Register (&gl_multitexture_cvar, gl_multitexture_f, 0);
Cvar_Register (&gl_screenshot_byte_swap_cvar, gl_screenshot_byte_swap_f, 0);
Cvar_Register (&gl_anisotropy_cvar, gl_anisotropy_f, 0);
gl_anisotropy_cvar.description = nva (
"Specifies degree of anisotropy, from 1.0 to %f. Higher anisotropy "
"means less distortion of textures at shallow angles to the viewer.",
aniso_max);
Cvar_Register (&gl_tessellate_cvar, gl_tessellate_f, 0);
gl_tessellate_cvar.description = nva (
"Specifies tessellation level from 0 to %i. Higher tessellation level "
"means more triangles.",
tess_max);
Cvar_Register (&gl_vaelements_max_cvar, gl_vaelements_max_f, 0);
Cvar_Register (&gl_vector_light_cvar, 0, 0);
Cvar_Register (&gl_affinemodels_cvar, 0, 0);
Cvar_Register (&gl_clear_cvar, 0, 0);
Cvar_Register (&gl_conspin_cvar, 0, 0);
Cvar_Register (&gl_constretch_cvar, 0, 0);
Cvar_Register (&gl_dlight_polyblend_cvar, 0, 0);
Cvar_Register (&gl_dlight_smooth_cvar, 0, 0);
Cvar_Register (&gl_fb_models_cvar, 0, 0);
Cvar_Register (&gl_keeptjunctions_cvar, 0, 0);
Cvar_Register (&gl_lerp_anim_cvar, 0, 0);
Cvar_Register (&gl_lightmap_align_cvar, 0, 0);
Cvar_Register (&gl_lightmap_subimage_cvar, 0, 0);
Cvar_Register (&gl_nocolors_cvar, 0, 0);
Cvar_Register (&gl_overbright_cvar, gl_overbright_f, 0);
Cvar_Register (&gl_particle_mip_cvar, 0, 0);
Cvar_Register (&gl_particle_size_cvar, 0, 0);
Cvar_Register (&gl_picmip_cvar, 0, 0);
Cvar_Register (&gl_playermip_cvar, 0, 0);
Cvar_Register (&gl_reporttjunctions_cvar, 0, 0);
Cvar_Register (&gl_sky_clip_cvar, 0, 0);
Cvar_Register (&gl_sky_debug_cvar, 0, 0);
Cvar_Register (&gl_sky_divide_cvar, gl_sky_divide_f, 0);
Cvar_Register (&gl_sky_multipass_cvar, 0, 0);
Cvar_Register (&gl_texsort_cvar, 0, 0);
Cvar_Register (&gl_triplebuffer_cvar, gl_triplebuffer_f, 0);
Cvar_AddListener (&gl_overbright_cvar, gl_multitexture_f, 0);
}
static void
CheckGLVersionString (void)
{
gl_version = (char *) qfglGetString (GL_VERSION);
if (sscanf (gl_version, "%d.%d", &gl_major, &gl_minor) == 2) {
gl_release_number = 0;
if (gl_major >= 1) {
if (gl_minor >= 1) {
gl_va_capable = true;
} else {
gl_va_capable = false;
}
}
} else if (sscanf (gl_version, "%d.%d.%d", &gl_major, &gl_minor,
&gl_release_number) == 3) {
if (gl_major >= 1) {
if (gl_minor >= 1) {
gl_va_capable = true;
} else {
gl_va_capable = false;
}
}
} else {
Sys_Error ("Malformed OpenGL version string!");
}
Sys_MaskPrintf (SYS_vid, "GL_VERSION: %s\n", gl_version);
gl_vendor = (char *) qfglGetString (GL_VENDOR);
Sys_MaskPrintf (SYS_vid, "GL_VENDOR: %s\n", gl_vendor);
gl_renderer = (char *) qfglGetString (GL_RENDERER);
Sys_MaskPrintf (SYS_vid, "GL_RENDERER: %s\n", gl_renderer);
gl_extensions = (char *) qfglGetString (GL_EXTENSIONS);
Sys_MaskPrintf (SYS_vid, "GL_EXTENSIONS: %s\n", gl_extensions);
if (strstr (gl_renderer, "Mesa DRI Mach64"))
gl_feature_mach64 = true;
}
static void
CheckAnisotropyExtensions (void)
{
if (QFGL_ExtensionPresent ("GL_EXT_texture_filter_anisotropic")) {
gl_Anisotropy = true;
qfglGetFloatv (GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &aniso_max);
} else {
gl_Anisotropy = false;
aniso_max = 1.0;
}
}
static void
CheckBGRAExtensions (void)
{
if (gl_major > 1 || (gl_major == 1 && gl_minor >= 3)) {
gl_bgra_capable = true;
} else if (QFGL_ExtensionPresent ("GL_EXT_bgra")) {
gl_bgra_capable = true;
} else {
gl_bgra_capable = false;
}
}
static void
CheckCombineExtensions (void)
{
if (gl_major >= 1 && gl_minor >= 3) {
gl_combine_capable = true;
Sys_MaskPrintf (SYS_vid, "COMBINE active, multitextured doublebright "
"enabled.\n");
} else if (QFGL_ExtensionPresent ("GL_ARB_texture_env_combine")) {
gl_combine_capable = true;
Sys_MaskPrintf (SYS_vid, "COMBINE_ARB active, multitextured "
"doublebright enabled.\n");
} else {
gl_combine_capable = false;
}
}
/*
CheckMultiTextureExtensions
Check for ARB multitexture support
*/
static void
CheckMultiTextureExtensions (void)
{
Sys_MaskPrintf (SYS_vid, "Checking for multitexture: ");
if (COM_CheckParm ("-nomtex")) {
Sys_MaskPrintf (SYS_vid, "disabled.\n");
return;
}
if (gl_major >= 1 && gl_minor >= 3) {
qfglGetIntegerv (GL_MAX_TEXTURE_UNITS, &gl_mtex_tmus);
if (gl_mtex_tmus >= 2) {
Sys_MaskPrintf (SYS_vid, "enabled, %d TMUs.\n", gl_mtex_tmus);
qglMultiTexCoord2f =
QFGL_ExtensionAddress ("glMultiTexCoord2f");
qglMultiTexCoord2fv =
QFGL_ExtensionAddress ("glMultiTexCoord2fv");
qglActiveTexture = QFGL_ExtensionAddress ("glActiveTexture");
gl_mtex_enum = GL_TEXTURE0;
if (qglMultiTexCoord2f && gl_mtex_enum)
gl_mtex_capable = true;
else
Sys_MaskPrintf (SYS_vid, "Multitexture disabled, could not "
"find required functions\n");
} else {
Sys_MaskPrintf (SYS_vid,
"Multitexture disabled, not enough TMUs.\n");
}
} else if (QFGL_ExtensionPresent ("GL_ARB_multitexture")) {
qfglGetIntegerv (GL_MAX_TEXTURE_UNITS_ARB, &gl_mtex_tmus);
if (gl_mtex_tmus >= 2) {
Sys_MaskPrintf (SYS_vid, "enabled, %d TMUs.\n", gl_mtex_tmus);
qglMultiTexCoord2f =
QFGL_ExtensionAddress ("glMultiTexCoord2fARB");
qglMultiTexCoord2fv =
QFGL_ExtensionAddress ("glMultiTexCoord2fvARB");
qglActiveTexture = QFGL_ExtensionAddress ("glActiveTextureARB");
gl_mtex_enum = GL_TEXTURE0_ARB;
if (qglMultiTexCoord2f && gl_mtex_enum)
gl_mtex_capable = true;
else
Sys_MaskPrintf (SYS_vid, "Multitexture disabled, could not "
"find required functions\n");
} else {
Sys_MaskPrintf (SYS_vid,
"Multitexture disabled, not enough TMUs.\n");
}
} else {
Sys_MaskPrintf (SYS_vid, "not found.\n");
}
}
static void
CheckTruFormExtensions (void)
{
if (QFGL_ExtensionPresent ("GL_ATI_pn_triangles")) {
TruForm = true;
qfglGetIntegerv (GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI,
&tess_max);
qfglPNTrianglesiATI (GL_PN_TRIANGLES_NORMAL_MODE_ATI,
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI);
qfglPNTrianglesiATI (GL_PN_TRIANGLES_POINT_MODE_ATI,
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI);
} else {
TruForm = false;
gl_tess = 0;
tess_max = 0;
}
}
static void
CheckVertexArraySize (void)
{
qfglGetIntegerv (GL_MAX_ELEMENTS_VERTICES, &driver_vaelements);
if (driver_vaelements > 65536)
driver_vaelements = 65536;
vaelements = driver_vaelements;
// qfglGetIntegerv (MAX_ELEMENTS_INDICES, *vaindices);
}
static void
CheckLights (void)
{
int i;
float dark[4] = {0.0, 0.0, 0.0, 1.0},
ambient[4] = {0.2, 0.2, 0.2, 1.0},
diffuse[4] = {0.7, 0.7, 0.7, 1.0},
specular[4] = {0.1, 0.1, 0.1, 1.0};
qfglGetIntegerv (GL_MAX_LIGHTS, &gl_max_lights);
Sys_MaskPrintf (SYS_vid, "Max GL Lights %d.\n", gl_max_lights);
qfglEnable (GL_LIGHTING);
qfglLightModelfv (GL_LIGHT_MODEL_AMBIENT, dark);
qfglLightModelf (GL_LIGHT_MODEL_TWO_SIDE, 0.0);
for (i = 0; i < gl_max_lights; i++) {
qfglEnable (GL_LIGHT0 + i);
qfglLightf (GL_LIGHT0 + i, GL_CONSTANT_ATTENUATION, 0.5);
qfglDisable (GL_LIGHT0 + i);
}
// Set up material defaults
qfglMaterialfv (GL_FRONT, GL_AMBIENT, ambient);
qfglMaterialfv (GL_FRONT, GL_DIFFUSE, diffuse);
qfglMaterialfv (GL_FRONT, GL_SPECULAR, specular);
qfglMaterialf (GL_FRONT, GL_SHININESS, 1.0);
qfglDisable (GL_LIGHTING);
}
static void
Tdfx_Init8bitPalette (void)
{
// Check for 8bit Extensions and initialize them.
int i;
if (vr_data.vid->is8bit)
return;
if (QFGL_ExtensionPresent ("3DFX_set_global_palette")) {
char *oldpal;
GLubyte table[256][4];
QF_gl3DfxSetPaletteEXT qgl3DfxSetPaletteEXT = NULL;
if (!(qgl3DfxSetPaletteEXT =
QFGL_ExtensionAddress ("gl3DfxSetPaletteEXT"))) {
Sys_MaskPrintf (SYS_vid, "3DFX_set_global_palette not found.\n");
return;
}
Sys_MaskPrintf (SYS_vid, "3DFX_set_global_palette.\n");
oldpal = (char *) d_8to24table; // d_8to24table3dfx;
for (i = 0; i < 256; i++) {
table[i][2] = *oldpal++;
table[i][1] = *oldpal++;
table[i][0] = *oldpal++;
table[i][3] = 255;
oldpal++;
}
qfglEnable (GL_SHARED_TEXTURE_PALETTE_EXT);
qgl3DfxSetPaletteEXT ((GLuint *) table);
vr_data.vid->is8bit = true;
} else {
Sys_MaskPrintf (SYS_vid, "\n 3DFX_set_global_palette not found.");
}
}
/*
The GL_EXT_shared_texture_palette seems like an idea which is
/almost/ a good idea, but seems to be severely broken with many
drivers, as such it is disabled.
It should be noted, that a palette object extension as suggested by
the GL_EXT_shared_texture_palette spec might be a very good idea in
general.
*/
static void
Shared_Init8bitPalette (void)
{
int i;
GLubyte thePalette[256 * 3];
GLubyte *oldPalette, *newPalette;
if (vr_data.vid->is8bit)
return;
if (QFGL_ExtensionPresent ("GL_EXT_shared_texture_palette")) {
if (!(qglColorTableEXT = QFGL_ExtensionAddress ("glColorTableEXT"))) {
Sys_MaskPrintf (SYS_vid, "glColorTableEXT not found.\n");
return;
}
Sys_MaskPrintf (SYS_vid, "GL_EXT_shared_texture_palette\n");
qfglEnable (GL_SHARED_TEXTURE_PALETTE_EXT);
oldPalette = (GLubyte *) d_8to24table; // d_8to24table3dfx;
newPalette = thePalette;
for (i = 0; i < 256; i++) {
*newPalette++ = *oldPalette++;
*newPalette++ = *oldPalette++;
*newPalette++ = *oldPalette++;
oldPalette++;
}
qglColorTableEXT (GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB,
GL_UNSIGNED_BYTE, (GLvoid *) thePalette);
vr_data.vid->is8bit = true;
} else {
Sys_MaskPrintf (SYS_vid,
"\n GL_EXT_shared_texture_palette not found.");
}
}
static void
VID_Init8bitPalette (void)
{
Sys_MaskPrintf (SYS_vid, "Checking for 8-bit extension: ");
if (vid_use8bit) {
Tdfx_Init8bitPalette ();
Shared_Init8bitPalette ();
if (!vr_data.vid->is8bit)
Sys_MaskPrintf (SYS_vid, "\n 8-bit extension not found.\n");
} else {
Sys_MaskPrintf (SYS_vid, "disabled.\n");
}
}
void
GL_SetPalette (void *data, const byte *palette)
{
const byte *pal;
char s[255];
float dist, bestdist;
int r1, g1, b1, k;
unsigned int r, g, b, v;
unsigned short i;
unsigned int *table;
static bool palflag = false;
QFile *f;
static int inited_8 = 0;
if (!inited_8) {
inited_8 = 1;
// Check for 8-bit extension and initialize if present
VID_Init8bitPalette ();
}
// 8 8 8 encoding
Sys_MaskPrintf (SYS_vid, "Converting 8to24\n");
pal = palette;
table = d_8to24table;
for (i = 0; i < 255; i++) { // used to be i<256, see d_8to24table below
r = pal[0];
g = pal[1];
b = pal[2];
pal += 3;
#ifdef WORDS_BIGENDIAN
v = (255 << 0) + (r << 24) + (g << 16) + (b << 8);
#else
v = (255 << 24) + (r << 0) + (g << 8) + (b << 16);
#endif
*table++ = v;
}
d_8to24table[255] = 0; // 255 is transparent
// JACK: 3D distance calcs - k is last closest, l is the distance.
if (palflag)
return;
palflag = true;
f = QFS_FOpenFile ("glquake/15to8.pal");
if (f) {
Qread (f, gl_15to8table, 1 << 15);
Qclose (f);
} else {
for (i = 0; i < (1 << 15); i++) {
/* Maps
000000000000000
000000000011111 = Red = 0x001F
000001111100000 = Blue = 0x03E0
111110000000000 = Grn = 0x7C00
*/
r = ((i & 0x1F) << 3) + 4;
g = ((i & 0x03E0) >> 2) + 4;
b = ((i & 0x7C00) >> 7) + 4;
pal = (unsigned char *) d_8to24table;
for (v = 0, k = 0, bestdist = 10000.0; v < 256; v++, pal += 4) {
r1 = (int) r - (int) pal[0];
g1 = (int) g - (int) pal[1];
b1 = (int) b - (int) pal[2];
dist = sqrt (((r1 * r1) + (g1 * g1) + (b1 * b1)));
if (dist < bestdist) {
k = v;
bestdist = dist;
}
}
gl_15to8table[i] = k;
}
snprintf (s, sizeof (s), "%s/glquake/15to8.pal", qfs_gamedir->dir.def);
if ((f = QFS_WOpen (s, 0)) != NULL) {
Qwrite (f, gl_15to8table, 1 << 15);
Qclose (f);
}
}
}
void
GL_Init_Common (void)
{
GLF_FindFunctions ();
CheckGLVersionString ();
CheckAnisotropyExtensions ();
CheckMultiTextureExtensions ();
CheckCombineExtensions ();
CheckBGRAExtensions ();
CheckTruFormExtensions ();
CheckVertexArraySize ();
CheckLights ();
GL_Common_Init_Cvars ();
GL_TextureInit ();
qfglClearColor (0, 0, 0, 0);
qfglEnable (GL_TEXTURE_2D);
qfglFrontFace (GL_CW);
qfglCullFace (GL_BACK);
qfglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
qfglShadeModel (GL_FLAT);
qfglEnable (GL_BLEND);
qfglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
if (gl_Anisotropy)
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
gl_aniso);
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}