quakeforge/include/QF/screen.h
Bill Currie 84a24dbb34 [renderer] Make R_RenderView private
This is actually a better solution to the renderer directly accessing
client code than provided by 7e078c7f9c.

Essentially, V_RenderView should not have been calling R_RenderView, and
CL_UpdateScreen should have been calling V_RenderView directly. The
issue was that the renderers expected the world entity model to be valid
at all times. Now, R_RenderView checks the world entity model's validity
and immediately bails if it is not, and R_ClearState (which is called
whenever the client disconnects and thus no longer has a world to
render) clears the world entity model. Thus R_RenderView can (and is)
now called unconditionally from within the renderer, simplifying
renderer-specific variants.
2021-12-24 06:45:12 +09:00

72 lines
1.7 KiB
C

/*
screen.h
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
// screen.h
#ifndef __QF_screen_h
#define __QF_screen_h
#include "QF/qtypes.h"
void SCR_Init_Cvars (void);
void SCR_Init (void);
typedef void (*SCR_Func)(void);
// scr_funcs is a null terminated array
void SCR_UpdateScreen (double realtime, SCR_Func *scr_funcs);
void SCR_SizeUp (void);
void SCR_SizeDown (void);
void SCR_BringDownConsole (void);
void SCR_CalcRefdef (void);
void SCR_BeginLoadingPlaque (void);
void SCR_EndLoadingPlaque (void);
struct view_s;
int MipColor (int r, int g, int b);
int SCR_ModalMessage (const char *text);
extern float scr_con_current;
extern int sb_lines;
extern qboolean scr_disabled_for_loading;
extern qboolean scr_skipupdate;
extern qboolean hudswap;
extern struct cvar_s *scr_fov;
extern struct cvar_s *scr_viewsize;
// only the refresh window will be updated unless these variables are flagged
extern struct qpic_s *scr_ram;
extern struct qpic_s *scr_turtle;
extern struct cvar_s *hud_fps, *hud_time;
#endif//__QF_screen_h