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https://git.code.sf.net/p/quake/quakeforge
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bbc8154ec7
Make /dev/input/js0 the default joy_device, and temporarily bump max buttons to 18 (until I kill the maximums entirely)
219 lines
5.1 KiB
C
219 lines
5.1 KiB
C
/*
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joy.c
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Joystick input interface
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Copyright (C) 2000 David Jeffery
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Copyright (C) 2000 Jeff Teunissen <deek@dusknet.dhs.org>
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Copyright (C) 2001 Ragnvald `Despair` Maartmann-Moe IV
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#include "QF/cvar.h"
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#include "QF/input.h"
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#include "QF/joystick.h"
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#include "QF/keys.h"
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#include "QF/mathlib.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "compat.h"
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cvar_t *joy_device; // Joystick device name
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cvar_t *joy_enable; // Joystick enabling flag
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cvar_t *joy_amp; // Joystick amplification
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cvar_t *joy_pre_amp; // Joystick pre-amplification
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qboolean joy_found = false;
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qboolean joy_active = false;
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typedef struct {
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const char *name;
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const char *string;
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} ocvar_t;
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ocvar_t joy_axes_cvar_init[JOY_MAX_AXES] = {
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{"joyaxis1", "1"},
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{"joyaxis2", "2"},
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{"joyaxis3", "3"},
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{"joyaxis4", "0"},
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{"joyaxis5", "0"},
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{"joyaxis6", "0"},
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{"joyaxis7", "0"},
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{"joyaxis8", "0"}
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};
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struct joy_axis joy_axes[JOY_MAX_AXES];
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struct joy_button joy_buttons[JOY_MAX_BUTTONS];
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VISIBLE void
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JOY_Command (void)
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{
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JOY_Read ();
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}
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VISIBLE void
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JOY_Move (void)
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{
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float mult_joy;
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int i;
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if (!joy_active || !joy_enable->int_val)
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return;
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mult_joy = (joy_amp->value * joy_pre_amp->value *
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in_amp->value * in_pre_amp->value) / 200.0;
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// Yes, mult_joy looks like a mess, but use of pre_amp values is useful in
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// scripts, and *_pre_amp will matter once joystick filtering/acceleration
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// is implemented
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for (i = 0; i < JOY_MAX_AXES; i++) {
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switch (joy_axes[i].axis->int_val) {
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case 1:
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if (joy_axes[i].current)
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viewdelta.angles[YAW] -= joy_axes[i].current * mult_joy;
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break;
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case -1:
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if (joy_axes[i].current)
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viewdelta.angles[YAW] += joy_axes[i].current * mult_joy;
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break;
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case 2:
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if (joy_axes[i].current)
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viewdelta.position[2] -= joy_axes[i].current * mult_joy;
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break;
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case -2:
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if (joy_axes[i].current)
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viewdelta.position[2] += joy_axes[i].current * mult_joy;
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break;
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case 3:
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if (joy_axes[i].current)
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viewdelta.position[0] += joy_axes[i].current * mult_joy;
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break;
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case -3:
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if (joy_axes[i].current)
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viewdelta.position[0] -= joy_axes[i].current * mult_joy;
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break;
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case 4:
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if (joy_axes[i].current)
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viewdelta.angles[PITCH] -= joy_axes[i].current * mult_joy;
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break;
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case -4:
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if (joy_axes[i].current)
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viewdelta.angles[PITCH] += joy_axes[i].current * mult_joy;
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break;
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case 5:
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if (joy_axes[i].current)
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viewdelta.position[1] -= joy_axes[i].current * mult_joy;
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break;
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case -5:
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if (joy_axes[i].current)
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viewdelta.position[1] += joy_axes[i].current * mult_joy;
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break;
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// Futureproofing
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case 6:
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if (joy_axes[i].current)
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viewdelta.angles[ROLL] += joy_axes[i].current * mult_joy;
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break;
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case -6:
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if (joy_axes[i].current)
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viewdelta.angles[ROLL] -= joy_axes[i].current * mult_joy;
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break;
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default:
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break;
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}
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}
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}
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VISIBLE void
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JOY_Init (void)
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{
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int i;
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if (JOY_Open () == -1) {
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Sys_MaskPrintf (SYS_VID, "JOY: Joystick not found.\n");
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joy_found = false;
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joy_active = false;
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return;
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}
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joy_found = true;
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if (!joy_enable->int_val) {
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Sys_MaskPrintf (SYS_VID, "JOY: Joystick found, but not enabled.\n");
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joy_active = false;
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JOY_Close ();
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}
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Sys_MaskPrintf (SYS_VID, "JOY: Joystick found and activated.\n");
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// Initialize joystick if found and enabled
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for (i = 0; i < JOY_MAX_BUTTONS; i++) {
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joy_buttons[i].old = 0;
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joy_buttons[i].current = 0;
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}
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joy_active = true;
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}
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static void
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joyamp_f (cvar_t *var)
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{
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Cvar_Set (var, va ("%g", max (0.0001, var->value)));
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}
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VISIBLE void
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JOY_Init_Cvars (void)
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{
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int i;
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joy_device = Cvar_Get ("joy_device", "/dev/input/js0", CVAR_NONE | CVAR_ROM, 0,
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"Joystick device");
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joy_enable = Cvar_Get ("joy_enable", "1", CVAR_NONE | CVAR_ARCHIVE, 0,
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"Joystick enable flag");
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joy_amp = Cvar_Get ("joy_amp", "1", CVAR_NONE | CVAR_ARCHIVE, joyamp_f,
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"Joystick amplification");
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joy_pre_amp = Cvar_Get ("joy_pre_amp", "1", CVAR_NONE | CVAR_ARCHIVE,
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joyamp_f, "Joystick pre-amplification");
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for (i = 0; i < JOY_MAX_AXES; i++) {
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joy_axes[i].axis = Cvar_Get (joy_axes_cvar_init[i].name,
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joy_axes_cvar_init[i].string,
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CVAR_ARCHIVE, 0, "Set joystick axes");
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}
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}
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VISIBLE void
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JOY_Shutdown (void)
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{
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if (!joy_active)
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return;
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JOY_Close ();
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joy_active = false;
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joy_found = false;
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}
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