mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 06:10:56 +00:00
dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
71 lines
1.4 KiB
C
71 lines
1.4 KiB
C
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include <stdlib.h>
|
|
#include <SDL.h>
|
|
|
|
#include "QF/cvar.h"
|
|
#include "QF/input.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/va.h"
|
|
#include "QF/vid.h"
|
|
|
|
#include "context_sdl.h"
|
|
#include "vid_internal.h"
|
|
|
|
void
|
|
VID_SDL_GammaCheck (void)
|
|
{
|
|
Uint16 redtable[256], greentable[256], bluetable[256];
|
|
|
|
if (SDL_GetGammaRamp(redtable, greentable, bluetable) < 0)
|
|
vid_gamma_avail = false;
|
|
else
|
|
vid_gamma_avail = true;
|
|
}
|
|
|
|
void
|
|
VID_SetCaption (const char *text)
|
|
{
|
|
if (text && *text) {
|
|
char *temp = strdup (text);
|
|
|
|
SDL_WM_SetCaption (va (0, "%s: %s", PACKAGE_STRING, temp), NULL);
|
|
free (temp);
|
|
} else {
|
|
SDL_WM_SetCaption (va (0, "%s", PACKAGE_STRING), NULL);
|
|
}
|
|
}
|
|
|
|
bool
|
|
VID_SetGamma (double gamma)
|
|
{
|
|
return SDL_SetGamma((float) gamma, (float) gamma, (float) gamma);
|
|
}
|
|
|
|
static void
|
|
VID_UpdateFullscreen (void *data, const cvar_t *cvar)
|
|
{
|
|
if (!r_data || !viddef.initialized)
|
|
return;
|
|
if ((cvar && !(sdl_screen->flags & SDL_FULLSCREEN))
|
|
|| (!cvar && sdl_screen->flags & SDL_FULLSCREEN))
|
|
if (!SDL_WM_ToggleFullScreen (sdl_screen))
|
|
Sys_Printf ("VID_UpdateFullscreen: error setting fullscreen\n");
|
|
IN_UpdateGrab (in_grab);
|
|
}
|
|
|
|
void
|
|
SDL_Init_Cvars (void)
|
|
{
|
|
Cvar_Register (&vid_fullscreen_cvar, VID_UpdateFullscreen, 0);
|
|
Cvar_Register (&vid_system_gamma_cvar, 0, 0);
|
|
}
|