quakeforge/include/QF/GL/qf_vid.h
Bill Currie 067d3b3c2c Revert all the commits adding stuff to QF/GL.
With the new QF/GLSL directory, I don't need (or want) them any more.
2011-12-26 16:16:39 +09:00

57 lines
1.5 KiB
C

/*
gl_textures.h
GL texture stuff from the renderer.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __QF_GL_vid_h
#define __QF_GL_vid_h
#include "QF/qtypes.h"
#include "QF/GL/types.h"
#include "QF/GL/extensions.h"
// Multitexturing
extern QF_glActiveTexture qglActiveTexture;
extern QF_glMultiTexCoord2f qglMultiTexCoord2f;
extern QF_glMultiTexCoord2fv qglMultiTexCoord2fv;
extern int gl_mtex_active_tmus;
extern qboolean gl_mtex_capable;
extern qboolean gl_mtex_fullbright;
extern GLenum gl_mtex_enum;
extern qboolean gl_combine_capable;
extern float rgb_scale;
extern int texture_extension_number;
extern qboolean gl_feature_mach64;
extern float gldepthmin, gldepthmax;
extern int use_bgra;
extern int tess;
extern int gl_max_lights;
void GL_EndRendering (void);
#endif // __QF_GL_vid_h