quakeforge/include/QF/GL/qf_sky.h
Bill Currie 87b78e5533 Move the surface chain links out of the surfaces.
The links are now in "instance surfaces". For non-instanced models (world,
doors, plats etc (ie, world and its sub-models)), there will be one
instance surface per model surface. However, for instanced models (ammo
boxes etc), there will be many, dynamically allocated (not yet
implemented). This commit gets the static instance surfaces working.
2011-12-17 19:14:14 +09:00

43 lines
1.1 KiB
C

/*
qf_sky.h
GL sky stuff from the renderer.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __QF_GL_sky_h
#define __QF_GL_sky_h
#include "QF/qtypes.h"
#include "QF/model.h"
#define SKY_TEX 2000 // Quake 2 environment sky
extern qboolean skyloaded;
extern vec5_t skyvec[6][4];
void R_DrawSky (void);
void R_DrawSkyChain (const instsurf_t *s);
#endif // __QF_GL_sky_h