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https://git.code.sf.net/p/quake/quakeforge
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fcd1897421
Also, make doxygen extract static functions as well, so qfbsp's docs can be more complete.
141 lines
3.9 KiB
C
141 lines
3.9 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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$Id$
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*/
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#ifndef qfbsp_bsp5_h
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#define qfbsp_bsp5_h
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/** \defgroup qfbsp QuakeForge BSP Compiler
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*/
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#include "QF/mathlib.h"
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#include "QF/bspfile.h"
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/** \defgroup qfbsp_general General functions
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\ingroup qfbsp
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*/
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//@{
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typedef struct plane_s {
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vec3_t normal;
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vec_t dist;
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int type;
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} plane_t;
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#define MAX_THREADS 4
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#define ON_EPSILON 0.05
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#define BOGUS_RANGE 18000
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// the exact bounding box of the brushes is expanded some for the headnode
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// volume. is this still needed?
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#define SIDESPACE 24
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#define TEX_SKIP -1
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#define TEX_HINT -2
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typedef struct visfacet_s {
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struct visfacet_s *next;
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int planenum;
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int planeside; ///< which side is the front of the face
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int texturenum;
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int contents[2]; ///< 0 = front side
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struct visfacet_s *original;///< face on node
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int outputnumber; ///< valid only for original faces after
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///< write surfaces
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qboolean detail; ///< is a detail face
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struct winding_s *points;
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int *edges;
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} face_t;
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typedef struct surface_s {
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struct surface_s *next;
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struct surface_s *original; ///< before BSP cuts it up
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int planenum;
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int outputplanenum; ///< valid only after WriteSurfacePlanes
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vec3_t mins, maxs;
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qboolean onnode; ///< true if surface has already been used
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///< as a splitting node
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qboolean has_detail; ///< true if the surface has detail brushes
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qboolean has_struct; ///< true if the surface has non-detail
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///< brushes
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face_t *faces; ///< links to all the faces on either side
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///< of the surf
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} surface_t;
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// there is a node_t structure for every node and leaf in the bsp tree
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#define PLANENUM_LEAF -1
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typedef struct node_s {
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vec3_t mins,maxs; ///< bounding volume, not just points inside
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// information for decision nodes
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int planenum; ///< -1 = leaf node
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int outputplanenum; ///< valid only after WriteNodePlanes
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int firstface; ///< decision node only
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int numfaces; ///< decision node only
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struct node_s *children[2]; ///< valid only for decision nodes
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face_t *faces; ///< decision nodes only, list for both sides
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// information for leafs
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int contents; ///< leaf nodes (0 for decision nodes)
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face_t **markfaces; ///< leaf nodes only, point to node faces
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struct portal_s *portals; ///< portals on this leaf
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int visleafnum; ///< -1 = solid
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int valid; ///< for flood filling
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int occupied; ///< light number in leaf for outside filling
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int o_dist; ///< distance to nearest entity
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int detail; ///< 1 if created by detail split
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} node_t;
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extern struct brushset_s *brushset;
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/** Formatted printing with verbosity control.
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Behaves the same as printf except it prints only when verbose is true.
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*/
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void qprintf (const char *fmt, ...) __attribute__ ((format (printf, 1, 2)));
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extern int valid;
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extern qboolean worldmodel;
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// misc functions
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/** Allocate a new node.
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\return Pointer to the new node.
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*/
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node_t *AllocNode (void);
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//=============================================================================
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extern bsp_t *bsp;
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//@}
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#endif//qfbsp_bsp5_h
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