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https://git.code.sf.net/p/quake/quakeforge
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0e5cd14829
Add return-type information to all methods, split up lines properly where I could find them, and ran the whole thing through uncrustify. Looks purty now. :)
21 lines
474 B
C
21 lines
474 B
C
#ifndef render_h
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#define render_h
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#include "SetBrush.h"
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typedef enum {dr_wire, dr_flat, dr_texture} drawmode_t;
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extern int r_width, r_height;
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extern unsigned *r_picbuffer;
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extern float *r_zbuffer;
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extern vec3_t r_origin, r_matrix[3];
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extern BOOL r_drawflat;
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void REN_ClearBuffers (void);
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void REN_DrawCameraFace (face_t * idpol);
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void REN_DrawXYFace (face_t * idpol);
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void REN_BeginCamera (void);
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void REN_BeginXY (void);
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#endif // render_h
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