quakeforge/tools/Forge/Bundles/MapEdit/Preferences.m
2010-11-28 15:31:38 +09:00

362 lines
7.1 KiB
Objective-C

#include <unistd.h>
#include "QF/sys.h"
#include "QF/va.h"
#include "Preferences.h"
#include "Map.h"
#include "QuakeEd.h"
#include "Project.h"
id preferences_i;
#define DEFOWNER "QuakeEd2"
float lightaxis[3] = {1, 0.6, 0.75};
@implementation Preferences
void
WriteStringDefault (id prefs, const char *name, const char *value)
{
NSString *key = [NSString stringWithCString: name];
NSString *val = [NSString stringWithCString: value];
[prefs setObject: val forKey: key];
}
void
WriteNumericDefault (id prefs, const char *name, float value)
{
WriteStringDefault (prefs, name, va ("%f", value));
}
- (id) init
{
[super init];
preferences_i = self;
NSMutableDictionary *defaults = [NSMutableDictionary dictionary];
WriteStringDefault (defaults, "ProjectPath", "");
WriteStringDefault (defaults, "BspSoundPath", "");
WriteNumericDefault (defaults, "ShowBSPOutput", NO);
WriteNumericDefault (defaults, "OffsetBrushCopy", NO);
WriteNumericDefault (defaults, "StartWad", 0);
WriteNumericDefault (defaults, "Xlight", 0);
WriteNumericDefault (defaults, "Ylight", 0);
WriteNumericDefault (defaults, "Zlight", 0);
prefs = [[NSUserDefaults standardUserDefaults] retain];
[prefs registerDefaults: defaults];
return self;
}
int
_atoi (const char *c)
{
if (!c)
return 0;
return atoi (c);
}
int
_atof (const char *c)
{
if (!c)
return 0;
return atof (c);
}
//
// Read in at start of program
//
- (id) readDefaults
{
const char *string;
float value = 0;
string = [[prefs stringForKey: @"ProjectPath"] cString];
[self setProjectPath: string];
string = [[prefs stringForKey: @"BspSoundPath"] cString];
[self setBspSoundPath: string];
string = [[prefs stringForKey: @"ShowBSPOutput"] cString];
value = _atoi (string);
[self setShowBSP: value];
string = [[prefs stringForKey: @"OffsetBrushCopy"] cString];
value = _atoi (string);
[self setBrushOffset: value];
string = [[prefs stringForKey: @"StartWad"] cString];
value = _atoi (string);
[self setStartWad: value];
string = [[prefs stringForKey: @"Xlight"] cString];
value = _atof (string);
[self setXlight: value];
string = [[prefs stringForKey: @"Ylight"] cString];
value = _atof (string);
[self setYlight: value];
string = [[prefs stringForKey: @"Zlight"] cString];
value = _atof (string);
[self setZlight: value];
return self;
}
- (id) setProjectPath: (const char *)path
{
if (!path)
path = "";
strcpy (projectpath, path);
[startproject_i setStringValue: [NSString stringWithCString: path]];
WriteStringDefault (prefs, "ProjectPath", path);
return self;
}
- (id) setCurrentProject: sender
{
[startproject_i setStringValue: [project_i currentProjectFile]];
[self UIChanged: self];
return self;
}
- (const char *) getProjectPath
{
return projectpath;
}
//
// ===============================================
// BSP sound stuff
// ===============================================
//
// Set the BSP sound using an OpenPanel
//
- (id) setBspSound: sender
{
id panel;
NSString *types[] = {@"snd"};
int rtn;
NSArray *filenames;
char path[1024], file[64];
panel = [NSOpenPanel new];
// XXX ExtractFilePath (bspSound, path);
// XXX ExtractFileBase (bspSound, file);
rtn = [panel runModalForDirectory: [NSString stringWithCString: path]
file: [NSString stringWithCString: file]
types: [NSArray arrayWithObjects: types count: 1]
];
if (rtn) {
filenames = [panel filenames];
strcpy (bspSound, [[panel directory] cString]);
strcat (bspSound, "/");
strcat (bspSound, [[filenames objectAtIndex: 0] cString]);
[self setBspSoundPath: bspSound];
[self playBspSound];
}
return self;
}
//
// Play the BSP sound
//
- (id) playBspSound
{
[bspSound_i play];
return self;
}
//
// Set the bspSound path
//
- (id) setBspSoundPath: (const char *)path
{
if (!path)
path = "";
strcpy (bspSound, path);
if (bspSound_i) {
[bspSound_i release];
bspSound_i = nil;
}
if (path[0] && access (path, R_OK)) {
bspSound_i =
[[NSSound alloc] initWithContentsOfFile: [NSString stringWithCString:
bspSound] byReference: YES];
}
if (!bspSound_i)
return self;
[bspSoundField_i setStringValue: [NSString stringWithCString: bspSound]];
WriteStringDefault (prefs, "BspSoundPath", bspSound);
return self;
}
// ===============================================
// Show BSP Output management
// ===============================================
//
// Set the state
//
- (id) setShowBSP: (int)state
{
showBSP = state;
[showBSP_i setIntValue: state];
WriteNumericDefault (prefs, "ShowBSPOutput", showBSP);
return self;
}
//
// Get the state
//
- (int) getShowBSP
{
return showBSP;
}
// ===============================================
// "Offset Brush ..." management
// ===============================================
//
// Set the state
//
- (id) setBrushOffset: (int)state
{
brushOffset = state;
[brushOffset_i setIntValue: state];
WriteNumericDefault (prefs, "OffsetBrushCopy", state);
return self;
}
//
// Get the state
//
- (int) getBrushOffset
{
return brushOffset;
}
// ===============================================
// StartWad
// ===============================================
- (id) setStartWad: (int)value // set start wad (0-2)
{
startwad = value;
if (startwad < 0 || startwad > 2)
startwad = 0;
[startwad_i selectCellAtRow: startwad column: 0];
WriteNumericDefault (prefs, "StartWad", value);
return self;
}
- (int) getStartWad
{
return startwad;
}
// ===============================================
// X,Y,Z light values
// ===============================================
//
// Set the state
//
- (id) setXlight: (float)value
{
xlight = value;
if (xlight < 0.25 || xlight > 1)
xlight = 0.6;
lightaxis[1] = xlight;
[xlight_i setFloatValue: xlight];
WriteNumericDefault (prefs, "Xlight", xlight);
return self;
}
- (id) setYlight: (float)value
{
ylight = value;
if (ylight < 0.25 || ylight > 1)
ylight = 0.75;
lightaxis[2] = ylight;
[ylight_i setFloatValue: ylight];
WriteNumericDefault (prefs, "Ylight", ylight);
return self;
}
- (id) setZlight: (float)value
{
zlight = value;
if (zlight < 0.25 || zlight > 1)
zlight = 1;
lightaxis[0] = zlight;
[zlight_i setFloatValue: zlight];
WriteNumericDefault (prefs, "Zlight", zlight);
return self;
}
//
// Get the state
//
- (float) getXlight
{
return [xlight_i floatValue];
}
- (float) getYlight
{
return [ylight_i floatValue];
}
- (float) getZlight
{
return [zlight_i floatValue];
}
/*
============
UIChanged
Grab all the current UI state
============
*/
- (id) UIChanged: sender
{
Sys_Printf ("defaults updated\n");
[self setProjectPath: [[startproject_i stringValue] cString]];
[self setBspSoundPath: [[bspSoundField_i stringValue] cString]];
[self setShowBSP: [showBSP_i intValue]];
[self setBrushOffset: [brushOffset_i intValue]];
[self setStartWad: [startwad_i selectedRow]];
[self setXlight: [xlight_i floatValue]];
[self setYlight: [ylight_i floatValue]];
[self setZlight: [zlight_i floatValue]];
[map_i makeGlobalPerform: @selector (flushTextures)];
[quakeed_i updateAll];
return self;
}
@end