mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-18 18:51:53 +00:00
669771681a
Most of the guts of configure.ac have been moved to config.d and are then brought in by m4_include. This will make maintaining configure.ac much easier. Also drop use of PROGRAM and VERSION, using PACKAGE_NAME, PACKAGE_VERSION, and on occasion, PACKAGE_STRING instead, and clean out some old files we no longer need.
31 lines
1.1 KiB
Text
31 lines
1.1 KiB
Text
AC_MSG_RESULT([
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QuakeForge has been configured successfully.
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Build type :$BUILD_TYPE
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Server support :${SV_TARGETS- no}
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Client support :${CL_TARGETS- no}
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Tools support :${TOOLS_TARGETS- no}
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Sound support :${SOUND_TYPES- no} ${SND_OUTPUT_DEFAULT}
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CD Audio system :${CDTYPE- no}
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IPv6 networking : $NETTYPE_IPV6
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Compression support: gz=$HAVE_ZLIB ogg=$HAVE_VORBIS flac=$HAVE_FLAC png=$HAVE_PNG
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HTTP support : ${CURL-no}
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Compiler version : $CCVER
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Compiler flags : $CFLAGS
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qfcc cpp invocation: $CPP_NAME
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Shared game data directory : $sharepath
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Per-user game data directory: $userpath
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Plugin load directory : $expanded_plugindir
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Global configuration file : $globalconf
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User configuration file : $userconf
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OpenGL dynamic lib : $gl_driver
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libWildMidi Support : $HAVE_WILDMIDI
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XDG support : $HAVE_XDG
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])
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if test -d $srcdir/.git; then
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echo "WARNING: Hackers at work, watch for falling bits of code."
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echo "(This is from a development subversion tree. Expect problems)"
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echo
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fi
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