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It no longer initializes the new component. For that, use Ent_SetComponent which will copy in the provided data or call the component's create function if the data pointer is null (in which case, Ent_SetComponent acts as Ent_SetComponent used to). |
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.. | ||
camera.h | ||
component.h | ||
entity.h | ||
hierarchy.h | ||
light.h | ||
scene.h | ||
transform.h | ||
types.h |