quakeforge/nq/source/sv_ded.c
Bill Currie d69355f521 [renderer] Support multiple entity queues
While there's currently only the one still, this will allow the entities
to be multiply queued for multi-pass rendering (eg, shadows). As the
avoidance of putting an entity in the same queue more than once relies
on the entity id, all entities now come from the scene (which is stored
in cl_world in the client code for nq and qw), thus the extensive
changes in the clients.
2022-03-05 02:05:39 +09:00

167 lines
2.2 KiB
C

/*
sv_ded.c
@description@
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/cdaudio.h"
#include "QF/cvar.h"
#include "QF/keys.h"
#include "QF/plugin.h"
#include "QF/screen.h"
#include "QF/plugin/vid_render.h"
#include "client/world.h"
#include "nq/include/host.h"
#include "nq/include/server.h"
client_state_t cl;
client_static_t cls;
worldscene_t cl_world;
cvar_t *cl_name;
cvar_t *cl_writecfg;
cvar_t *demo_speed;
cvar_t *chase_active;
int fps_count;
int viewentity;
vid_render_data_t *r_data;
vid_render_funcs_t *r_funcs;
void
GIB_Key_Init (void)
{
}
void
CL_SetState (cactive_t state)
{
}
void
CL_UpdateScreen (double realtime)
{
}
void
CL_ClearMemory (void)
{
}
void
CL_Cmd_ForwardToServer (void)
{
}
void
CDAudio_Update (void)
{
}
void
CL_Disconnect (void)
{
}
void
CL_Disconnect_f (void)
{
}
void
CL_EstablishConnection (const char *host)
{
}
void
CL_Init (struct cbuf_s *cbuf)
{
}
void
CL_InitCvars (void)
{
}
void
CL_NextDemo (void)
{
}
__attribute__((const)) int
CL_ReadConfiguration (const char *cfg_name)
{
return 0;
}
__attribute__((const)) int
CL_ReadFromServer (void)
{
return 0;
}
void
CL_SendCmd (void)
{
}
void
CL_StopPlayback (void)
{
}
void
IN_ProcessEvents (void)
{
}
void
S_Update (struct transform_s *ere, const byte *ambient_sound_level)
{
}
void
S_BlockSound (void)
{
}
void
S_UnblockSound (void)
{
}
plugin_t *console_client_PluginInfo (void);
__attribute__((const)) plugin_t *
console_client_PluginInfo (void)
{
return 0;
}