mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 21:02:50 +00:00
526564b2a7
Change the default plugin directory from ${libdir}/quakeforge to ${libdir}/quakeforge/plugins as this seems to be fairly standard.
117 lines
4 KiB
Text
117 lines
4 KiB
Text
dnl Whether to enable XDG support or not
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AC_ARG_ENABLE(xdg,
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[ --enable-xdg enable XDG support],
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xdg=$enable_xdg,
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xdg=no
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)
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if test "x$xdg" != xno; then
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HAVE_XDG=yes
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else
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HAVE_XDG=no
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fi
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AM_CONDITIONAL(HAVE_XDG, test "$HAVE_XDG" = "yes")
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dnl Set $prefix and $exec_prefix to $ac_default_prefix if they are not set
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test "x$prefix" = "xNONE" && eval prefix="${ac_default_prefix}"
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test "x$exec_prefix" = "xNONE" && eval exec_prefix="${prefix}"
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test "x$datarootdir" = "x" && eval exec_prefix="${prefix}/share"
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if test "x$SYSTYPE" = "xWIN32"; then
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default_globalconf="~/${PACKAGE}.conf"
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default_userconf="~/${PACKAGE}rc"
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default_sharepath="."
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default_userpath="."
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else
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default_globalconf="/etc/${PACKAGE}.conf"
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eval foo="$datarootdir"
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default_sharepath="$foo/games/$PACKAGE"
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if test "x$HAVE_XDG" = "xyes"; then
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default_userconf="~/.config/${PACKAGE}/${PACKAGE}.conf"
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default_userpath="~/.local/share/${PACKAGE}"
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else
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default_userconf="~/.${PACKAGE}rc"
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default_userpath="~/.$PACKAGE"
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fi
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fi
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AC_ARG_WITH(global-cfg,
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[ --with-global-cfg=FILE If set will change the name and location of the
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global config file used by QuakeForge. Defaults to
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/etc/quakeforge.conf.],
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globalconf="$withval", globalconf="auto")
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if test "x$globalconf" = "xauto" || test "x$globalconf" = "xyes" || \
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test "x$globalconf" = "xno"; then dnl yes/no sanity checks
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globalconf="$default_globalconf"
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fi
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AC_DEFINE_UNQUOTED(FS_GLOBALCFG, "$globalconf", [Define this to the location of the global config file])
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AC_SUBST(globalconf)
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AC_ARG_WITH(user-cfg,
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[ --with-user-cfg=FILE If set will change the name and location of the
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user-specific config file used by QuakeForge.
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Defaults to ~/.quakeforgerc.],
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userconf="$withval", userconf="auto")
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if test "x$userconf" = "xauto" || test "x$userconf" = "xyes" || \
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test "x$userconf" = "xno"; then dnl yes/no sanity checks
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userconf="$default_userconf"
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fi
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AC_DEFINE_UNQUOTED(FS_USERCFG, "$userconf", [Define this to the location of the user config file])
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AC_SUBST(userconf)
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AC_ARG_WITH(sharepath,
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[ --with-sharepath=DIR Use DIR for shared game data, defaults to
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'.' or \${datarootdir}/games/quakeforge (if new style)],
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sharepath=$withval, sharepath="auto")
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if test "x$sharepath" = "xauto" -o "x$sharepath" = "xyes" -o "x$sharepath" = "x"; then
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sharepath="$default_sharepath"
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elif test "x$sharepath" = xno; then
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sharepath="."
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fi
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AC_DEFINE_UNQUOTED(FS_SHAREPATH, "$sharepath", [Define this to the shared game directory root])
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AC_SUBST(sharepath)
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AC_ARG_WITH(userpath,
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[ --with-userpath=DIR Use DIR for unshared game data, defaults to
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'.' or ~/.quakeforge (if new style)],
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userpath=$withval, userpath="auto")
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if test "x$userpath" = "xauto" -o "x$userpath" = "xyes" -o "x$userpath" = "x"; then
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userpath="$default_userpath"
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elif test "x$userpath" = xno; then
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userpath="."
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fi
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AC_DEFINE_UNQUOTED(FS_USERPATH, "$userpath", [Define this to the unshared game directory root])
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AC_SUBST(userpath)
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AC_ARG_WITH(plugin-path,
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[ --with-plugin-path=DIR Use DIR for loading plugins, defaults to
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\${libdir}/quakeforge],
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plugindir=$withval, plugindir="auto")
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PLUGINDIR="\${libdir}/quakeforge/plugins"
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if test "x$plugindir" = "xauto" -o "x$plugindir" = "xyes" -o "x$plugindir" = "x"; then
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plugindir="$PLUGINDIR"
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elif test "x$plugindir" = xno; then
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plugindir="."
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else
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PLUGINDIR="$plugindir"
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fi
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eval expanded_plugindir="$plugindir"
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eval expanded_plugindir="$expanded_plugindir"
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AC_DEFINE_UNQUOTED(FS_PLUGINPATH, "$expanded_plugindir", [Define this to the path from which to load plugins])
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AC_SUBST(plugindir)
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AC_SUBST(PLUGINDIR)
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AC_ARG_WITH(gl-driver,
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[ --with-gl-driver=NAME Name of OpenGL driver DLL/DSO],
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gl_driver=$withval,
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gl_driver=auto
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)
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if test "x$gl_driver" = xauto -o "x$gl_driver" = xyes; then
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if test "$SYSTYPE" = WIN32; then
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gl_driver="OPENGL32.DLL"
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else
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gl_driver="libGL.so.1"
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fi
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fi
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AC_DEFINE_UNQUOTED(GL_DRIVER, "$gl_driver", [Define this to the default GL dynamic lib])
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