.. |
glsl_alias.c
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[ecs] Move ECS core into its own library
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2022-10-26 17:24:03 +09:00 |
glsl_bsp.c
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[ecs] Move ECS core into its own library
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2022-10-26 17:24:03 +09:00 |
glsl_draw.c
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[console] Resurrect console scaling
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2022-11-14 09:49:13 +09:00 |
glsl_fisheye.c
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[glsl] Fix some GLSL conformance issues
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2022-11-03 16:42:49 +09:00 |
glsl_iqm.c
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[ecs] Move ECS core into its own library
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2022-10-26 17:24:03 +09:00 |
glsl_lightmap.c
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[scene] Make entity_t just an entity id for ECS
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2022-10-23 22:24:36 +09:00 |
glsl_main.c
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[renderer] Move call to R_ClearEfrags to SCR_NewScene
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2022-11-17 22:12:41 +09:00 |
glsl_particles.c
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[cvar] Make cvars properly typed
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2022-04-24 19:15:22 +09:00 |
glsl_shader.c
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[glsl] Put #line after any #version lines in the chunks
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2022-03-25 09:01:27 +09:00 |
glsl_sprite.c
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[ecs] Move ECS core into its own library
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2022-10-26 17:24:03 +09:00 |
glsl_textures.c
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[renderer] Report scrap rectangle counts
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2022-09-20 19:32:41 +09:00 |
glsl_warp.c
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[glsl] Fix some GLSL conformance issues
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2022-11-03 16:42:49 +09:00 |
qfglsl.c
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Separate render and presentation initialization
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2019-07-09 01:00:47 +09:00 |
quakeforge.glsl
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[glsl] Fix some GLSL conformance issues
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2022-11-03 16:42:49 +09:00 |
vid_common_glsl.c
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[cvar] Make cvars properly typed
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2022-04-24 19:15:22 +09:00 |