quakeforge/libs/scene/entity.c
Bill Currie d69355f521 [renderer] Support multiple entity queues
While there's currently only the one still, this will allow the entities
to be multiply queued for multi-pass rendering (eg, shadows). As the
avoidance of putting an entity in the same queue more than once relies
on the entity id, all entities now come from the scene (which is stored
in cl_world in the client code for nq and qw), thus the extensive
changes in the clients.
2022-03-05 02:05:39 +09:00

71 lines
1.6 KiB
C

/*
entity.c
Entity management
Copyright (C) 2022 Bill Currke
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/set.h"
#define IMPLEMENT_ENTITY_Funcs
#include "QF/scene/entity.h"
#include "QF/scene/scene.h"
#include "scn_internal.h"
entqueue_t *
EntQueue_New (int num_queues)
{
int size = sizeof (entqueue_t) + num_queues * sizeof (entityset_t);
entqueue_t *queue = calloc (1, size);
queue->queued_ents = set_new ();
queue->ent_queues = (entityset_t *) (queue + 1);
queue->num_queues = num_queues;
for (int i = 0; i < num_queues; i++) {
queue->ent_queues[i].grow = 64;
}
return queue;
}
void
EntQueue_Delete (entqueue_t *queue)
{
for (int i = 0; i < queue->num_queues; i++) {
DARRAY_CLEAR (&queue->ent_queues[i]);
}
set_delete (queue->queued_ents);
free (queue);
}
void
EntQueue_Clear (entqueue_t *queue)
{
for (int i = 0; i < queue->num_queues; i++) {
queue->ent_queues[i].size = 0;
}
set_empty (queue->queued_ents);
}