quakeforge/libs/video/renderer/sw32
Bill Currie d1e2b6b7d2 make the raw particle creation functions available and use them for creating the location marker effect rather than WizSpikeEffect 2007-09-15 04:20:45 +00:00
..
.gitignore Add .gitignore. Whee. 2001-08-25 03:53:05 +00:00
Makefile.am the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
d_edge.c more vc2005 patches from phrosty 2007-04-11 22:03:36 +00:00
d_fill.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
d_init.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
d_modech.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
d_part.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
d_polyse.c more vc2005 patches from phrosty 2007-04-11 22:03:36 +00:00
d_scan.c more vc2005 patches from phrosty 2007-04-11 22:03:36 +00:00
d_sky.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
d_sprite.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
d_surf.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
d_vars.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
d_zpoint.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
draw.c make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
screen.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
sw32_graph.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
sw32_raclip.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sw32_ralias.c more vc2005 patches from phrosty 2007-04-11 22:03:36 +00:00
sw32_rbsp.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sw32_rdraw.c more vc2005 patches from phrosty 2007-04-11 22:03:36 +00:00
sw32_redge.c more vc2005 patches from phrosty 2007-04-11 22:03:36 +00:00
sw32_rmain.c more vc2005 patches from phrosty 2007-04-11 22:03:36 +00:00
sw32_rmisc.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sw32_rpart.c make the raw particle creation functions available and use them for creating the location marker effect rather than WizSpikeEffect 2007-09-15 04:20:45 +00:00
sw32_rsky.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sw32_rsprite.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sw32_rsurf.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sw32_skin.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00