quakeforge/libs/models/sprite/gl_model_sprite.c
Bill Currie bb6c6963d2 [model] Clean up the globals around model loading
Covers only the generic load code (alias etc to follow), but this should
take care of a lot of issues in the future.
2021-02-01 14:39:00 +09:00

68 lines
1.7 KiB
C

/*
gl_model_sprite.c
gl support routines for sprite model loading and caching
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/image.h"
#include "QF/quakefs.h"
#include "QF/va.h"
#include "QF/GL/qf_textures.h"
#include "compat.h"
#include "mod_internal.h"
void
gl_Mod_SpriteLoadTexture (model_t *mod, mspriteframe_t *pspriteframe,
int framenum)
{
tex_t *targa;
const char *name;
targa = LoadImage (name = va (0, "%s_%i", mod->path, framenum), 1);
if (targa) {
if (targa->format < 4)
pspriteframe->gl_texturenum = GL_LoadTexture (name,
targa->width, targa->height, targa->data,
true, false, 3);
else
pspriteframe->gl_texturenum = GL_LoadTexture (name,
targa->width, targa->height, targa->data,
true, true, 4);
return;
}
pspriteframe->gl_texturenum =
GL_LoadTexture (name, pspriteframe->width, pspriteframe->height,
pspriteframe->pixels, true, true, 1);
}