quakeforge/qw/include/teamplay.h
Bill Currie f78b973978 move the api headers into include/QF and clean up (most of) the resulting mess.
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.

Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00

44 lines
1.1 KiB
C

/*
teamplay.h
Teamplay enhancements ("proxy features")
Copyright (C) 2000 Anton Gavrilov (tonik@quake.ru)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __teamplay_h
#define __teamplay_h
#include "QF/cvar.h"
extern cvar_t *cl_parsesay;
extern cvar_t *cl_nofake;
void Team_Init_Cvars (void);
void Team_BestWeaponImpulse (void);
void Team_Dead (void);
void Team_NewMap (void);
char *Team_ParseSay (char *);
void Locs_Init (void);
#endif // __teamplay_h