quakeforge/tools/qflight/source/trace.c
Bill Currie 6d5ffa9f8e [build] Move to non-recursive make
There's still some cleanup to do, but everything seems to be working
nicely: `make -j` works, `make distcheck` passes. There is probably
plenty of bitrot in the package directories (RPM, debian), though.

The vc project files have been removed since those versions are way out
of date and quakeforge is pretty much dependent on gcc now anyway.

Most of the old Makefile.am files  are now Makemodule.am.  This should
allow for new Makefile.am files that allow local building (to be added
on an as-needed bases).  The current remaining Makefile.am files are for
standalone sub-projects.a

The installable bins are currently built in the top-level build
directory. This may change if the clutter gets to be too much.

While this does make a noticeable difference in build times, the main
reason for the switch was to take care of the growing dependency issues:
now it's possible to build tools for code generation (eg, using qfcc and
ruamoko programs for code-gen).
2020-06-25 11:35:37 +09:00

238 lines
5.3 KiB
C

/*
trace.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2002 Colin Thompson
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#ifdef HAVE_IO_H
# include <io.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "QF/bspfile.h"
#include "QF/mathlib.h"
#include "QF/qtypes.h"
#include "QF/dstring.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "tools/qflight/include/light.h"
#include "tools/qflight/include/options.h"
typedef struct {
int type;
vec3_t normal;
float dist;
int children[2];
int pad;
} tnode_t;
typedef struct {
vec3_t backpt;
int side;
int node;
} tracestack_t;
tnode_t *tnodes, *tnode_p;
/*
LINE TRACING
The major lighting operation is a point to point visibility test, performed
by recursive subdivision of the line by the BSP tree.
*/
/*
MakeTnode
Converts the disk node structure into the efficient tracing structure
*/
static void
MakeTnode (int nodenum)
{
dnode_t *node;
dplane_t *plane;
int i;
tnode_t *t;
t = tnode_p++;
node = bsp->nodes + nodenum;
plane = bsp->planes + node->planenum;
t->type = plane->type;
VectorCopy (plane->normal, t->normal);
t->dist = plane->dist;
for (i = 0; i < 2; i++) {
if (node->children[i] < 0) {
t->children[i] = bsp->leafs[-node->children[i] - 1].contents;
if (options.solid_sky && t->children[i] == CONTENTS_SOLID) {
dface_t *face = &bsp->faces[node->firstface];
if (!strncmp (get_tex_name (face->texinfo), "sky", 3))
t->children[i] = CONTENTS_SKY; // Simulate real sky
}
} else {
t->children[i] = tnode_p - tnodes;
MakeTnode (node->children[i]);
}
}
}
/*
MakeTnodes
Loads the node structure out of a .bsp file to be used for light occlusion
*/
void
MakeTnodes (dmodel_t *bm)
{
tnode_p = tnodes = malloc (bsp->numnodes * sizeof (tnode_t));
MakeTnode (0);
}
/* LordHavoc: this function operates by doing depth-first front-to-back
recursion through the BSP tree, checking at every split for a empty to
solid transition (impact) in the children, and returns false if one is
found.
note: 'no impact' does not mean it is empty, it occurs when there is no
transition from empty to solid; all solid or a transition from solid to
empty are not considered impacts. (this does mean that tracing is not
symmetrical; point A to point B may have different results than point B to
point A, if either start in solid)
*/
#define TESTLINESTATE_BLOCKED 0
#define TESTLINESTATE_EMPTY 1
#define TESTLINESTATE_SOLID 2
static qboolean
TestLineOrSky (lightinfo_t *l, const vec3_t start, const vec3_t end,
qboolean sky_test)
{
vec_t front, back;
vec3_t frontpt, backpt;
int node, side, empty;
tracestack_t *tstack;
tracestack_t tracestack[64];
tnode_t *tnode;
VectorCopy (start, frontpt);
VectorCopy (end, backpt);
tstack = tracestack;
node = 0;
empty = 0;
while (1) {
while (node < 0) {
if (sky_test && node == CONTENTS_SKY)
return true;
if (node != CONTENTS_SOLID)
empty = 1;
else if (empty) {
// DONE!
VectorCopy (backpt, l->testlineimpact);
return false;
}
// pop up the stack for a back side
if (tstack-- == tracestack)
return !sky_test;
// set the hit point for this plane
VectorCopy (backpt, frontpt);
// go down the back side
VectorCopy (tstack->backpt, backpt);
node = tnodes[tstack->node].children[tstack->side ^ 1];
}
tnode = &tnodes[node];
if (tnode->type < 3) {
front = frontpt[tnode->type] - tnode->dist;
back = backpt[tnode->type] - tnode->dist;
} else {
front = DotProduct (tnode->normal, frontpt) - tnode->dist;
back = DotProduct (tnode->normal, backpt) - tnode->dist;
}
if (front >= 0 && back >= 0) {
node = tnode->children[0];
continue;
}
if (front < 0 && back < 0) {
node = tnode->children[1];
continue;
}
side = front < 0;
front = front / (front - back);
tstack->node = node;
tstack->side = side;
VectorCopy (backpt, tstack->backpt);
tstack++;
backpt[0] = frontpt[0] + front * (backpt[0] - frontpt[0]);
backpt[1] = frontpt[1] + front * (backpt[1] - frontpt[1]);
backpt[2] = frontpt[2] + front * (backpt[2] - frontpt[2]);
node = tnode->children[side];
}
}
qboolean
TestLine (lightinfo_t *l, const vec3_t start, const vec3_t stop)
{
return TestLineOrSky (l, start, stop, false);
}
qboolean
TestSky (lightinfo_t *l, const vec3_t start, const vec3_t dir)
{
vec3_t stop;
VectorAdd (dir, start, stop);
return TestLineOrSky (l, start, stop, true);
}