quakeforge/include/vid_vulkan.h
Bill Currie 8422732505 [vulkan] Move matrices into per-frame buffers
This should fix the horrid frame rate dependent behavior of the view
model.

They are also in their own descriptor set so they can be easily shared
between pipelines. This has been verified to work for Draw.
2021-12-24 06:45:13 +09:00

106 lines
3 KiB
C

#ifndef __vid_vulkan_h
#define __vid_vulkan_h
#ifndef VK_NO_PROTOTYPES
#define VK_NO_PROTOTYPES
#endif
#include <vulkan/vulkan.h>
#include "QF/darray.h"
#include "QF/simd/types.h"
typedef struct vulkan_frame_s {
VkFramebuffer framebuffer;
VkFence fence;
VkSemaphore imageAvailableSemaphore;
VkSemaphore renderDoneSemaphore;
VkCommandBuffer cmdBuffer;
} vulkan_frame_t;
typedef struct vulkan_frameset_s
DARRAY_TYPE (vulkan_frame_t) vulkan_frameset_t;
typedef struct qfv_renderpassset_s
DARRAY_TYPE (struct qfv_renderpass_s *) qfv_renderpassset_t;
typedef struct vulkan_ctx_s {
void (*load_vulkan) (struct vulkan_ctx_s *ctx);
void (*unload_vulkan) (struct vulkan_ctx_s *ctx);
const char **required_extensions;
struct vulkan_presentation_s *presentation;
int (*get_presentation_support) (struct vulkan_ctx_s *ctx,
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex);
void (*choose_visual) (struct vulkan_ctx_s *ctx);
void (*create_window) (struct vulkan_ctx_s *ctx);
VkSurfaceKHR (*create_surface) (struct vulkan_ctx_s *ctx);
struct va_ctx_s *va_ctx;
struct qfv_instance_s *instance;
struct qfv_device_s *device;
struct qfv_swapchain_s *swapchain;
VkSampleCountFlagBits msaaSamples; // FIXME not here?
struct hashlink_s *hashlinks; //FIXME want per thread
VkSurfaceKHR surface; //FIXME surface = window, so "contains" swapchain
struct plitem_s *pipelineDef;
uint32_t swapImageIndex;
struct hashtab_s *shaderModules;
struct hashtab_s *setLayouts;
struct hashtab_s *pipelineLayouts;
struct hashtab_s *descriptorPools;
struct hashtab_s *samplers;
struct hashtab_s *images;
struct hashtab_s *imageViews;
struct hashtab_s *renderpasses;
struct matrixctx_s *matrix_context;
struct aliasctx_s *alias_context;
struct bspctx_s *bsp_context;
struct drawctx_s *draw_context;
struct lightingctx_s *lighting_context;
struct composectx_s *compose_context;
VkBuffer quad_buffer;
VkDeviceMemory quad_memory;
VkCommandPool cmdpool;
VkCommandBuffer cmdbuffer;
VkFence fence; // for ctx->cmdbuffer only
struct qfv_stagebuf_s *staging;
size_t curFrame;
vulkan_frameset_t frames;
qfv_renderpassset_t renderPasses;
struct qfv_capture_s *capture;
void (*capture_callback) (const byte *data, int width, int height);
struct qfv_tex_s *default_black;
struct qfv_tex_s *default_white;
struct qfv_tex_s *default_magenta;
VkViewport viewport;
VkRect2D scissor;
#define EXPORTED_VULKAN_FUNCTION(fname) PFN_##fname fname;
#define GLOBAL_LEVEL_VULKAN_FUNCTION(fname) PFN_##fname fname;
#include "QF/Vulkan/funclist.h"
} vulkan_ctx_t;
#define qfvPushDebug(ctx, x) \
do { \
if (developer->int_val & SYS_vulkan) { \
DARRAY_APPEND(&(ctx)->instance->debug_stack, (x)); \
} \
} while (0)
#define qfvPopDebug(ctx) \
do { \
if (developer->int_val & SYS_vulkan) { \
__auto_type ds = &(ctx)->instance->debug_stack; \
DARRAY_REMOVE_AT(ds, ds->size - 1); \
} \
} while (0)
#endif//__vid_vulkan_h