quakeforge/nq
Jeff Teunissen b2579dca98 WOOHOO! The hardcoded framerate cap is gone! cl_maxfps 0 now allows an
unbounded frame rate (you can still set it to clamp your fps to, for example,
your monitor's refresh rate), and cl_maxnetfps 0 is now based on your network
rate.

The NetQuake-compatible targets now also have an unbounded framerate. This is
OK, because the built-in server uses its own tick rate.
2002-04-25 16:50:56 +00:00
..
include more evil hacks to get nq's and qw's sv_phys.c similar. 2002-02-25 22:57:17 +00:00
source WOOHOO! The hardcoded framerate cap is gone! cl_maxfps 0 now allows an 2002-04-25 16:50:56 +00:00
.gitignore initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
Makefile.am Makefile cleanups. 2001-04-18 07:05:37 +00:00